Active Pursuit Tracking in a Projector-Camera System with Application to Augmented Reality Shilpi Gupta and Christopher Jaynes University of Kentucky.

Slides:



Advertisements
Similar presentations
How it works? Actor & green screen 3D virtual background Complete video Camera position Must be very accurate ISLT Broadcaster.
Advertisements

9th E3 Concertation Meeting, Brussels, September 10th, 2002
A Natural Interactive Game By Zak Wilson. Background This project was my second year group project at University and I have chosen it to present as it.
Xiaoyong Ye Franz Alexander Van Horenbeke David Abbott
For Internal Use Only. © CT T IN EM. All rights reserved. 3D Reconstruction Using Aerial Images A Dense Structure from Motion pipeline Ramakrishna Vedantam.
Martin Wagner and Gudrun Klinker Augmented Reality Group Institut für Informatik Technische Universität München December 19, 2003.
Exploiting Homography in Camera-Projector Systems Tal Blum Jiazhi Ou Dec 11, 2003 [Sukthankar, Stockton & Mullin. ICCV-2001]
A Projector Based Hand-held Display System
Multi-Planar Projection by Fixed-Center Pan-Tilt Projectors Ikuhisa Mitsugami, Norimichi Ukita, Masatsugu Kidode Graduate School of Information Science.
Cameras and Projectors
A Keystone-free Hand-held Mobile Projection System Li Zhaorong And KH Wong Reference: Zhaorong Li, Kin-Hong Wong, Yibo Gong, and Ming-Yuen Chang, “An Effective.
Multimedia Specification Design and Production 2012 / Semester 1 / week 6 Lecturer: Dr. Nikos Gazepidis
The Escritoire: a personal projected display for interacting with documents Mark Ashdown Peter Robinson University of.
AR Dance and Engineering in Augmented Reality Presented by: Michael Korostelev.
An Introduction to marker-based Augmented Reality… Dimitris Tzionas.
Tracking Learning Detection
Page 1 SIXTH SENSE TECHNOLOGY Presented by: KIRTI AGGARWAL 2K7-MRCE-CS-035.
Robust Object Tracking via Sparsity-based Collaborative Model
Augmented Reality David Johnson.
Computer Vision REU Week 2 Adam Kavanaugh. Video Canny Put canny into a loop in order to process multiple frames of a video sequence Put canny into a.
BPC: Art and Computation – Fall 2006 Introduction to virtual environments Glenn Bresnahan
CPSC 695 Future of GIS Marina L. Gavrilova. The future of GIS.
Vision-based Registration for AR Presented by Diem Vu Nov 20, 2003.
Interactive Systems Technical Design
0 - 1 © 2007 Texas Instruments Inc, Content developed in partnership with Tel-Aviv University From MATLAB ® and Simulink ® to Real Time with TI DSPs Video.
Visual Screen: Transforming an Ordinary Screen into a Touch Screen Zhengyou Zhang & Ying Shan Vision Technology Group Microsoft Research
FYP Project LYU0303: 1 Video Object Tracking and Replacement for Post TV Production.
55:148 Digital Image Processing Chapter 11 3D Vision, Geometry Topics: Basics of projective geometry Points and hyperplanes in projective space Homography.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 10.
Electronic Visualization Laboratory University of Illinois at Chicago Interaction between Real and Virtual Humans: Playing Checkers R. Torre, S. Balcisoy.
Low Cost Virtual Reality Platform Done by: Peter Fang, Kevin Feng & Karen Wai Supervised by: Prof. Edwin Blake & Dave Maclay.
FYPs supervised by KH Wong1 FYP projects Supervisor : K.H. Wong See Projects under my webpage or
Supporting Beyond-Surface Interaction for Tabletop Display Systems by Integrating IR Projections Hui-Shan Kao Advisor : Dr. Yi-Ping Hung.
Visual Object Tracking Xu Yan Quantitative Imaging Laboratory 1 Xu Yan Advisor: Shishir K. Shah Quantitative Imaging Laboratory Computer Science Department.
KinectFusion : Real-Time Dense Surface Mapping and Tracking IEEE International Symposium on Mixed and Augmented Reality 2011 Science and Technology Proceedings.
Presentation by: K.G.P.Srikanth. CONTENTS  Introduction  Components  Working  Applications.
Submitted by:- Vinay kr. Gupta Computer Sci. & Engg. 4 th year.
Virtual Cockpit: Terbu Alexander Institute for Computer Graphics and Vision Graz University of Technology An Alternative Augmented Reality User Interface.
Workflow based Slicer IGT Module : Tutorial Andinet Enquobahrie, PhD Kitware Inc December, 2008.
