CS212D : DATA STRUCTURES 1 Week 5-6 Linked List. Outline 2  Singly Linked Lists  Doubly Linked Lists  Recursions.

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CS212D : DATA STRUCTURES 1 Week 5-6 Linked List

Outline 2  Singly Linked Lists  Doubly Linked Lists  Recursions

Data Structures and Algorithms 3 Data structures A data structure is a way of storing data in a computer so that it can be used efficiently. Algorithms An algorithm is a finite sequence of well-defined instructions for solving a problem and guaranteed to terminate in a finite time. An algorithm does not necessarily need to be executable in a computer, but can be converted into a program.

Algorithms versus Heuristics 4 Heuristics A heuristic is a finite sequence of well-defined instructions for partially solving a hard problem and guaranteed to terminate in a finite time. A heuristic is not always guaranteed to find a solution while an algorithm is. Descriptions of algorithms We will use Java-like pseudo code mixed with English to describe algorithms.

Abstract Data Types 5 An Abstract Data Type (ADT) is a specification of a set of data and the set of operations that can be performed on the data. Such a data type is abstract in the sense that it is independent of various concrete implementations. The definition can be mathematical, or it can be programmed as an interface. We need to implement an ADT by using a class to make it usable.

LINKED LISTS 6

Singly Linked List 7  A singly linked list is a concrete data structure consisting of a sequence of nodes  Each node stores  element  link to the next node next elem node ABCD 

The Node Class for List Nodes 8 /** Node of a singly linked list of strings. */ public class Node { private String element; // we assume elements are character strings private Node next; /** Creates a node with the given element and next node. */ public Node(String s, Node n) { element = s; next = n; } /** Returns the element of this node. */ public String getElement() { return element; } /** Returns the next node of this node. */ public Node getNext() { return next; } // Modifier methods: /** Sets the element of this node. */ public void setElement(String newElem) { element = newElem; } /** Sets the next node of this node. */ public void setNext(Node newNext) { next = newNext; } }

The Class for a Singly Linked List 9 /** Singly linked list.*/ public class SLinkedList { protected Node head; // head node of the list protected long size; // number of nodes in the list /** Default constructor that creates an empty list */ public SLinkedList() { head = null; size = 0; } //... update and search methods would go here... }

Inserting at the Head (1/2) 1. Allocate a new node 2. Insert the new element 3. Have the new node point to old head 4. Update head to point to the new node 10

Inserting at the Head (2/2) Algorithm addFirst(v) { v.setNext(head); // make v point to the old head node head = v; // make head point to the new node size =size+1; // increment the node count } 11

Removing at the Head (1/2) 1. Update head to point to next node in the list 2. Allow garbage collector to reclaim the former first node 12

Removing at the Head (2/2) Algorithm removeFirst() { if ( head = null ) Indicate an error: the list is empty; t = head ; /* make head point to the next node (or null) */ head = head.getNext(); t.setNext(null); //null out the next pointer of the removed node size = size - 1; //decrement the node count } 13

Inserting at the Tail (1/2) Allocate a new node 2. Insert the new element 3. Have the new node point to null 4. Have the old last node point to new node 5. Update tail to point to new node

Inserting at the Tail (2/2) Algorithm addLast(v) { v.setNext(null); //make the new node v point to null object tail.setNext(v); //make the old tail node point to the new node tail = v ; //make tail point to the new node size = size +1; //increment the node count } 15

Removing at the Tail (1/2)  Removing the tail node of a singly linked list cannot be done in constant time.  We need to traverse the whole linked list to remove the tail node, which takes O(n) time, where n is the number of nodes in the linked list. 16

Removing at the Tail (2/2) Algorithm removeLast() { if ( size = 0 ) Indicate an error: the list is empty; else { if ( size = 1 ) // only one node head = null; else // at least two nodes { t = head; /* make t point to the head */ while ( t.getNext != null ) /* find the last node */ { s = t; t = t.getNext(); } s.setNext(null); //null out the next pointer of the last node } size = size - 1; //decrement the node count } 17

