Computer Graphics Lecture 04 Fasih ur Rehman. Last Class Overview of Graphics Systems – Display Devices Colors and colored displays Raster displays and.

Slides:



Advertisements
Similar presentations
Eric Moore Computer Users Group of Greeley. Plasma Each pixel consists of three gas-filled cells Electric current ionizes the gas, emitting UV that stimulates.
Advertisements

Monitors and Sound Systems
Computer Graphics- SCC 342
Introduction to Raster scan display C A E D C Computer Aided Engineering Design Centre.
Visual Displays Chapter 2 Burdea.
Monitors and Sound Systems lesson 5 This lesson includes the following sections:  Monitors  PC Projectors  Sound Systems.
Overview of Graphic Systems
CMPE 466 COMPUTER GRAPHICS
Java ThreadsGraphics Programming Graphics Programming: Graphics Devices.
Graphics Device Principles B.Sc. (Hons) Multimedia ComputingMedia Technologies.
Input/Output Devices Graphical Interface Systems Dr. M. Al-Mulhem Feb. 1, 2008.
Graphics Device Principles B.Sc. (Hons) Multimedia ComputingMedia Technologies.
EET 450 – Advanced Digital Video Display Systems.
Imaging Science Fundamentals Chester F. Carlson Center for Imaging Science Display Systems Viewing Images.
CS 450: COMPUTER GRAPHICS REVIEW: INTRODUCTION TO COMPUTER GRAPHICS – PART 1 SPRING 2015 DR. MICHAEL J. REALE.
(Very)Basic Video Terminology Not exciting….but good to know.
Terms 1. VGA VGA - Short for Video Graphics Array, VGA is a popular display standard developed by IBM and introduced in 1987 VGA provides 640 x 480 resolution.
Monitors and Sound Systems section 3A This lesson includes the following sections: · Monitors · PC Projectors · Sound Systems.
Copyright © 2007 Heathkit Company, Inc. All Rights Reserved PC Fundamentals Presentation 40 – Displays and Resolution.
Image Formation and Digital Video
Win OS & Hardware. Monitors Most desktop displays use a cathode ray tube (CRT), while portable computing devices use liquid crystal display (LCD), light-
Computer Graphics Lecture 05 Fasih ur Rehman. Last Class Overview of Graphic Systems – Vector Displays – Movie Standards – LCD’s.
Computer Graphics Lecture 10 Fasih ur Rehman. Last Class Viewing – Perspectives – Projections.
IE433 CAD/CAM Computer Aided Design and Computer Aided Manufacturing Part-2 CAD Systems Industrial Engineering Department King Saud University.
Lecture 03 Fasih ur Rehman
Raster-scan system In addition to the central processing unit a special purpose processor called the video controller or display controller is used to.
Computer Graphics Lecture 28 Fasih ur Rehman. Last Class GUI Attributes – Windows, icons, menus, pointing devices, graphics Advantages Design Process.
Lecture No. 3.  Screen resolution  Color  Blank space between the pixels  Intentional image degradation  Brightness  Contrast  Refresh rate  Sensitivity.
Chapter 2 Getting Started: Drawing Figures. The Framebuffer Lecture 2 Fri, Aug 29, 2003.
Computer Graphics Hardware
CSC 461: Lecture 1 1 Lecture 1: Introduction Objectives Explore what computer graphics is about Survey some application areas Introduce a history of computer.
Objectives Differentiate between raster scan display and random scan display.
VIDEO FORMATS Prof Oakes. Compression CODECS COMPRESSOR/DECOMPRESSOR A codec provides specific instructions on how to compress video to reduce its size,
Introduction to Display Devices. Monitor Overview Display device that forms an image by converting electronic signals from the computer into points of.
DIGITAL Video. Video Creation Video captures the real world therefore video cannot be created in the same sense that images can be created video must.
 PLASMA DISPLAY MONITOR  RASTOR VS RANDOM SCAN  INTERLACING AND NON- INTERLACING.
Computer Graphics Lecture 06 Fasih ur Rehman. Last Class Overview of Graphic Systems – LED Display – Plasma TV – Hardcopy Devices – Input Devices Human.
1 CP586 © Peter Lo 2003 Multimedia Communication Video Fundamentals.
Lecture # 4 Output Devices. Output Devices Devices that convert machine language into human understandable form. Output can be in display form, on paper.
Introduction to Graphical Hardware Display Technologies
CS 551 / 645: Introductory Computer Graphics Mathematical Foundations.
Audio Visual Vocab 9 Decibel, LCD, Lens, Pixel, Megapixel,
Image Formation Ch. 3 Kevin Bechet. Review for this Chapter Key Terms Video Formats High Definition vs Standard Definition Image Formation.
Digital Imaging Fundamentals Ms. Hema C.R. School of Mechatronic Engineering.
Overview of Graphics System
Computer Graphics Lecture 02 Fasih ur Rehman. Last Class Introduction to Computer Graphics Areas Application.
Computer Graphics & Multimedia
K.B.H.POLYTECHNIC,MALEGAON CAMP, MALEGAON. Computer Hardware & Maintenance. S.Y.C.M/I.F Guided By :- Mr.K.S.Pawar. Lecturer in Computer Department.
Week 9 Monitors and output to the screen. Monitors, also known as Visual display units (V.D.Us) Desktop computers contain a Cathode Ray Tube (C.R.T.)
Computer Graphics Lecture 17 Fasih ur Rehman. Last Class 3D Transforms Inverse Rotation.
Computer Graphics Lecture 25 Fasih ur Rehman. Last Class Shading.
Computer Graphics Lecture 16 Fasih ur Rehman. Last Class Homogeneous transformations Types of Transformations – Linear Transformations – Affine Transformations.
Computer Graphics Lecture -02. Frame Buffer The image being displayed is stored in a dedicated system memory area that is often referred.
1.  The primary output device in a graphics system is a video monitor. These monitors are based on Cathode Ray Tube (CRT) design.  CRT is a vacuum tube/electron.
Prepared by:- BHADARKA DIVYA BHEDA PRIYANKA BHOYE KAJAL.
Computer Graphics CC416 Lecture 02: Overview of Graphics Systems: Raster & Random Displays – Chapter 2 Dr. Manal Helal – Fall 2014.
The Cathode Ray Tube Monitor
Computer Graphics Lecture 09 Fasih ur Rehman. Last Class Viewing – Perspectives – Projections.
CAD Display Devices J. M. Dave Assistant Professor
Computer Graphics Lecture 3. Graphics Output Devices A- VIDEO DISPLAY DEVICES 1.Refresh cathode-ray tube (CRT) 2.Raster-Scan Displays 3.Random-Scan Displays.
Computer Graphics Lecture 15 Fasih ur Rehman. Last Class Combining Transformations Affine versus Rigid body Transformations Homogenous Transformations.
Visual Displays Bowman, et al., pp Hodges and Babu 2011.
Computer Graphics Lecture 3 Computer Graphics Hardware
Overview of Graphics Systems: I
Overview of Graphics Systems
Lecture 18 Fasih ur Rehman
Computer Graphics Raster Scan Display System, Rasterization, Refresh Rate, Video Basics and Scan Conversion.
Graphics Systems SUBJECT: COMPUTER GRAPHICS LECTURE NO: 02 BATCH: 16BS(INFORMATION TECHNOLOGY) 1/4/
Chapter 2 Overview of Graphics Systems
Overview of Graphics Systems
Presentation transcript:

