Introduction 1-1 Chapter 1 Introduction Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April 2009. Reading.

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Introduction 1-1 Chapter 1 Introduction Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April Reading assignment: Chapter 1 of Kurose & Ross May skip 1.6, 1.7

Introduction 1-2 Chapter 1: Introduction Our goal:  get “feel” and terminology  more depth, detail later in course  approach:  use Internet as example Overview:  what’s the Internet?  what’s a protocol?  network edge; hosts, access net, physical media  network core: packet/circuit switching, Internet structure  performance: loss, delay, throughput  protocol layers, service models

Introduction 1-3 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models

Introduction 1-4 What’s the Internet: “nuts and bolts” view  millions of connected computing devices: hosts = end systems  running network apps Home network Institutional network Mobile network Global ISP Regional ISP router PC server wireless laptop cellular handheld wired links access points  communication links  fiber, copper, radio, satellite  transmission rate = bandwidth  routers: forward packets (chunks of data)

Introduction 1-5 What’s the Internet: “nuts and bolts” view  protocols control sending, receiving of msgs  e.g., TCP, IP, HTTP, SMTP  Internet standards  RFC: Request for comments  IETF: Internet Engineering Task Force  Internet: “network of networks”  loosely hierarchical Home network Institutional network Mobile network Global ISP Regional ISP

Introduction 1-6 What’s the Internet: a service view  distributed applications:  Web, VoIP, , games, e-commerce, file sharing  communication services provided to apps:  reliable data delivery from source to destination  “best effort” (unreliable) data delivery

Introduction 1-7 What’s a protocol?  All communication activities in the Internet are governed by protocols  A protocol defines  format of msgs  order of msgs sent and received among communicating parties  actions taken on msg transmission & receipt

Introduction 1-8 What’s a protocol? a human protocol and a computer network protocol: Hi Got the time? 2:00 TCP connection request TCP connection response Get time

Introduction 1-9 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History

Introduction 1-10 A closer look at network structure:  network edge: hosts, end systems  access networks, physical media: wired, wireless communication links  network core:  interconnected routers  network of networks

Introduction 1-11 The network edge:  end systems (hosts):  run application programs  e.g. Web,  at “edge of network” client/server peer-peer  client/server model  client host requests/receives service from always-on server  e.g. Web browser/server; client/server  peer-peer model:  little (or no) use of dedicated servers  e.g. Skype, BitTorrent

Introduction 1-12 Access networks and physical media Q: How to connect end systems to edge router?  residential access nets  institutional access networks (school, company)  mobile access networks Keep in mind:  bandwidth (bits per second) of access network?  shared or dedicated?

telephone network Internet home dial-up modem ISP modem (e.g., AOL) home PC  Uses existing telephony infrastructure  up to 56Kbps direct access to router (often less)  Can’t surf and phone at same time: not “always on” Dial-up Modem

telephone network DSL modem home PC home phone Internet DSLAM Existing phone line: 0-4KHz phone; 4-50KHz uplink; 50KHz-1MHz downlink splitter central office Digital Subscriber Line (DSL)  Also uses existing telephone infrastrutcure  up to 1 Mbps upstream (today typically < 256 kbps)  up to 8 Mbps downstream (today typically < 1 Mbps)  dedicated physical line to telephone central office

Introduction 1-15 Cable network  Uses cable TV infrastructure  E.g.: Time Warnner’s Road Runner  A symmetric:  up to 30Mbps downstream  2 Mbps upstream  Hosts are attached to ISP router via a network of cable and fiber  hosts share access to router  unlike DSL, which has dedicated access

Introduction 1-16 Cable Network Architecture: Overview home cable headend cable distribution network (simplified) Typically 500 to 5,000 homes

Introduction 1-17 Cable Network Architecture: Overview home cable headend cable distribution network (simplified)

Introduction 1-18 Cable Network Architecture: Overview home cable headend cable distribution network Channels VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO VIDEOVIDEO DATADATA DATADATA CONTROLCONTROL FDM (more shortly):

100 Mbps 1 Gbps server Ethernet switch Institutional router To Institution’s ISP Ethernet Internet access  Typically used in companies, universities, etc  10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet  Today, end systems typically connect into Ethernet switch

