1 4. Stacks Introduction Consider the 4 problems on pp. 170-1 (1) Model the discard pile in a card game (2) Model a railroad switching yard (3) Parentheses.

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Presentation transcript:

1 4. Stacks Introduction Consider the 4 problems on pp (1) Model the discard pile in a card game (2) Model a railroad switching yard (3) Parentheses checker (4) Calculate and display base- two representation 26 = ??????? 2 Read § For Lab 5: Read §

2 In the last problem: Remainders are generated in right-to-left order. We need to "stack" them up, then print them out from top to bottom. In these problems we need a "last-discarded-first-removed," "last-pushed-onto-first-removed," "last-stored-first-removed, " "last-generated-first-displayed" structured data type. In summary... a LIFO (Last-In-First-Out) structure.

3 Stack as an ADT A stack is an ordered collection of data items in which access is possible only at one end (called the top of the stack). Basic operations: 1. Construct a stack (usually empty) 2. Check if stack is empty 3. Push: Add an element at the top of the stack 4. Top: Retrieve the top element of the stack 5. Pop: Remove the top element of the stack Terminology is from spring-loaded stack of plates in a cafeteria: Adding a plate pushes those below it down in the stack Removing a plate pops those below it up one position.

Example use of Stack BASE-CONVERSION ALGORITHM (See p ) /* This algorithm displays the base-2 representation of a base-10 number. Receive:a positive integer number Output:the base-two representation of number */ 1. Create an empty stack to hold the remainders. 2. While number  0: a. Calculate the remainder that results when number is divided by 2. b. Push remainder onto the stack of remainders. c. Replace number by the integer quotient of number divided by 2.

5 3. While the stack of remainders is not empty: a. Retrieve and remove the remainder from the top of the stack of remainders. b. Display remainder.

6 /* Program that uses a stack to convert the base-ten * representation of a positive integer to base two. * * Input: A positive integer * Output: Base-two representation of the number ***************************************************/ #include "Stack.h" // our own -- for STL version #include using namespace std; int main() { unsigned number, // the number to be converted remainder; // remainder when number is // divided by 2 Stack stackOfRemainders; // stack of remainders char response; // user response

7 do { cout > number; while (number != 0) { remainder = number % 2; stackOfRemainders.push(remainder); number /= 2; } cout << "Base-two representation: "; while (!stackOfRemainders.empty() ) { remainder = stackOfRemainders.top(); stackOfRemainders.pop(); cout << remainder; } cout > response; } while (response == 'Y' || response == 'y'); }

8 Building a Stack Class Two steps: 1. Design the class; and 2. Implement the class. Identify the operations needed to manipulate "real-world" objects being modeled by class. Operations are described: Independent of class implementation. In a manner independent of any specific representation of object (because we have no idea of what data members will be available). 1. Designing a Stack Class

9 Construction: Initializes an empty stack. Empty operation: Determines if stack contains any values Push operation: Modifies a stack by adding a value to top of stack Top operation: Retrieves the value at the top of the stack Pop operation: Modifies a stack by removing the top value of the stack To help with debugging, add early on: Output: Displays all the elements stored in the stack. Stack Operations:

2. Implementing a Stack Class Define data members: consider storage structure(s) Attempt #1: Use an array with the top of the stack at position 0. e.g., Push 75, Push 89, Push 64, Pop + features: This models the operation of the stack of plates. – features: Not efficient to shift the array elements up and down in the array Push Push Push Pop 75

11 Implementing Stack Class — Refined Keep the bottom of stack at position 0. Maintain a "pointer" myTop to the top of the stack. Instead of modeling a stack of plates, model a stack of books (or a discard pile in a card game.) myTop  myTop = -1myTop = 0myTop = 1myTop = 2myTop = 1 Note: No moving of array elements. Note: We don't clear this.

