Intro to 3D Animation Fall 2013. Overview  Attendance required – people who do not come to class tend to create not-very-good projects!  One assignment:

Slides:



Advertisements
Similar presentations
Shapes and Lines Shapes and lines are important elements in photographic composition. When properly used, shapes and lines can create a desired effect.
Advertisements

Camera Shot – single, continuous view taken by a camera, from the time the camera starts recording to the time it stops.
What The Audience May Not Know or See By Mr. OBrien.
Composition Elements Com Tech 1 WJ. Veldhoen. Visual Composition Visual composition delivers interesting messages with text and artwork…
Creating First Person Movement for MIRROR'S EDGE Jonas Åberg, Lead Programmer, DICE Tobias Dahl, Lead Animator, DICE.
SE 313 – Computer Graphics Lecture 13: Lighting and Materials Practice Lecturer: Gazihan Alankuş 1.
Working with 3Ds Max. 3Ds Max.
UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.
Real-Time Rendering SPEACIAL EFFECTS Lecture 03 Marina Gavrilova.
‘Fix it in Pre-production’ CS Script Everyone’s got one by now right???
EA Studio Family Bay Area: EARS & Maxis Southern California: EALA Chicago: EA Chicago Orlando: EA Tiburon Vancouver: EA Canada Montreal: EA Montreal London:
BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan
Design Realization lecture 5 John Canny 9/9/03. Preamble  Reactions to Maya?  Please return the CDs soon (new material needs to be installed on them).
IMGD 1001: The Game Art Pipeline. IMGD (Visual) Art Courses  AR Essentials of Art.  AR Digital Imaging and Computer Art.  IMGD/AR.
‘Fix it in Pre-production’ CS Script Everyone’s got one by now right???
Spring 2015: 3D Animation Project requirements 1.
Fall 2014: 3D Animation Project requirements. Overview  Attendance required – people who do not come to class tend to create not-very-good projects!
VIDEO PRODUCTION.
UFCFY5-30-1Multimedia Studio 3D Modelling & Animation.
Pre Production I.Concept II.Story Development III.Visual Development IV.Technical Direction V.Production Management.
Computer Animation Thesis “brief” Vic, CS 288, 10/22/98.
MY CHARACTER “HAZE” OVERVIEW OF CHARACTER AND STORYLINE -influenced by cybernetics and robots as in today’s modern society we see a huge increase in.
Lesson 1: Intro to Animation
Grafis 3D. What is 3D?  3D Image x, y, z Tell a story, more information  2D Image x, y Communicate something simple (ie. cheat)
Writing with Multimedia Tracking the Evolution of Language.
Summer 2014: 3D Animation Project requirements. Overview  Attendance required – people who do not come to class tend to create not-very-good projects!
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
Week 11 - Thursday.  What did we talk about last time?  Image processing  Blurring  Edge detection  Color correction  Tone mapping  Lens flare.
Shadows in Photography. Many photographers spend a lot of time trying to get rid of shadows with proper lighting but when used right, shadows make for.
3D Animation 5. Character Animation Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
CNM 190 Advanced Digital Animation Dan Garcia, EECS (co-instructor) Brian A. Barsky, EECS (co-instructor) Jeremy Huddleston, EECS (TA)
ISC/GAM 4322 ISC 6310 Multimedia Development and Programming Introduction.
Animation Portfolio Student Name :. Task 1 – Learn the Basics Your task is to complete a simple 3 second animation to get used to the interface and the.
Organize the Elements of Art Create Visual Comfort & Interest
Fall 2014: 3D Animation Project requirements 1. Overview  Attendance required – people who do not come to class tend to create not-very-good projects!
10/27/20151 UDK Terrain CIS 488/588 Bruce R. Maxim UM-Dearborn.
Making Movies CS 445/645 Spring Making Movies n Concept n Storyboarding n Sound n Character Development n Layout and look n Effects n Animation.
Module Code: CU1025NI 3D Modelling and Animation Basics Week - 2.
Project requirements Summer 2015 Intro to 3D Animation (Please use this address for me.)
Crime Scene Photography. Testimonial evidence is faulty. Admissions of guilt are not iron clad. Jurors are influenced by what they can see and experience.
Hosted by M/J Creative Photography Teachers VocabularyThe Basics Types of Photographers Techniques
Fall 2013: 3D Animation Project requirements. Overview  Attendance required – people who do not come to class tend to create not-very-good projects!
TC 448 Machinima Sept. 1st Class overview. Definition “Animated film making within a real- time virtual 3D environment “ – Paul Marino My Definition:
CGDD 4113 POLYGONAL TEXTURING. UV COORDINATES (AKA TEXTURE COORDINATES) (0, 0)(1, 0) (1, 1)(0, 1) (1, 1)(0, 1) (0, 0)(1, 0) Polygon to be textured.
Making great productions takes more than great ideas. You need the right raw material. The storyboard can be used as a reminder of the productions content.
Thursday 26 th November – – Setting up your portfolios, dates for diaries – Pete Fraser from NFTS –
Planning, Sharing & Promoting Your Podcast
Team Members: Bo Yu, Jiayi Wu, Minxuan Zhang, Xinyu He, Yu Xing.
“How do Moving Images Move Us?”. Composition 1.The image can look crowded or spacious. 2.Use different shot sizes. 3.Pay attention to horizontal and vertical.
B.Sc. Multimedia Computing3D Modelling and Animation Welcome to 3D Modelling & Animation UFCEKT-20-3.
Google 20% Project list. 2D Animation I will learn how to properly use buttons, use transitions, animate characters (walk cycles, talking, ext.) and add.
CREATING A SHORT VIDEO My video. Why creating a video? Content shared in a powerful and engaging way Dynamic resource for supporting curricula Powerful.
VISUAL LITERACY Viewing and Visually Representing These are an integral part of Reading and Writing and used together to Make Meaning.
Making Movies CS 445/645 Fall Assignment 4, part 2 n How is this done in hardware? –Interpolate reflection vectors across polygon surface –Compute.
Modeling The process of creating 3D Objects
Animation By: Mitchell Northern. Game Motion Idle motion is used when the character is not doing anything. These should be about 40 frames long. Running.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
WHAT HAVE I LEARNT ABOUT TECHNOLOGY FROM THIS PRODUCTION?
Project requirements summer 2013, intro to 3D animation.
Games Development Practices 3D Modelling
Alias/Autodesk Maya 第三組 林秉賢.
Graphic novel (Photoshop)
CNM 190 Advanced Digital Animation
Working with 3Ds Max. 3Ds Max.
Crime Scene Photography
Crime Scene Photography
Character Design for Animation and Games
Making great productions takes
Crime Scene Photography
Crime Scene Photography
Presentation transcript:

