Pat Langley Institute for the Study of Learning and Expertise Palo Alto, California Goals, Personality, and Conversational Style We thank Richard Evans,

Slides:



Advertisements
Similar presentations
Tutor Skills Training What is Critical Thinking?.
Advertisements

An Introduction to Personality and Personal Growth
Pat Langley Computational Learning Laboratory Center for the Study of Language and Information Stanford University, Stanford, California
Pat Langley School of Computing and Informatics Arizona State University Tempe, Arizona USA Mental Simulation and Learning in the I CARUS Architecture.
Pat Langley School of Computing and Informatics Arizona State University Tempe, Arizona USA Modeling Social Cognition in a Unified Cognitive Architecture.
Pat Langley Computational Learning Laboratory Center for the Study of Language and Information Stanford University, Stanford, California USA
Pat Langley Computational Learning Laboratory Center for the Study of Language and Information Stanford University, Stanford, California USA
Pat Langley School of Computing and Informatics Arizona State University Tempe, Arizona A Cognitive Architecture for Integrated.
Pat Langley Institute for the Study of Learning and Expertise Palo Alto, California A Cognitive Architecture for Complex Learning.
ARCHITECTURES FOR ARTIFICIAL INTELLIGENCE SYSTEMS
Social Cognitive & Trait Theories
Social Planning: Achieving Goals by Altering Others’ Mental States Chris Pearce Ben Meadows Pat Langley Mike Barley Department of Computer Science Thanks.
The Influence of Culture on Caregiving
 Cognitive approaches to personality focus on differences in how people process information. PerceivingInterpretingRemembering BelievingAnticipating.
Copyright © 2002 by The McGraw-Hill Companies, Inc. All rights reserved.
Social Cognition AP Psychology.
Knowledge Acquisitioning. Definition The transfer and transformation of potential problem solving expertise from some knowledge source to a program.
Polyscheme John Laird February 21, Major Observations Polyscheme is a FRAMEWORK not an architecture – Explicitly does not commit to specific primitives.
Developing Ideas for Research and Evaluating Theories of Behavior
Meaningful Learning in an Information Age
Social Psychology Social Psychology studies how people think about, influence, and relate to one another. Humans are the most social of the animals (i.e.,
Chapter 6 Consumer Attitudes Consumer Attitudes.
General Psychology (PY110)
Chapter 4 Learning: Theories and Program Design
Lecture Outline Definition of interpersonal perception.
INFORMATION PROCESSING SCHEMA/SCRIPTS. SCHEMA - DEFINITION ã 1) Abstract Or Generic Knowledge Structure ã 2) Stored In Memory ã 3) That Specify The Defining.
Decision Making Dr Vasuprada Kartic NAC Batch IX PGDCPM.
Chapter One Theories of Learning
Copyright ©2011 Pearson Education, Inc. Publishing as Prentice Hall.
The Best of Both Worlds of Psychology and Sociology
Understanding Social Interactions Using Incremental Abductive Inference Benjamin Meadows Pat Langley Miranda Emery Department of Computer Science The University.
Culture and Consumer Behavior. How people behave and what motivates them is largely a matter of culture. Differences in how people process information,
An Architecture for Empathic Agents. Abstract Architecture Planning + Coping Deliberated Actions Agent in the World Body Speech Facial expressions Effectors.
Cognitive Reasoning to Respond Affectively to the Student Patrícia A. Jaques Magda Bercht Rosa M. Vicari UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL BRASIL.
SLB /04/07 Thinking and Communicating “The Spiritual Life is Thinking!” (R.B. Thieme, Jr.)
Theories About How People Construct Meaning Chapter Seven.
3-1 The Manager as a Person Chapter Learning Objectives 1. Define attitudes, including their major components. 2. Discuss the importance of work-related.
Attitude You learn to behave in a particular way to a particular object in a particular situation. A learned predisposition to behave in a consistently.
The Revised Bloom’s Taxonomy (RBT): Improving Curriculum, Instruction, and Assessment in an Accountability-Driven, Standards-Based World Developed and.
PowerPoint Presentation by Charlie Cook Copyright © 2005 South-Western. All rights reserved. Chapter 3 Learning, Perception, and Attribution.
Learning Progressions: Some Thoughts About What we do With and About Them Jim Pellegrino University of Illinois at Chicago.
Social Cognitive & Trait Theories
Module 20 Social Cognitive & Trait Theories. SOCIAL COGNITIVE THEORY Definition –Says that personality development is shaped primarily by three forces:
The “Other” Personality Theories The Neo-Freudians’ (Psychodynamic) Five Core Postulates ◦ Much of mental life – thoughts, feelings, and motives - is unconscious.
Human Learning & Memory Siena Heights University Chapter 6 Dr. S.Talbot.
Educational Objectives
Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin Developing and Evaluating Theories of Behavior.
3 C H A P T E R Individual Differences and Work Behavior
Michael A. Hitt C. Chet Miller Adrienne Colella Slides by R. Dennis Middlemist Michael A. Hitt C. Chet Miller Adrienne Colella Chapter 4 Learning and Perception.
Alice price rushmore.  Learn about your personality traits  Explore the different personalities  Discover your personal communication style.
Background, Philosophical Basis and Principles of Behavior.
SESSION FIVE: MOTIVATION INSTRUCTION. MOTIVATION internal state or condition that activates behavior and gives it direction; *desire or want that energizes.
Click to edit Master subtitle style 3/7/10 LEADING.
Theories and Methods in Social Psychology David Rude, MA, CPC Instructor 1.
Cognitive Architectures and General Intelligent Systems Pay Langley 2006 Presentation : Suwang Jang.
Chapter 6 Attitudes and Intentions Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
8 Chapter Foundations of Individual Behavior Copyright ©2011 Pearson Education.
Organizational Behavior (MGT-502) Lecture-7. Summary of Lecture-6.
PSY 360 ASSIST Learning for leading/psy360assistdotcom.
Learning, Perception, and Attribution. TWO KEY LEARNING PROCESSES AND E-LEARNING Learning is a relatively permanent change in behavior based on practice.
COMPLIMENTARY TEACHING MATERIALS Farm Business Management: The Fundamentals of Good Practice Peter L. Nuthall.
Theories of Personality
Social Psychology.
EDU704 – Assessment and Evaluation
Foundations of Individual Behavior
Learning, Perception, and Attribution
Developing and Evaluating Theories of Behavior
Cognitive Topics in Personality
Ethnocentrism & Stereotypes
ATTRIBUTION THEORY.
Presentation transcript:

Pat Langley Institute for the Study of Learning and Expertise Palo Alto, California Goals, Personality, and Conversational Style We thank Richard Evans, Alfredo Gabaldon, Marc Pickett, Ted Selker, and Chris Tar for useful discussions that led to the ideas presented here.

Personality and Cognition People often behave quite differently – especially in their style of interaction – in similar circumstances. We often attribute these behavioral differences to distinctions in their personalities. This raises an important and interesting scientific question:  How does personality relate to cognition? Psychology has long considered personality to be a legitimate scientific endeavor. But little research in the area has made contact with results on high-level cognition. 2

We will focus here on four main phenomena; there is general agreement that human personality:  Varies across people, who differ in the behavioral styles  Remains stable over time, changing slowly if at all  Can influence behavior globally, across many situations  Affects both coarse-gained and fine-grained behavior The psychological literature on personality reports many other findings, but these issues are more fundamental. Personality-Related Phenomena 3

The mainstream literature has championed two quite different accounts of personality:  Some psychological theories explain personality in behaviorist terms, treating it as a set of stimulus-response pairs.  Other theories instead posit a set of fixed personality traits that influence behavior. Trait theories have been adopted in most AI work on synthetic characters, but it provides only a shallow account. Neither incorporates ideas from studies of high-level cognition. Frameworks for Personality 4