WSCG2008, Plzen, 04-07, Febrary 2008 Comparative Evaluation of Random Forest and Fern classifiers for Real-Time Feature Matching I. Barandiaran 1, C.Cottez.
Realtime 3D model construction with Microsoft Kinect and an NVIDIA Kepler laptop GPU Paul Caheny MSc in HPC 2011/2012 Project Preparation Presentation.
Computer Vision Technologies for Remote Collaboration Using Physical Whiteboards, Projectors and Cameras Zhengyou Zhang Microsoft Research mailto:
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Grant Thomas Anthony Fennell Justin Pancake Chris McCord TABLEGAMES UNLIMITED.
1 Virtual Rear Projection: Technology & Evaluation Jay Summet
Technische Universität Berlin Communication Systems Group Director: Prof. Thomas Sikora Sebastian Knorr 21/08/2007 Super-Resolution.
Electronic Visualization Laboratory University of Illinois at Chicago Tele-immersive Cranial Implant Design Chris Scharver September 12, 2001
NOMAD: Camera-Projector System for Medical Applications Group Members: z Budirijanto Purnomo z Paul Alan Roberts z Nicholas Lord.
Efficient Visual Object Tracking with Online Nearest Neighbor Classifier Many slides adapt from Steve Gu.
FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game.
© Anselm Spoerri Lecture 9 Augmented Reality –Definition –Visualization Approaches –Applications –Tools and Links.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Differential Instant Radiosity for Mixed Reality Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer Institute of Computer.
FP7-ICT Networked Media and Search Systems End-to-end Immersive and Interactive Media Technologies “creating a pervasive Augmented Reality paradigm,
1 Angel: Interactive Computer Graphics5E © Addison- Wesley 2009 Image Formation Fundamental imaging notions Fundamental imaging notions Physical basis.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Using Adaptive Tracking To Classify And Monitor Activities In A Site W.E.L. Grimson, C. Stauffer, R. Romano, L. Lee.
Presented by: Idan Aharoni
Augmented Reality and 3D modelling Done by Stafford Joemat Supervised by Mr James Connan.
Projector-camera system Application of computer vision projector-camera v3a1.
  Computer vision is a field that includes methods for acquiring,prcessing, analyzing, and understanding images and, in general, high-dimensional data.
A Framework for Perceptual Studies in Photorealistic Augmented Reality Martin Knecht 1, Andreas Dünser 2, Christoph Traxler 1, Michael Wimmer 1 and Raphael.
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
A Forest of Sensors: Using adaptive tracking to classify and monitor activities in a site Eric Grimson AI Lab, Massachusetts Institute of Technology
Slicer IGT Module : Wizard UI Design
An Introduction of Marker and Markerless In AR
Thank You!! For More Information Visit: m/ Call to :
3rd Studierstube Workshop TU Wien
Presentation transcript:

Active Pursuit Tracking in a Projector-Camera System with Application to Augmented Reality Shilpi Gupta and Christopher Jaynes University of Kentucky

Motivation Traditional human-computer interaction requires the use of a monitor, keyboard, and mouse. Discover new paradigms that lend themselves to collaborative work, decision making, and visualization tasks. Exploit active nature of a projector-camera system to develop new approaches to traditional vision algorithms (such as tracking).

Goals (1) Design a straight-forward real-time tracking algorithm that has minimal setup requirements, and is independent of a priori calibration. (2) Use the tracker as the basis for an augmented reality application that demonstrates a new approach to visualizing complex volumetric datasets.

Active Pursuit Tracking Estimate initial homography between camera and projector. Continually update homography estimate as the display surface moves by projecting virtual fiducials into the scene and detecting them in the camera. Calibration Projection of Virtual Fiducials Tracking

Applications Data navigation and visualization of scientific datasets using the active pursuit tracker. Calibrate both devices to a world reference frame (application specific). Position virtual volume in world. Tracked plane slices the volume.

Thank You. Come visit our Poster and Demo.