Doubly Linked List 18  A doubly linked list is a concrete data structure consisting of a sequence of nodes.  Each node stores:  element  link to the previous node  link to the next node  Special trailer and header nodes prevnext elem trailer header nodes/positions elements node

The Node Class of Doubly Linked List 19 /** Node of a doubly linked list of strings */ public class DNode { protected String element; // String element stored by a node protected DNode next, prev; // Pointers to next and previous nodes /** Constructor that creates a node with given fields */ public DNode(String e, DNode p, DNode n) { element = e; prev = p; next = n; } /** Returns the element of this node */ public String getElement() { return element; } /** Returns the previous node of this node */ public DNode getPrev() { return prev; } /** Returns the next node of this node */ public DNode getNext() { return next; } /** Sets the element of this node */ public void setElement(String newElem) { element = newElem; } /** Sets the previous node of this node */ public void setPrev(DNode newPrev) { prev = newPrev; } /** Sets the next node of this node */ public void setNext(DNode newNext) { next = newNext; } }

Inserting at the Head (1/2) 20 (a) Before the insertion RomeSeattleNew York RomeSeattleNew YorkSydney (b) After the insertion headertrailer headertrailer

Inserting at the Head (2/2) 21 Algorithm addFirst(v) { w = header.getNext(); // make w point to the first node v.setNext(w); // make v point to the old first node v.setPrev(header); // make v point to the header w.setPrev(v); // make the old first node point to v header.setNext(v); // make header point to v size = size+1; // increment the node count }

Inserting in the Middle (1/2) 22 (a) Before the insertion RomeSeattleNew York Seattle SydneyNew YorkRome (b) After the insertion headertrailer headertrailer

Inserting in the Middle (2/2) 23 Algorithm addAfter(v,z) { w=v.getNext(); // make w point to the node after v z.setPrev(v); // link z to its predecessor, v z.setNext(w); // link z to its successor, w w.setPrev(z); // link w to its new predecessor, z v.setNext(z); // link v to its new successor, z size = size+1; // increment the node count }

Removing at the Tail (1/2) 24 Seattle SydneyNew YorkRome (a) Before the deletion headertrailer RomeSeattleSydney headertrailer (b) After the deletion

Removing at the Tail (2/2) 25 Algorithm removeLast(): { if ( size = 0 ) Indicate an error: this list is empty; v = trailer.getPrev() // make v point to the last node u = v.getPrev(); // u points to the node before the last node trailer.setPrev(u); u.setNext(trailer); v.setPrev(null); v.setNext(null); size = size -1; }

Removing in the Middle (1/2) 26 (b) After the deletion Seattle SydneyNew YorkRome (a) Before the deletion headertrailer RomeSeattleNew York headertrailer

Removing in the Middle (2/2) 27 Algorithm remove(v): { u = v.getPrev() // make u point to the node before v w = v.getNext(); // w points to the node after v w.setPrev(u); // link out v u.setNext(w); v.setPrev(null); // null out the pointers of v v.setNext(null); size = size -1; // decrement the node count }

Algorithm for Multiple Recursion 28 Algorithm PuzzleSolve(k,S,U) { Input: An integer k, sequence S, and set U (the universe of elements to test) Output: An enumeration of all k-length extensions to S using elements in U without repetitions for all e in U do { Remove e from U; // e is now being used Add e to the end of S; if (k = 1) { Test whether S is a configuration that solves the puzzle; if ( S solves the puzzle ) return “Solution found: ” S; else PuzzleSolve(k - 1, S,U); Add e back to U; // e is now unused Remove e from the end of S; }

Visualizing PuzzleSolve 29

References Chapter 3, Data Structures and Algorithms by Goodrich and Tamassia. 2. Garbage Collection by Bill Venners (