® Copyright 2010 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH PROFESSIONAL CS5.

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Presentation transcript:

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. ® ® 1 INTRODUCTION TO ADOBE FLASH PROFESSIONAL CS5

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 2 Flash workspace Tools Layers Panels Stage Motion Editor Timeline Menu bar

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 3 Stage  Compose movie content on the Stage.  Set Stage size by selecting Modify > Document:  To specify the Stage size in pixels, enter values in the Width and Height boxes. The minimum size is 1 x 1 pixels; the maximum is 2880 x 2880 pixels.  To minimize document size, click the Contents button to the right of Match (but first create all of the objects on the Stage).  To set the Stage size to the maximum available print area, click Printer.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 4 Tools panel Tools create the content of a movie.  Selection tools: Select, scale, distort, rotate objects  Drawing tools: Draw, paint, create text, and erase objects  View tools: Zoom and pan  Color tools: Set stroke and fill colors  Options: Modify the currently selected tool

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 5 Panels Panels provide additional tools for creating and editing movies.  Click the panel to view additional options for the current panel.  You can hide or show panels by using the options on the Window menu. Panels

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 6 You can organize and control the content of a movie over time. Timeline Layers FramesPlayhead

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 7 Frames and keyframes  Frames: Like films, Flash movies divide lengths of time into frames, which are organized on the Timeline.  Keyframes: Frames that define a change in what is displayed in a movie or include frame actions to modify a movie. When you open a new blank movie document, it contains one layer with one blank keyframe.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 8 Frames and keyframes Keyframe with content Blank keyframe Empty frames Empty slots for new frames

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 9 Layers  Layers are like multiple film strips stacked on top of each other, each with a different element that appears on the Stage.  Graphics  Animations  Text  Sounds  Buttons  Frame actions

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 10 Symbols and libraries  Symbols are elements you reuse within a movie to reduce file size.  Types of symbols include graphics, buttons, movie clips, sound files, and text.  A library is where you store and organize symbols.  When you drag a symbol from a library to the Stage, you create an instance of the symbol.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 11 Advantages of using symbols  Easy editing: If you change the symbol in the library, all instances of the symbol are updated automatically.  Smaller file sizes: Symbols are downloaded only once, regardless of the number of instances you’ve included in the movie. This reduces the size of your published movies and decreases download times.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 12 Animation with tweening  Tweening: A tween is an animation that is created by specifying a state for an object property in one frame and another state for that same object in another frame. Flash calculates the values for that object’s properties in between those two frames. The term tween comes from the phrase “in between.”  Flash supports three different types of tweening.  Motion tweens are powerful and simple to create. Motion tweens allow you to create most tweened effects.  Classic tweens are more complex to create, but provide certain capabilities that motion tweens do not.  Shape tweens allow you draw a shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Flash then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 13 Motion tweening  Motion tweens can only have one object instance associated with them and use property keyframes instead of keyframes.  Motion tween spans can be stretched and resized in the Timeline and are treated as a single object.  With motion tweens, eases apply across the entire length of a motion tween span. Easing only specific frames of a motion tween requires the creation of a custom ease curve.  The Motion Editor enables you to view all Motion tween properties and their property keyframes.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 14 Classic tweening  Classic tweens use keyframes. Keyframes are frames in which a new instance of an object appears.  Classic tweens consist of groups of individually selectable frames in the Timeline.  With classic tweens, eases can be applied to the groups of frames between the keyframes within the tween.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. Shape tweening 15  Shape tweens work best with simple shapes. Avoid shapes with cutouts or negative spaces in them. Experiment with the shapes you want to use to determine the results. You can use shape hints to tell Flash which points on the beginning shape should correspond to specific points on the end shape.  You can also tween the position and color of shapes within a shape tween.  To apply shape tweening to groups, instances, or bitmap images, break these elements apart.  To apply shape tweening to text, break the text apart twice to convert the text to objects.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 16 Sound  First, import a sound file into the library.  Add sound to a movie by dragging an instance of the sound into a frame.  To minimize file size, loop shorter sounds (to make them repeat).

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. 17 Actions  ActionScript statements instruct a movie to do something while it is playing. ActionScript can be attached to a frame or to an object:  Frames: ActionScript attached to a frame is triggered when the movie plays that frame.  Objects: ActionScript attached to an object is triggered when the viewer interacts with the object, such as moving the pointer over a hotspot or clicking a button.

® Copyright 2010 Adobe Systems Incorporated. All rights reserved. Flash file types  The format in which you edit Flash documents has the file extension FLA.  The format in which you export Flash documents for viewing in the Flash player has the file extension SWF.  By default, SWF movies contain XMP metadata—information about the file available to web search engines and viewable in Adobe Bridge.  The format that lets multiple people work on separate parts of the Flash file, and which works with Adobe programs like AfterEffects and Device Central, has the file extension XFL. 18