12 Provide: An array data member to hold the stack elements. An integer data member to indicate the top of the stack. Problems: We need an array declaration of the form ArrayElementType myArray[ARRAYCAPACITY]; — What type should be used? Solution (for now): Use the typedef mechanism: typedef int StackElement; // put this before the class declaration — What about the capacity? const int STACK_CAPACITY = 128; // put this before the class declaration Now we can declare the array data member in the private section: StackElement myArray[STACK_CAPACITY]; Stack 's Data Members

13 Notes: 1. typedef makes StackElement a synonym for int 2.Want a stack of reals, or characters, or... ? Change the typedef typedef double StackElementType; or typedef char StackElementType; or... When class library is recompiled, array elements will be double or char or... 3.An alternative to using and changing a typedef: A template to build a Stack class is written whose element type is left unspecified. The element type is passed as a special kind of parameter at compile time. This is the approach used in the Standard Template Library (STL) and in most of the other C++ libraries.

14 4.The typedef and declaration of STACK_CAPACITY outside the class declaration makes them:  easy to find when they need changing  accessible throughout the class and in any file that #include s Stack.h  without qualification If we put typedef of StackElement and declaration of the constant STACK_CAPACITY in public section of the class declaration, they can be accessed outside the class, but require qualification: Stack::StackElement Stack:: STACK_CAPACITY 5. If we were to make STACK_CAPACITY a data member, we would probably make it a static data member: static const int STACK_CAPACITY = 128; This makes it a property of the class usable by all class objects, but they do not have their own copies of STACK_CAPACITY.

15 //Stack.h /* Stack.h provides a Stack class. * * Basic operations: * Constructor: Constructs an empty stack * empty: Checks if a stack is empty * push: Modifies a stack by adding a value at the top * top: Accesses the top stack value; leaves stack * unchanged * pop: Modifies a stack by removing the value at the * top * display: Displays all the stack elements * Class Invariant: * 1. The stack elements (if any) are stored in positions * 0, 1,..., myTop of myArray. * <= myTop < STACK_CAPACITY */ NOTE THE DOCUMENTATION

16 #ifndef STACK #define STACK const int STACK_CAPACITY = 128; typedef int StackElement; class Stack { /***** Function Members *****/ public:... /***** Data Members *****/ private: StackElement myArray[STACK_CAPACITY]; int myTop; }; // end of class declaration... #endif

17 Stack 's Function Members Constructor: class Stack { public: /*--- Constructor --- Precondition: A stack has been declared. Postcondition: Stack has been constructed as an empty stack. */ Stack();... } // end of class declaration Simple enough to inline? inline Stack::Stack() { myTop = -1; } Yes NOTE THE DOCUMENTATION

18 A declaration Stack s; will construct s as follows: myArray? ? ? ? ?... ? myTop

19 empty: ReceivesStack containing it as a function member (perhaps implicitly) Returns: True if stack is empty, false otherwise. Member function? Yes Const function? (Shouldn't alter data members)? Simple enough to inline? class Stack { public:... /* --- Is the Stack empty? --- * Returns: true if the Stack containing this * function is empty and false otherwise ***************************************************/ bool empty() const;... };// end of class declaration inline bool Stack::empty() const { return (myTop == -1); }

20 Test driver: #include #include using namespace std; #include "Stack.h" int main() { Stack s; cout << boolalpha << "s empty? " << s.empty() << endl; } Output: s empty? true or if boolalpha omitted or not implemented: s empty? 1

21 push: ReceivesStack containing it as a function member (perhaps implicitly) Value to be added to stack Returns: Modified stack (perhaps implicitly) Member function? Yes Probably notNo Const function?Simple enough to inline? Add to class declaration: /* --- Add a value to the stack --- * * Receive: A value to be added to a Stack * Postcondition: Value is added at top of stack * provided there's space * Output: "Stack full" message if no space *************************************************/ void push(const StackElement & value);

22 Add to Stack.cpp : void Stack::push(const StackElement & value) { if (myTop < STACK_CAPACITY - 1) { //Preserve stack invariant ++myTop; myArray[myTop] = value; } // or simply, myArray[++myTop] = value; else cerr << "*** Stack full -- can't add new value ***\n" "Must increase value of STACK_CAPACITY in Stack.h\n"; }

23 Add at bottom of driver: for (int i = 1; i <= 128; i++) s.push(i); cout << "Stack should now be full\n"; s.push(129); Output: s empty? true Stack should now be full *** Stack is full -- can't add new value *** Must increase value of STACK_CAPACITY in Stack.h

