Sam Holt, Michael Cooper, and Samantha Kelly. As a new media in the 1980s, video games and the industry that developed them were subject to intense scrutiny.

Slides:



Advertisements
Similar presentations
Communications Regulatory Agency Media Literacy and Protection of Children Experiences of the Communications Regulatory Agency of BH Kemal Huseinović,
Advertisements

Introduction to Multimedia Adeyemi Adeniyi Bsc, MCP MCTS
Mark Ferguson 10/18/09 Mrs. Pugh.  Computer and video games are rated by the Entertainment Software Rating Board(ESRB), whose system includes age recommendations.
1 Marketing Violent Entertainment to Children The FTC’s Reports on Self-Regulation and Industry Practices in the Motion Picture, Music Recording & Electronic.
The Motion Picture Association of America's (MPAA) film-rating system
“Online gambling and child protection" ICT Coalition Forum Brussels, 18 April 2013 Florian Cartoux, EGBA.
Silicon Valley Apps for Kids Meetup Laura D. Berger October 22, 2012 The views expressed herein are those of the speaker, and do not represent the views.
Children's Online Privacy Protection Act and the Video Privacy Protection Act By: Alana Rushing.
Development of Guidance Documents Jennifer Scharpf, M. P. H
Local Approval of Stand-Alone Credit Courses Training Session provided by the California Community Colleges Chancellor’s Office and System Advisory Committee.
Adam Thierer Progress & Freedom Foundation April
ENTERTAINMENT SOFTWARE RATING BOARD MICHAELA JEFFREY FALL 2010.
1 Why Do People Play Video Games? Basic Concepts: Goals Stages Real-Time Interaction Facilitating Community.
Chapter 7.6 Content Regulation. 2 History of Censorship Legal source of American speech protection is the 1791 First Amendment to the U.S. Constitution:
COM 215 Media History. Outline Video games and convergence culture  Heavy Rain Gaming and violence  Violence, Moral Panic Games  Social change.
Computer-based Games: Developer Ethics By: Pedro Exposito.
December 1, The Beginnings! Video Games started to be developed as early as 1947! First patent was on January 25, The Game was Pong!
Effectiveness of Video Game Violence By: Trenton McNabb.
Educational Game Computing Chiitra Tibbs Auburn University Research Spring 2006.
What is Multimedia? Derived from the word “Multi” and “Media” Multi
Luxembourg 12 September Public consultation 12 September 2003 Horst Forster Director, INFSO/E European Commission Safer Internet plus
CHILDREN APPROPRIATE CONTENT ABDULLAHI UMAR
24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. -
Storyboard for Multimedia Presentation The Electronic Textbook.
EDTC 6340 Summer II Copyright Presentation Ana Suárez Applications of Advanced Technologies in the PK-12 Classroom.
1 Panel: Advocacy / Consumer Perspective on the Progress of 508.
September 11, 2001 Terrorist Attacks Marc Cannuli EDUC 504 Computers and Technology Website:
Privacy Debate: Urgent Issue or Industry Hype? Getting Better all the time Can’t get no worse Bridging the Alan Chapell.
CRC Energy Efficiency Scheme Complying and Reporting Requirements 2012 and rest of Phase 1 Dr Hugh McGinn NIEA ANTRIM CIVIC CENTRE Tuesday 15th May 2012.
For broker-dealer use only. Not for use with the public. PROCU 2012 ANNUAL MEETING REGULATORY UPDATE Michael D. Burns Chief Compliance Officer October.
The Video Game Industry Week 10. THE RISE OF THE VIDEO GAME INDUSTRY As with other industries there are three main themes associated with the video game.
Marcus Gollahon. –WASHINGTON - Playing violent video games like Halo, World of Warcraft or Mortal Kombat can increase a person's aggressive thoughts,
© 2014 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ Game Art and Design Unit 1 Lesson 4 Game.
Department of Human Services
Internet Initiatives Presented by Jenny Canfield Director for Operations.
Chapter 14 Recreation and Leisure in Everyday Life.
Safeguarding the Freedom of Information: Digital Archive Initiatives in the United States Federal Government Michael Paul Huff Information Resource Officer.
Unit I: Game Ratings ERSB GAD. Ethics in Game Design GAD Ethics is applying a moral judgment of right and wrong, moral and immoral to something. Ethical.
1 Some Issues on Technology Use in the classroom Pertemuan Matakuliah: G0454/ Class Management and Education Media Tahun: 2006.
». What is ESRB? 2 The Entertainment Software Rating Board (ESRB) is a voluntary organization concerned with rating video games. The ESRB was founded.
1 Chapter 12 Regulation of Insurance. 2 Content 1. Insurance Regulations in China 1. Insurance Regulations in China 2. Insurance Regulation in the United.
Make it easier to change the pictures: use the Selection Pane to temporarily hide a Picture Placeholder. (Home tab, Select, Selection Pane). Click the.
 Ofcom has wide-ranging powers across the television, radio, telecoms and postal sectors.  It has a statutory duty to represent the interests of citizens.
Codes of Practice and Regulations By Alister Sullivan.
Gaming Industry. Health and Safety For computer programmers they are only meant to work for certain amount of hours and have there chairs comfortable.
Film Violence on TV: The Ratings Game
Computers and Games BY CHRIS MANDZIEJEWICZ. History of Games 1940s-1950s  Nimatron  Cathode ray tube amusement device  A. S. Douglass creates OXO 
Chapter 1.  That which must be obeyed and followed by citizens, subject to sanctions or legal consequences  A body of rules of action or conduct prescribed.
VITAL. From mobile web, to twitter and Facebook, magazine media publishers have transformed themselves into multi-platform providers of high quality original.
Copyright, Intellectual Property, and Privacy 1 Lesson Plan: BMM A9-4.
3 rd Grade Internet & Technology Survey taken 4/20/15-4/24/15 by 126 GES 3 rd grade students.
By: Joshua Maile. Back in the Day… Pong – a simulated ping pong game where players had to hit a “ball” with “paddles.”
Film and Publication Board 09/10 Operational Plan (High level)
Ian McGraw Education Safeguarding Team Surrey County Council.
1 st Grade Internet & Technology Survey taken 4/17/15-4/23/15 by 125 GES 1 st grade students.
Games That Are Safe: On the internet there are some sites that are appropriate for children and some that are not. Websites that are safe are online.
Digital Gaming PSA Today we will look at something that is a fairly new craze sweeping the nation, the craze of digital gaming. We will take a closer.
Call of Duty Psychological Warfare: The Link Between Video Games and Aggression By Wyatt James Palmer.
 A government agent, agency or commission that has the authority to tell a business what it may or may not do.

