Team : Go & StopGame is Not Simple Son NaeHwan Kim JungHyun Lee InGyu Kang DaeHyun Jo DongSuck.

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Presentation transcript:

Team : Go & StopGame is Not Simple Son NaeHwan Kim JungHyun Lee InGyu Kang DaeHyun Jo DongSuck

ACT 1. Development purposes ACT 2. technology ACT 3. g&S and conclusion

The current Games System configuration Vision ACT 1. Development purposes

10 Billion

Short Period Performance

Integrated Development Environment IDE

Silverlight XNA WPF MemberFriendRoom WinService WebService Winform Client Game Server Web Client DB Manager

1 more Passion

ACT 1. Development purposes ACT 2. technology

Improve Performance technology

Cartoon Rendering Shader

Resolve the weak point about windows supporting

Near point Far point

ACT 3. g&S and conclusion It’s the introduction of our solution

changeful

Development Tools : Visual Studio XNA Game Studio 2.0 Silverlight 2.0 XACT Auditioning Utility AutoDesk 3D Max, Adobe Photoshop 8.0, Microsoft Expression Blend 2.5 FX Composer 2.0 ZAM 3D Development Environment : Windows XP pro. SP3 Radeon X1300/X1550 Intel Core 2 cpu(2.4GHz)

Reference Site : : XNA tutorials : 3D max :XNA animation : Max Study : 3D Model Open Source : SilverLight : SilverLight SilverLight : WPF tutorials : Blend2.5, SilverLight2.0 taeyo.asp.net : Web WPF, SilverLight 2.0 creators.xna.com Windowsclient.net

Reference Books : Microsoft XNA Unleashed XNA Game Programming(For Xbox 360 and Windows) Hoons 닷넷과 함께하는 실버라이트 RIA 개발을 위한 실버라이트 입문 WPF Unleashed Charlespetzold WPF

Thank you…