My Daily Tasks. Game My Daily Tasks a simulation & immersion game of everyday tasks that new immigrants to the U.S. may encounter.

Slides:



Advertisements
Similar presentations
Instructions for the choc or lolly quiz By Paul Cantellow.
Advertisements

H OW TO A CHIEVE S UCCESS IN I MMERSION Helping Your Child Learn in a Foreign Language Instruction Setting H OW TO A CHIEVE S UCCESS IN I MMERSION Helping.
Chapter 4: Requirements Engineering
2.7.1.G1 © Family Economics & Financial Education – December 2005– Get Ready to Take Charge of Your Finances – Electronic Banking Bonanza – Slide 1 Funded.
Common Core Math: 2 > 4 Super Week Norms Silence your technology Limit sidebar conversations.
New Swannington Primary School EYFS Open Evening 2014.
Collaborating Using Health Sciences Classroom Technology David Kaus Howard Community College.
1.2.2.G1 © Take Charge Today – Revised May 2010 – Electronic Banking Bonanza – Slide 1 Funded by a grant from Take Charge America, Inc. to the Norton School.
FAMILY MATH NIGHT BLACK WALNUT PS OCTOBER 30, 2014.
S.M.A.T.E. Serving Money Around The Earth The Revolutionary ATM Irvin Shen, Juan Favela, Sam Ammons, and Christopher Leonardi.
Sequence Diagrams. Introduction A Sequence diagram depicts the sequence of actions that occur in a system. The invocation of methods in each object, and.
ATM User Interface Design. Requirements A bank customer is able to access his or her account using an automatic teller machine. To be able to use an ATM.
January Ron McFadyen1 Ch 9. Use-case model: drawing System Sequence Diagrams Elaboration Iteration 1: a simple cash-only success scenario of.
Overview of Workshop Explore information about English as Additional Language (EAL) students in class. Discuss the cultures students bring to class Suggestions.
Inquiry-Based Learning MAT Project Veronica Robinson.
By Tani. What is Constructivism? Based on a type of learning in which the learner forms, or constructs, much of what he comprehends Constructivists agree.
U.S.A. Learns An ESL Web-based Tool for Distance Education.
{ How to Use An ATM A simple tutorial to teach how to use ATM Machines.
Talent Management Training Methods.
Supporting young Readers
Stages of Second Language Acquisition
1 Turn on the Wii, go to the Wii menu.. 2 Click on the Wii options.
Newcomers You have the whole world in your hands!.
Website Evaluations Jennelle Kesteloot (Richie) Madonna University RDG 5410.
1 STELLAR: Strategies for English Language Learning and Reading A Parent’s Guide to A new English Language Curriculum for Primary Schools in Singapore.
CCS VOLUNTEER PROGRAM Training Session. Goals To help you be as productive and efficient as possible during your sessions. Provide details about how to.
Key Stage 1 Parents Coffee Morning 14 th November 2012.
Merrill’s first principles of instruction: An experience in teachers’ training By Ivan Aguilar.
Technology in Early childhood education
Click, Clack, Moo Cows That Type
2.7.1.G1 © Family Economics & Financial Education – December 2005 – Get Ready To Take Charge of Your Finances – Electronic Banking Bonanza Funded by a.
Merijn Benjamin Christina
Multiple Intelligences 7 th Grade AE. Howard Gardner was a Harvard psychologist He believed “students possess different kinds of minds and therefore learn,
Meaningful Mathematics
EDFD 302 MGMSANTOS Learning Models. Learning Models:  Mastery Learning  Discovery Learning  Guided Discovery Learning  Meaningful Reception Learning.
Task Based Learning In your classroom.
Lesson Planning SIOP.
CS160: Interactive Prototype Gary Wu - Jordan Berk - Mike Kendall - Mohammed Ali - Hao Luo.