Game Design, Development, and Technology
Media regulation.
How Do You Know if it’s #OKtoPlay?
Media Regulation Answering Questions.
Comparing Companies: Kodak Eidos Symantec 9/18/2018 7:37 AM.
Introduction to Social Responsibility and Ethics
Ratings and Censorship of Video Games
A multimedia and animation project
E-Safety.
Presentation transcript:

Sam Holt, Michael Cooper, and Samantha Kelly

As a new media in the 1980s, video games and the industry that developed them were subject to intense scrutiny. Criticisms made over content control were dealt with by individual companies. However, as graphics advanced in sophistication, it soon became clear that a single organization would be needed to ensure that content could be withheld from certain audiences. The largest game publishers of the day felt that if no action was taken to regulate content the United States government would step in and form a regulatory body. To prevent this, the ESRB was founded in 1994 with a mission statement to ensure that games displaying inappropriate content would be restricted to certain ages. The Electronic Software Rating Board is a non-profit, self regulating entity that issues content ratings. Its edicts are accepted by almost every major retailor and publisher. History of content ratings and the ESRB

Timeline of Content Ratings The Software Publisher’s Association declares that it is infeasible to issue a universal ratings system The advent of full motion video capture allows for more realistic violence in virtual media Senators Joseph Lieberman and Herb Kohl hold a hearing on excessive violence in video games The “Great Powers,” Nintendo, Sega, and EA meet and establish the Interactive Digital Software Association to regulate internal ratings boards The Recreational Software Advisory Council is founded, with the goal of issuing consumer warnings about graphic content on PC games The Electronic Software Rating Board is founded and immediately accepted by most of the video game industry. This silences calls for federal oversight April 1994 July st of September 1994 ?

The rating system hasn’t evolved with society. The last major change to the rating system was in 2005 In a survey on debate.org, 76% of people said children over the age of 13 should be allowed to play M rated games. Why? The M rating covers way too many games. For example, Call of Duty should not be in the same realm as GTA. What’s the Issue?

Strange rating categories Too many types of violence without any definition. Cartoon Violence and Fantasy Violence: Is there a difference? Crude Humor, Adult Humor, and Comic Mischief: Are they the same? What’s the Issue?

The feasibility of enforcement ESRB ratings are easily bypassed online Steam, Amazon, and Origin ask for age but no identification Does regulation prevent games from getting into the hands of an audience deemed underage? Can a regulatory agency prevent the sale of products without the support of the vendor? What’s the issue? (3)

A new rating system based off of a point system Our Solution

K 5 points or below K T 20 – 35 M A 65+ Point System

and-play-m-rated-games References