Android Programming By Mohsen Biglari Android Programming, Part1: Introduction 1 Part1: Introduction By Mohsen Biglari.

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Presentation transcript:

Android Programming By Mohsen Biglari Android Programming, Part1: Introduction 1 Part1: Introduction By Mohsen Biglari

Android Programming, Part1: Introduction 2

Why use Linux for a phone?  Linux kernel is a proven core platform  Reliability is more important than performance when it comes to a mobile phone, because voice communication is the primary use of a phone  Linux provides a hardware abstraction layer, letting the upper levels remain unchanged despite changes in the underlying hardware  As new accessories appear on the market, drivers can be written at the Linux level to provide support, just as on other Linux platforms By Mohsen Biglari Android Programming, Part1: Introduction 3

Dalvik Virtual Machine  User applications, as well as core Android applications, are written in Java programming language and are compiled into byte codes  Android byte codes are interpreted at runtime by a processor known as the Dalvik Virtual Machine.  Dalvik VM is optimized to run on slow-CPU, low-RAM, low-power devices By Mohsen Biglari Android Programming, Part1: Introduction 4

Android Programming  Android uses a customized version of Java  Primarily Java 5, some Java 6 and 7  Inner Classes, Event Handlers, …  Other languages:  Python  Phonegap: HTML 5, JavaScript, CSS  Xamarin technology: C# by mono  … By Mohsen Biglari Android Programming, Part1: Introduction 5

Android Components  Application Framework Enabling reuse and replacement of components  Dalvik Virtual Machine optimized for mobile devices  Integrated Browser Based on the open source WebKit engine  Optimized Graphics Powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES specification  SQLite for structured data storage  Media support for common audio, video, and still image formats  GSM Telephony (hardware dependent)  Bluetooth, EDGE, 3G, 4G, and Wi-Fi (hardware dependent)  Camera, GPS, compass, and accelerometer (hardware dependent)  Rich development environment including a device emulator, tools for debugging, memory and performance profiling By Mohsen Biglari Android Programming, Part1: Introduction 6

By Mohsen Biglari Android Programming, Part1: Introduction 7

Tools  JDK (Java Development Kit)  html  Android SDK (Software Development Kit)   ADT (Android Development Tools)  Eclipse Plug-in!  Android Studio  Google official IDE  + HAXM (Hardware Accelerated Execution Manager) Android Programming, Part1: Introduction 8 By Mohsen Biglari

Android SDK  Includes development tools, emulator, required libraries, sample projects, …  SDK Manager  AVD Manager (Virtual Device Manager)  Device Monitor By Mohsen Biglari Android Programming, Part1: Introduction 9

Android Studio  Android Studio is the official IDE for Android application development, based on IntelliJ IDEA  Gradle-based build system  Eclipse Ant is replaces with Android Gradle  Several settings from manifest file have been moved to build.gradle: versions, API min/max, …  One project at a time  There is no workspace like eclipse  Projects (components and libraries) are replaced with a new concept called “Modules” and “Library Modules”  Each module has it’s own Gradle build file  ProGuard and app-signing capabilities By Mohsen Biglari Android Programming, Part1: Introduction 10

Android SDK By Mohsen Biglari Android Programming, Part1: Introduction 11  Build-tools: tools for compiling, signing, …  Platforms: core libraries for different android versions  Platform-tools: contains adb  System-images: emulators core  Tools: some useful tools like emulator itself and …

SDK Manager By Mohsen Biglari Android Programming, Part1: Introduction 12

AVD Manager By Mohsen Biglari Android Programming, Part1: Introduction 13

Manifest File By Mohsen Biglari Android Programming, Part1: Introduction 14  Manifest file is a resource file which contains all the details needed by the android system about the application  It is like a bridge between the android developer and the android platform  It is an xml file which must be named as AndroidManifest.xml  It contains package name, version, min/max api version, permissions, features (camera, …), windows, services, …