24 Output: So we can test our operations. Receives: Stack containing it as a function member (perhaps implicitly) an ostream Output:Contents of Stack, from the top down. Member function? Yes Const function? Simple enough to inline? Add to class declaration: /* --- Display values stored in the stack --- * * Receive: The ostream out * Output: Stack's contents, from top down, to out ***************************************************/ void display(ostream & out) const; Add to Stack.h inline void Stack::display(ostream & out) const { for (int i = myTop; i >= 0; i--) out << myArray[i] << endl; }

25 Modify driver: /* for (int i = 1; i <= 128; i++) s.push(i); cout << "Stack should now be full\n"; s.push(129); */ for (int i = 1; i <= 4; i++) s.push(2*i); cout << "Stack contents:\n"; s.display(cout); cout << "s empty? " << s.empty() << endl; Output: s empty? true Stack contents: s empty? false For your Queue class, make sure output works after array has "wrapped around."

26 Add to class declaration: /* --- Return value at top of the stack --- * Return: value at the top of nonempty Stack * Output: "Stack empty" message if stack empty ***************************************************/ StackElement top() const; top: Receives: Stack containing it as a function member (perhaps implicitly) Returns:Value at the top of the stack Output:Error message if stack is empty Member function? Yes No? Yes Const function? Simple enough to inline?

27 Add to Stack.cpp : StackElement Stack::top() const { if (myTop >= 0) // or if (!empty()) return (myArray[myTop]); else { cerr << "*** Stack is empty " " -- returning garbage ***\n"; return myArray[STACK_CAPACITY-1]; } } Add to driver at bottom: cout << "Top value: " << s.top() << endl; Output: Stack contents: s empty? false Top value: 8

28 pop: ReceivesStack containing it as a function member (perhaps implicitly) Returns: Stack with top element removed (perhaps implicitly) Output:Error message if stack is empty. Member function? Yes No Const function? Simple enough to inline? class Stack... /* --- Remove value at top of the stack --- * Postcondition: Top value of stack (if any) has * been removed. * Output: "Stack-empty" message if stack is empty. **************************************************/ void pop();... }; // end of class declaration

29 inline void Stack::pop() { if (myTop >= 0) // Preserve stack invariant myTop--; else cerr << "*** Stack is empty -- " "can't remove a value ***\n"; } Add to driver at bottom: while (!s.empty()) { cout << "Popping " << s.top() << endl; s.pop(); } cout << "s empty? " << s.empty() << endl; Output: Stack contents: s empty? false Top value: 8 Popping 8 Popping 6 Popping 4 Popping 2 s empty? true

30 Application of Stacks: Run-time Stack Whenever a function begins execution (i.e., is activated), an activation record (or stack frame) is created to store the current environment for that function. Its contents include: What kind of data structure should be used to store these so that they can be recovered and the system reset when the function resumes execution? Read §4.3

31 Problem:FunctionA can call FunctionB FunctionB can call FunctionC... When a function calls another function, it interrupts its own execution and needs to be able to resume its execution in the same state it was in when it was interrupted. When FunctionC finishes, control should return to FunctionB. When FunctionB finishes, control should return to FunctionA. So, the order of returns from a function is the reverse of function invocations; that is, LIFO behavior.  Use a stack to store the activation records. Since it is manipulated at run-time, it is called the run-time stack. Example on slide 33

32 What happens when a function is called? 1.Push a copy of its activation record onto the run-time stack 2.Copy its arguments into the parameter spaces 3.Transfer control to the address of the function's body The top activation record in the run-time stack is always that of the function currently executing. What happens when a function terminates? 1.Pop activation record of terminated function from the run-time stack 2.Use new top activation record to restore the environment of the interrupted function and resume execution of the interrupted function.

33 Trace run-time stack for the following:... int main() {... f2(...); f3(...); } void f1(...) {...} void f2(...) {... f1(...);...} void f3(...) {... f2(...);...} Examples int factorial(int n) { if (n < 2) return 1; else return n * factorial(n-1); } What happens to the run-time stack when the following statement executes? int answer = factorial(4); This pushing and popping of the run-time stack is the real overhead associated with function calls that inlining avoids by replacing the function call with the body of the function.