Banking Math 10 Essentials. Banking Transactions A bank is an financial institution which deals with cash, domestic and foreign, receives and stores deposits.
Goals/objective statement:  1) Communicating with English-language learners about the problem of the lack of using English language vocabulary.  2) Encouraging.
Inha University 2011 English Education Program. Welcome to Effective Communication in the Classroom EJ 417 Mondays from 10:00-11:50 Wednesdays from 11:00-11:50.
Positive Behavior Management Using Effective Practices in Classroom Management.
 The maths work that your child is doing at school may be very different from the kind of maths that you remember.  This is because children are encouraged.
Introduction to Business Analytics & Business Intelligence Information Systems Functions i-Clicker Demo IS vs IT IPO Model Note Taking.
Interface Composition
GOALS BUSINESS MATH© Thomson/South-WesternLesson 3.2Slide 1 3.2Electronic Banking Record electronic banking transactions Find account balance when banking.
1 Requirements Engineering From System Goals to UML Models to Software Specifications Axel Van Lamsweerde.
Motivating adult learners can sometimes be a challenge. This module will provide you with information on how to design instructional content that will.
Writing to Teach - Tutorials Chapter 2. Writing to Teach - Tutorials The purpose of a tutorial is to accommodate information to the needs of the user.
1. Login to NIPOST Website ( ) 2. On the NIPOST Website, look for Post office box registration where you see ONLINE TOOLS, Then click.
Tips for Working with English Language Learners Compiled by Hayley Minner, SDMS.
This term our topic is: ‘ Animals’ Write down anything your child has found out about or experienced in their home school book. We will be reading the.
Topic sentence--2. People need to get a bank card if they want to use an ATM. bank card In order to apply, you must fill out an application. Once you.
Lecture Outline Monday 23 rd February (Week 4) 3 – 3:10pm Review of Requirements Eng. and use cases 3:10 – 3:40pm Exercise on Use Case 3:40-4:40 Class.
STUDENT CENTERED What does that mean? STUDENT CENTERED teaching (and learning) –when teaching (including curriculum, goals, activities, etc.) is based.
Types of Money How should I pay?. Types of money I listed these in the order I think you are most likely to encounter them.  Cash  Check  Debit card.
Activities to Promote Speaking. Speaking is "the process of building and sharing meaning through the use of verbal and non-verbal symbols, in a variety.
Learning theories Application continued. Learning by problem solving (situated learning) Learning by Information assimilation Constructivist approach.
Copyright 2012 Pearson Education. Vukelich, Helping Young Children Learn Language and Literacy: Birth Through Kindergarten 3/e Chapter 1 Foundations of.
© English Language Testing Ltd Taking the Password Skills Test.
CMPE 280 Web UI Design and Development August 29 Class Meeting
TODAY’S SITUATION Teachers in a self-contained classroom, as well as those in core content classes such as Social Studies, Math, Science, and Language.
@alba.monedero MCDEM La Salle Barcelona edukgame.wordpress.com.
Discover the Boom in Electronic Banking!
By: Anush Akopian, David Dombroski, Jayne Min, Stephanie Ellerbe
Information on Types of Electronic Banking
Discover the Boom in Electronic Banking!
Why Did I choose an Instructional Technology Degree?
Study Island Student Demo:
Discover the Boom in Electronic Banking!
Presentation transcript:

My Daily Tasks

Game My Daily Tasks a simulation & immersion game of everyday tasks that new immigrants to the U.S. may encounter.

Background Millions of immigrants come to the U.S. These immigrants consist of people from every walk of life. Among this pool, there are those with very low education and little or no experience with common everyday tasks. Many find it daunting to complete simple things such as using ATM, shopping, writing a check, and using the post office. They shy away from even attempting these things because of fear of failure. They often have to rely on others to help complete simple tasks and may even pay exuberant fees to so-called intermediaries for help.

Target Audience New immigrants to the U.S.

Ideal Game Environment In an ESL or intro to computers classroom setting

Learning Objective T he Introduction and familiarization of daily tasks that the player will encounter as a resident of the U.S. such as using an ATM, going to the post office, shopping, writing a check, ordering food, paying a bill etc. The goal of the game is to make the player feel comfortable doing these things on his/her own, at the same time reinforcing English and basic computer skills.

Prior Knowledge Requirement Basic computer knowledge such as using arrow keys (for walking), number pad, mouse etc. Ideally, players will play the game after an introduction to computers. Basic English comprehension.

Game Setting The setting will mimic a typical city/town setting with streets, buildings, cars, etc.

Game Characteristics My Daily Tasks will simulate a real life environment. It is extremely important for the player to get an experience as close to real life as possible. The graphics will be rich and mimic what the player would actually see, for example, the screen of an ATM or a store check-out counter.

Game Characteristics cont'd My Daily Tasks will stay away from extra features that do not relate to the real life experience, like cartoon sounds, points/prizes, and story lines. No game characters or avatars, the player will be him/herself. Players will be assigned tasks to complete. My Daily Tasks will allow the player to see the immediate consequence of his/ her actions for each task as it would happen in a real life scenario.

Game Characteristics cont'd The player will initially watch an instruction demonstration before attempting the task. The player will be allowed to view the instructions in his/her native language for better understanding. The player will be allowed to repeat the tasks as many times as he/she wants.

Game Characteristics cont'd There will be 3 levels; 1, 2, 3 1- Beginners will be assigned single simple tasks such as an ATM withdrawal, mailing a letter etc. 2- Intermediate players will have longer tasks than level1 such withdrawing money and going shopping. 3- Expert players will have more complicated longer/ multiple linked tasks such as going shopping, writing a check, and depositing money in an ATM.

Game Example Before the player can start the game he/she will be given an introduction and instructions/demonstration on how to complete the task(s). Once the player has gone through the instructions, he/she will use everything they have learned to do it on their own.

Game Example Enter Your Name and click Start

Game Example Select Level

Game Example

Level: 1 Task: Go to any ATM; withdraw $60 with a receipt. Instruction demonstration: 1.Walk to any ATM 2.Insert card in to the card slot

Game Example 3.The ATM machine will ask you to enter your PIN with the phrase “Please Enter you PIN Number” and “Press Enter”. 4.Once the PIN is entered correctly and “Enter” is pressed, you will get the following options on the screen : View Balance, Deposit, Withdraw, and Fast Cash. 5.You will choose “Withdraw” 6.In the next screen you will enter $60.00 by pressing 6000 on the keypad.

Game Example 7.Next, the ATM machine will ask you if want a receipt with the phrase “Would you like a receipt for this transaction?”. You will press “Yes“ on the side button. 8.The ATM machine will give you a screen that states “Please wait while this transaction is processing” Then it will shoot out your card first (take it), next your cash (take it), and last your receipt (take it). 9.Congratulation you have successfully withdrawn $60.00 with a receipt.

Game Example

Simulation Example Use the link below for an example of a simulation : workshops/atm.htm

Game Example Some possible scenarios: Make a mistake and you will see the consequence immediately. For example, enter the wrong PIN number you get a message on the on the screen asking you to re-enter your PIN.

Game Example Complete the step correctly you will immediately see the positive results.

The player objective Each player will have their own objective and motivation the goal of this game is to simply bring him/her closer to it.

What learning theories apply? Immersion learning- "Learning is a basic function of human beings. We are designed to learn” My Daily Tasks attempts to tap in to the player's natural learning system functions by immersing he/she in the learning event/task. "The natural learning system functions best when the learner is completely immersed in the learning event." "We have three primary modalities or means of learning: Heart (feeling), Mind (thinking) and Body (acting or experiencing)."

What learning theories apply? Burners Discovery Learning- "Discovery learning is an inquiry-based, constructivist learning theory that takes place in problem solving situations where the learner draws on his or her own past experience and existing knowledge to discover facts and relationships and new truths to be learned. Students interact with the world by exploring and manipulating objects, wrestling with questions and controversies, or performing experiments. As a result, students may be more more likely to remember concepts and knowledge discovered on their own.” encourages active engagement promotes motivation promotes autonomy responsibility, independence the development of creativity and problem solving skills. a tailored learning experience