Computer Graphics Lecture 04 Fasih ur Rehman

Last Class Overview of Graphics Systems – Display Devices Colors and colored displays Raster displays and frame buffer

Today’s Agenda Overview of Graphic Systems – Vector Displays – Movie Standards – LCD’s

Some Definitions A rectangular array of points or dots is called Raster. A Pixel is picture element of raster. A row of pixels is known as Scan Line. Picture elements stored in memory are called Frame Buffer. Pixel Scan Line

Resolution The Resolution is defined as the number of dot per inch or centimeter that can be plotted horizontally & vertically. Higher the resolution, smaller the spot size. Resolution is related with quality of the graphics system. Higher the resolution, better the graphics system High quality resolution is 1280x1024 The intensity distribution of spots on the screen has Gaussian distribution. Adjacent points will appear distinct as long as their separation is greater than the diameter at which each spot has intensity of about 60% of that at the center of the spot.

Aspect Ratio The Aspect Ratio is the ratio between number of scan lines in a rater and the number of pixels in a scan line necessary to produce equal length lines in both directions on the screen. For example 1280 x 768 has an aspect ratio of 5:3.

Vector Display The electron beam illuminates only the parts of the screen where a picture is to be drawn. Works like plotters i.e. draws a one picture line at a time Used in line drawing and wireframe displays Picture definition is stored as a set of line- drawing commands stored in a refresh display file. Number of lines derive Refresh rate and refresh cycle is between 30 and 60 per second Can draw 100,000 short lines at this refresh rate

Vector Displays Advantages – Resolution is higher than raster – Line drawings are smooth Vector displays are not suitable for realistic shaded scens

Vector Display

Movie Theaters Films play at 24 fps by U.S. film projectors – Projectors have a shutter to block light during frame advance – To reduce flicker, shutter opens twice for each frame – resulting in 48 fps flashing – 48 fps is perceptually acceptable European film projectors play film at 25 fps – American films are played ‘as is’ in Europe, resulting in everything moving 4% faster – Faster movements and increased audio pitch are considered perceptually acceptable

Movie at Home Film to DVD transfer – Problem: 24 film fps must be converted to NTSC U.S. television interlaced fps 768x494 PAL Europe television 25 fps 752x582 Use 3:2 Pulldown – First frame of movie is broken into first three fields (odd, even, odd) – Next frame of movie is broken into next two fields (even, odd) – Next frame of movie is broken into next three fields (even, odd, even)…

Movie at Home

Liquid Crystal Display Liquid crystal displays use small flat chips which change their transparency properties when a voltage is applied. LCD elements are arranged in an n x m array call the LCD matrix Level of voltage controls gray levels. LCDs elements do not emit light, use backlights behind the LCD matrix

LCD Color is obtained by placing filters in front of each LCD element Usually black space between pixels to separate the filters. Because of the physical nature of the LCD matrix, it is difficult to make the individual LCD pixels very small. Image quality dependent on viewing angle.

Advantages of LCD Flat Lightweight Low power consumption

Summary Overview of Graphics Systems – Movie Standards – LCD’s

References Fundamentals of Computer Graphics Third Edition by Peter Shirley and Steve Marschner Interactive Computer Graphics, A Top-down Approach with OpenGL (Third Edition) by Edward Angel.