34 Application of Stacks: RPN 1. What is RPN (Reverse Polish Notation)? A notation for arithmetic expressions in which operators are written after the operands. Expressions can be written without using parentheses. Developed by Polish logician, Jan Lukasiewics, in 1950's Infix notation: operators written between the operands Postfix " (RPN):operators written after the operands Prefix " : operators written before the operands Examples: INFIX RPN (POSTFIX) PREFIX A + B A * B + C A * (B + C) A - (B - (C - D)) A - B - C - D A B ++ A B A B * C + A B C + * A B C D A B - C - D - + * A B C * A + B C - A - B - C D A B C D

35 Evaluating RPN Expressions "By hand" (Underlining technique): 1. Scan the expression from left to right to find an operator. 2. Locate ("underline") the last two preceding operands and combine them using this operator. 3. Repeat until the end of the expression is reached. Example: * 2 8 *  16  *  *  *   *

36 Stack Algorithm: (p.195) Receive: An RPN expression. Return: A stack whose top element is the value of RPN expression (unless an error occurred). 1. Initialize an empty stack. 2. Repeat the following until the end of the expression is encountered: a. Get next token (constant, variable, arithmetic operator) in the RPN expression. b. If token is an operand, push it onto the stack. If it is an operator, then: (i) Pop top two values from the stack. If stack does not contain two items, signal error due to a malformed RPN and terminate evaluation. (ii) Apply the operator to these two values. (iii) Push the resulting value back onto the stack. 3. When the end of expression encountered, its value is on top of the stack (and, in fact, must be the only value in the stack). Push TEMP# Generate code : LOAD operand 1 op operand 2 STORE TEMP# : A B C + D E - - *

37 Sample RPN Evaluation (p. 196) Example: * Push 2 Push 3 Push 4 Read + Pop 4, Pop 3, Push 7 Push 5 Push 6 Read - Pop 6, Pop 5, Push -1 Read - Pop -1, Pop 7, Push 8 Read * Pop 8, Pop 2, Push = = = 8 2 * 8 = 16

38 Unary minus causes problems Example:   8  2 -  -2 Use a different symbol: 5 3 ~ - OR ~

39 Converting Infix to RPN By hand: Represent infix expression as an expression tree: A * B + C + C * A B A * (B + C) ((A + B) * C) / (D - E) * A + B C C A B D E * + / -  x y x  y

40 C AB D E * + / - Traverse the tree in Left-Right-Parent order (postorder) to get RPN: C AB D E * + / - Traverse tree in Parent-Left-Right order (preorder) to get prefix: Traverse tree in Left-Parent-Right order (inorder) to get infix — must insert ()'s AB+C*DE-/ - D E (A + B)( * C) /( )(D - E) C AB D E * + / - / * + A B C

41 By hand: "Fully parenthesize-move-erase" method: 1. Fully parenthesize the expression. 2. Replace each right parenthesis by the corresponding operator. 3. Erase all left parentheses. Examples: A * B + C   ((A B * C +  A B * C + A * (B + C)   (A (B C + *  A B C + * Exercise: ((A + B) * C) / (D - E) ((A * B) + C) (A * (B + C) )

42 Stack Algorithm: (p.199) 1. Initialize an empty stack of operators. 2. While no error has occurred and end of infix expression not reached a. Get next token in the infix expression. b. If token is (i) a left parenthesis:Push it onto the stack. (ii) a right parenthesis:Pop and display stack elements until a left parenthesis is encountered, but do not display it. (Error if stack empty with no left parenthesis found.) (iii) an operator:If stack empty or token has higher priority than top stack element, push token onto stack. (Left parenthesis in stack has lower priority than operators) Otherwise, pop and display the top stack element; then repeat the comparison of token with new top stack item. (iv) an operand:Display it. 3. When end of infix expression reached, pop and display stack items until stack is empty.

43 ( - / Example: Push ( Output Display A Push + Display B Push * Display C Read ) Pop *, Display *, Pop +, Display +, Pop ( Push / Push ( Display D Push - Push ( Display E Push - Display F Read ) Pop -, Display -, Pop ( Read ) Pop -, Display -, Pop ( Pop /, Display / ( + * ( + ( - ( - ( (A+B*C)/(D-(E-F)) A ABC AB ABC* ABC*+ ABC*+D ABC*+DE ABC*+DEF ABC*+DEF- ABC*+DEF-- (A+B*C)/(D-(E-F)) / / ABC*+DEF--/ (A+B*C)/(D-(E-F))