MAD-bar.inc Symbian 20/03/09 © artesis 2008 | 3 Introduction The team Programmers: Juha Hollanti, Thomas Offner, Sven Heremans, Joachim Laus Designers:

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Presentation transcript:

MAD-bar.inc Symbian 20/03/09

© artesis 2008 | 3 Introduction The team Programmers: Juha Hollanti, Thomas Offner, Sven Heremans, Joachim Laus Designers: Inês Santos, Thomas Wachnik, Sven Heremans The game Name: Mad bar Description: Get as drunk as you possibly can in a given amount of time. Be aware, getting drunk will have its consequences. Age: Between 4yrs and 400yrs

© artesis 2009 | 4 Description Goals Get as much beer as you can in a short amount of time. Objects Beer bottles In air stuff Character Gluttony: drunk fat little bald guy. Movement Up, down, left, right and random

The idea First idea: Pool (bad idea) Second idea: Mario (already existed) Third idea: Drunken Mario (seemed like fun) Process What will we make? How will we make it? Who will make it? Who will make what? Getting started © artesis 2008 | 5

© artesis 2008 | 6 Code snippets

© artesis 2008 | 7 Screenshots – Splash Screen

Screenshots - Menu © artesis 2008 | 8

Screenshots – in game © artesis 2008 | 9

© artesis 2008 | 10 DEMO

© artesis 2008 | 11 Challenges Programming team: Implementing each others code. Getting the buttons to randomise Making movement less buggy Designers: Editing the images to the need Getting the design programmable. Forgetting to lock the background. Gameplay: Making it interesting and fun to play.

Challenges - Summary Time Limited amount of time, 2 days +- to make a fun, interesting and fancy looking game. Group Working with a big group on a small project was difficult. Programmers & Designers working together © artesis 2008 | 12

© artesis 2008 | 13 Summary The team The Idea The Game The Challenges The Experience The MADness

© artesis 2008 | 14 Q & A Any Questions ? Ask Thomas

© artesis 2008 | 15