Intro to 3D Animation Fall 2013

Overview  Attendance required – people who do not come to class tend to create not-very-good projects!  One assignment: a complete architectural scene  Indoor or outdoor  Complete  Elegant  Due dates  I will announce them on  Training videos  On

Reaching me   Please do not use my CU – it is overflowing   We will work on projects in class

you will need autodesk maya: students.autodesk.com (free!) a video editor a sound editor an image editor

Importing content you can import textures only You can use content from the Maya “Visor” But only for minor content

Important you need a storyline You need a modeling and story inspiration Consider storyboards

equally important No models inspired by any proprietary context whatsoever no downloaded models take on only what you can finish properly! that is why i am here...

resources 47 intro videos on the classroom and lab machines have maya premiere final cut pro

The biggest stumbling block Time for rendering your project! Please keep in mind that a full, crisp rendering is required

Crafting an animated video animated video  setting up a story

Inspiration A model A scene A message Sounds

Reference images Photographs Stuffed animals YouTube, Vimeo videos Pieces of art A audio recording

Choice of modeling technology Polygon modeling for angular models NURBS for organic modeling But there are no firm rules at all!

Building a scene Rough out the environment geometry - a cube or a sphere, or a ground and skyline Put in placeholders, for characters, furniture You may want to use the placeholders as the starting points for your models - turn a cube into a couch Use the natural boundaries of organic and non organic models when creating a hierarchy Consider painting on textures

Giving a scene a feeling Lighting, shadows, materials Fog, transparency, length and sharpness of shadows A moving camera can reveal a scene incrementally or make us dizzy Skyline (perhaps with an environment material)

Pay particular attention to.. Building a model with materials and animation in mind Outliner! A model and movement that is the focus of the viewer ’ s attention and is engaging

Textures & materials This makes or breaks a model Budget time to do this right No ugly tiling No wrap-around seams No uneven projections Consider bump maps and layered materials

UV Texture Editor Prep textures carefully Consider the UV Texture Editor Comparison Normal texture - uses the object ’ s normals Projection texture - uses texture ’ s normals UV Texture Editor tools allow for careful assignment of materials

Consider Soft and hard body dynamics Cloth Fluids and fluid containers Motion cycles and the Graph Editor The skeleton generator Basing animation on deformers and/or blend shapes

Overriding goals Create a scene you can finish completely and elegantly Try to create a scene and models that are compelling Don ’ t compromise on materials/textures, modeling details, fleshing out the surrounding scene, or rendering your scenes they way they look best

Reuse & scaling Build out of components that are then put together in hierarchies - then the job of building a complex scene will scale more easily Make the components reusable Damage, dirt, aging of models can add a lot to believability - and hide obvious reuse