Digman’s (1990) five factor theory of personality proposes five high-level traits:  Openness. Tendency to appreciate new and varied experiences.  Conscientiousness. Tendency to exhibit self discipline and planned behavior.  Extraversion. Tendency to be stimulated in others’ presence.  Agreeableness.Tendency to be compassionate and cooperative toward others.  Neuroticism. Tendency to experience unpleasant emotions like anger and anxiety. These traits appear to describe personality differences in many cultures. An older theory (Catell, 1947) posited 16 distinct traits. An Influential Trait Theory 5

We view many aspects of personality as central enough to name. FriendlyDistantOrganizedCareless CaringUnconcernedThoughtfulThoughtless SelflessSelfishGivingGreedy PersistentRelentingStubbornCompromising JudgmentalForgivingRelaxedTense LoyalDisloyalReliableUnreliable EnergeticLazyConfidentTimid BraveCowardlyOpen mindedDogmatic Even this partial list suggests that trait theories are unlikely to cover observed variations. This also suggests a major cognitive component to personality. Aspects of Personality 6

Conversational Styles Personality is often reflected in people’s conversational styles. We even have adjectives for different ways of saying things. InformComplimentaryInsultingCondescending ProposePoliteAuthoritativeDemeaning QuestionDeferentialDemandingImpertinent AcknowledgeAppreciativeNonchalantFlippant AcceptAgreeableIngratiatingInsubordinate RejectApologeticCombativeOffended Some individuals regularly converse in these specialized ways. A complete theory of personality would account for differences in conversational style. 7

Examples of Conversational Style People can communicate very similar content in quite different conversational styles. Consider a nonsmoker who encounters a smoker in an elevator: Would you mind not smoking in the elevator? You know, smoking in the elevator isn't allowed. You really can't smoke in the elevator. You can't smoke here. Please put your cigarette out. Put that cigarette out now or I'll do it! We associate these utterances with different personalities that take distinct approaches to interaction. 8

A Cognitive Systems Account We propose an alternative theory of personality that emphasizes knowledge and includes four postulates:  Personality is determined by long-term cognitive structures  These structures are very general and domain independent  The structures occur at different levels of specificity  Personality structures exert a metacognitive influence on thinking and external activities The first three concern representational issues and the fourth with processing, which we discuss in turn. 9

Cognitive Structures of Personality Our theory assumes that differences in personality come from differences in knowledge structures that:  Reside in long-term memory and so change slowly  Are modular and compositional in character  Specify abstract relations, often with respect to others  Often refer to an agent’s goals and activities This implicates rules or similar cognitive structures as building blocks for personality. We also postulate three forms of personality-related knowledge: skills, concepts, and motives. 10

Skills and Speech Acts We assume knowledge about conditions and effects of activities are encoded in skills. These may be domain specific or more abstract, with skills for speech acts being instances of the latter: inform(S, L, C) conditionsbelief(S, C), belief(S, not(belief(L, C))) action*inform(S, L, C) effectsbelief(S, inform(S, L, C)), belief(S, belief(L, C)) Skills for speech acts are similar to STRIPS operators but focus on the conversing agents’ mental states. 11

Skills for Specialized Speech Acts We approach conversational style with skills for specialized speech acts, such as: inform-expected(S, L, C) conditionsbelief(S, C), belief(S, not(belief(L, C))) action*inform-expected(S, L, C) effectsbelief(S, inform(S, L, C)), belief(S, belief(L, C)), belief(S, belief(L, expected(S, belief(L, C)))) Here a particular way of talking (e.g., Didn’t you know that…?) conveys that S had expected L to believe C in advance. The resulting literals often lead naturally to other inferences, say about the agents’ emotions. 12

Emotional Concepts Ortony et al. (1988) describe 22 configurations that describe the cognitive structure of emotions. These patterns involve relations among an agent’s goals, beliefs, and expectations, and to inferences about others’ mental states. We say someone is disappointed about an event if he wants an event, expected that event, and believes it did not occur. disappointed(Agent, Event) :-  goal(Agent, Event), expect(Agent, Event), belief(Agent, not(Event)).  Such emotional concepts specify the abstract conditions under which emotional instances arise. Specialized speech acts can indirectly produce such emotions. 13

