By James Sheets Game Pitch:.  Evil aliens have picked up our radio frequencies, and become infatuated with our celebrities. They’ve decided to invade.

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Presentation transcript:

By James Sheets Game Pitch:

 Evil aliens have picked up our radio frequencies, and become infatuated with our celebrities. They’ve decided to invade Earth to kidnap Tom Cruise!  Will Smith – ace fighter pilot – is the last our last, best hope at another Mission Impossible sequel.  Simply, funny.

 2-D, top-down shooter  Player controls a F-16 falcon jet fighter (Will Smith)  Each level, player must destroy the enemy ship before being shot down or running out of fuel  Player Ship  1-hit to be destroyed  3 Lives  Enemy Ship  Only 1 model  1-hit to be destroyed  Becomes harder as level increases

 Space to start game  Intro screen  Mission debriefings  Game Completed / Game Over  WASD keys to move ship  Space bar to shoot  You can fire once a second  Esc to quit game

 Levels are all identical, except the enemy AI becomes harder  2 nd level: enemy fires faster  3 rd level: enemy moves faster  4 th level: enemy ship becomes smaller  Hard-Capped Level Limit  4 levels to make it quick for people to complete  Level-limit could easily be changed by adjusting the code;  Congratulation screen if you beat the game  Mission debriefings between levels  Show total score and score breakdown  Announce enemy ship AI change

 One of the main points of playing is to attain a high score  100 points for completing a level  ½ point for every point of fuel remaining when the level ends  1 point for every percent of accuracy (so, 100 points max if you kill the ship with one shot)

 Simple AI  Move in a direction  Shoot randomly  Enemy difficulty increases with level  Each level, the alien ship will increase in 1 area: ▪ Ship size decreases ▪ Ship fires more frequently ▪ Ship moves faster ▪ Ship requires more hits to be killed

 MIDI’s of Will Smith songs  Start screen: The Fresh Prince of Bel Air themesong  Gameplay: “Getting’ Jiggy with it”  Weapons fire sounds  Taken from “Tricks of the Windows Game Programming Guru’s” CD.

 Free-use F-16 models  Free-use alien ship models  Background scrolls to simulate movement  Stock aerial photos for the background

Screenshot This is actually a mock-up as a viewable screenshot couldn’t be taken from the game.

 500mhz Processor  128MB Ram  32MB Video Card  Windows XP/Vista  DirectX 7.0  Microsoft Visual Studio C  Paint.net

 Show Start Screen  Start Game  Get Level  Generate Alien Ship Difficulty  Loop ▪ Display Score/Lives/Time/Background ▪ Move Alien Ship ▪ Detect Player Movement ▪ Move Any Lasers; Detect Hits  Change/Restart Level  Close Game

 Classes and Inheritance used for all game objects (player ship, enemy ship) and game states  Game runs in a loop, constantly checking if the game’s state has change  Player at a display screen  Enter pressed; start game  Move enemy ship (pick a new destination if needed)  Have enemy ship fire (if it’s allowed)  See if player is trying to move ▪ Move in a direction depending on key pressed  See if player is trying to fire (if it’s allowed)  Check if game has ended ▪ Player destroyed enemy ▪ Show score, move to next level ▪ Enemy destroyed player ▪ Subtract life, restart level ▪ Player out of fuel ▪ Subtract life, restart level

 This game won’t be distributed or sold commercially. I should be well within my rights (moral/legal) to use this material as a showcase for school project.  The name of the title character could be changed easily to remove any Likeness Rights issues.