Team : Go & StopGame is Not Simple Son NaeHwan Kim JungHyun Lee InGyu Kang DaeHyun Jo DongSuck
ACT 1. Development purposes ACT 2. technology ACT 3. g&S and conclusion
The current Games System configuration Vision ACT 1. Development purposes
10 Billion
Short Period Performance
Integrated Development Environment IDE
Silverlight XNA WPF MemberFriendRoom WinService WebService Winform Client Game Server Web Client DB Manager
1 more Passion
ACT 1. Development purposes ACT 2. technology
Improve Performance technology
Cartoon Rendering Shader
Resolve the weak point about windows supporting
Near point Far point
ACT 3. g&S and conclusion It’s the introduction of our solution
changeful
Development Tools : Visual Studio XNA Game Studio 2.0 Silverlight 2.0 XACT Auditioning Utility AutoDesk 3D Max, Adobe Photoshop 8.0, Microsoft Expression Blend 2.5 FX Composer 2.0 ZAM 3D Development Environment : Windows XP pro. SP3 Radeon X1300/X1550 Intel Core 2 cpu(2.4GHz)
Reference Site : : XNA tutorials : 3D max :XNA animation : Max Study : 3D Model Open Source : SilverLight : SilverLight SilverLight : WPF tutorials : Blend2.5, SilverLight2.0 taeyo.asp.net : Web WPF, SilverLight 2.0 creators.xna.com Windowsclient.net
Reference Books : Microsoft XNA Unleashed XNA Game Programming(For Xbox 360 and Windows) Hoons 닷넷과 함께하는 실버라이트 RIA 개발을 위한 실버라이트 입문 WPF Unleashed Charlespetzold WPF
Thank you…