Emotions (or emotion instances) are transient; personalities are reasonably stable. But the two clearly have a close relationship, in that personality depends on factors like:  How easily one exhibits certain emotions  E.g., some people are easily angered, others are often happy  How one responds to a given emotion  E.g., some raise their voices when angry, others are quiet Personality traits are simply descriptions of these long-term relational structures, but how can we encode them? 14 Emotions and Personality

Goals and Motives We assume a third type of cognitive structure – motives – state the conditions under which top-level goals arise. A person may want someone he respects to be proud of him: belief(A, respect(A, B))  goal(A, belief(B, proud(B, A))) 5.5 Another person may have an ‘eye for an eye’ motive, so that if someone causes him disappointment, he wants to reciprocate: belief(A, disappointed(A, E)), belief(A, cause(B, E))  goal(A, belief(B, disappointed(B, _ ))) 10.2 Each motivational rule also specifies its goal’s numeric priority. Motives may conflict when they propose goals that, through inference, lead to other goals that are inconsistent. 15

Cognitive Processes for Personality Our theory posits that processing involves a cognitive cycle of three main stages:  Drawing inferences from working memory elements  Including emotional instances based on speech acts  Using motives to activate / deactivate goal instances  Including goals to elicit emotions in other agents  Selecting skills instances based on expected utilities  Taking into account values of goals an action would satisfy Thus, behavior is guided by goal-oriented evaluation criteria, with different priorities for different personalities. 16

Metacognition (Cox, 2005) inspects traces of an agent’s base- level cognition and modulates its operation. Goal-driven accounts of personality clarify how such abstract processes can influence an agent’s:  physical behavior (e.g., tendency to flee or use force)  cognitive processing (e.g., amount of planning before acting) This suggests in turn the personality metacognition hypothesis:  Personality plays a metacognitive role that operates over and influences base-level cognition. But personality has even higher-level effects than emotions, as they inspect and modulate the latter. 17 Personality and Metacognition

Relation to Basic Phenomena Recall our desire to explain four phenomena, that personality:  Varies across people, who differ in the behavioral styles  Due to different motives and associated priorities  Remains stable over time, changing slowly if at all  Motives are stored as long-term memory structures  Can influence behavior globally, across many situations  Motives are encoded as abstract, relational rules  Affects both coarse-gained and fine-grained behavior  These rules can be more or less specific and detailed Our theory appears to handle each of these findings, albeit at an abstract level. 18

Related Research We have borrowed ideas from a number of earlier efforts:  Personalities as abstract prioritized goals (Rizzo et al., 1997)  Different priorities lead to different behaviors  Abstract operators for speech acts (Allen & Perrault, 1980)  Specify relations among goals, beliefs, and intentions  Appraisal accounts of emotion (Ortony et al., 1988)  Abstract relations among goals, beliefs, and expectations  Origin of top-level goals (Talamadupula et al., 2010; Choi, 2010)  Conditional rules for generating specific goals Our approach also bears many similarities to Evans’ (2011) approach to personality in synthetic characters. 19

Plans for Future Work We should explore a number of avenues in our future research:  Extend framework to include hierarchical skills  Support planning in addition to reactive execution  Specify the details of speech-act generation  Use motives to encode common personality terms  Implement these ideas in a running system  Demonstrate the system in conversational scenarios Together, these will give a more complete theory of personality and conversational style. 20

Summary Remarks In this talk, I reported a theory of personality and conversational style that includes:  Cognitive structures that underlie personality, including:  Skills for specialized speech acts  Conceptual rules for emotions  Motives that specify when to adopt goals  Cognitive processes that operate on the structures, including:  Skill execution based on expected utility  Conceptual inference of beliefs, including emotions  Goal generation based on current mental state This theory builds on earlier ideas but combines them in novel ways to explain an understudied facet of intelligence. 21

End of Presentation 22