Introduction 1-20 Wireless access networks  shared wireless access network connects end system to router  via base station aka “access point”  wireless LANs:  b/g (WiFi): 11 or 54 Mbps  wider-area wireless access  ~1Mbps over cellular system  WiMAX (10’s Mbps) over wide area (IEEE ) base station mobile hosts router

Introduction 1-21 Home networks Typical home network components:  DSL or cable modem  router  Ethernet  wireless access point wireless access point wireless laptops router cable modem to/from cable headend Ethernet

Introduction 1-22 Physical Media  physical link: what lies between transmitter & receiver  guided media (wired):  signals propagate in solid media: copper, fiber, coax  unguided media (wireless):  signals propagate freely, e.g., radio Twisted Pair (TP)  two insulated copper wires  Category 3: traditional phone wires, 10 Mbps Ethernet  Category 5: 100Mbps Ethernet

Introduction 1-23 Physical Media: coax, fiber Coaxial cable:  baseband:  single channel on cable  legacy Ethernet  broadband:  multiple channels on cable Fiber optic cable:  high-speed operation:  high-speed point-to-point transmission (e.g., 10’s-100’s Gps)  low error rate: repeaters spaced far apart ; immune to electromagnetic noise

Introduction 1-24 Physical media: radio Radio link types:  LAN (e.g., Wifi)  11Mbps, 54 Mbps  wide-area (e.g., cellular)  3G cellular: ~ 1 Mbps  satellite  Kbps to 45Mbps channel (or multiple smaller channels)  270 msec end-end delay

Introduction 1-25 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models

Introduction 1-26 The Network Core  mesh of interconnected routers  the fundamental question: how is data transferred through net?  circuit switching: dedicated circuit per call: telephone net  packet-switching: data sent thru net in discrete “chunks”

Introduction 1-27 Network Core: Circuit Switching End-end resources reserved for “call”  link bandwidth, switch capacity  dedicated resources: no sharing  circuit-like (guaranteed) performance  call setup required

Introduction 1-28 Network Core: Circuit Switching network resources (e.g., bandwidth) divided into “pieces”  pieces allocated to calls  resource piece idle if not used by owning call (no sharing)  dividing link bandwidth into “pieces”  frequency division  time division

Switchboard, 1975 Introduction 1-29

Introduction 1-30 FDM and TDM FDM frequency time TDM frequency time 4 users Example:

Introduction 1-31 Numerical example  How long does it take to send a file of 640,000 bits from host A to host B over a circuit-switched network?  All links are Mbps  Each link is divided into 24 sub-links by TDM  500 msec to establish end-to-end circuit Let’s work it out!

Introduction 1-32 Network Core: Packet Switching each end-end data stream divided into packets  user A, B packets share network resources  each packet uses full link bandwidth  resources used as needed resource contention:  aggregate resource demand can exceed amount available  congestion: packets queue, wait for link use  store and forward: packets move one hop at a time  Node receives complete packet before forwarding Bandwidth division into “pieces” Dedicated allocation Resource reservation

Introduction 1-33 Packet-switching: store-and-forward  store and forward: entire packet must arrive at router before it can be transmitted on next link

Introduction 1-34 Packet Switching: Statistical Multiplexing Sequence of A & B packets does not have fixed pattern, bandwidth shared on demand  statistical multiplexing. TDM: each host gets same slot in revolving TDM frame. A B C 100 Mb/s Ethernet 1.5 Mb/s D E statistical multiplexing queue of packets waiting for output link

Introduction 1-35 Packet switching versus circuit switching  1 Mb/s link  each user:  100 kb/s when “active”  active 10% of time  circuit-switching:  10 users  packet switching:  with 35 users, probability > 10 active at same time is less than.0004 Packet switching allows more users to use network! N users 1 Mbps link Q: how did we get value ?

Introduction 1-36 Internet structure: network of networks  roughly hierarchical  at center: “tier-1” ISPs (e.g., Verizon, Sprint, AT&T, Cable and Wireless), national/international coverage  treat each other as equals Tier 1 ISP Tier-1 providers interconnect (peer) privately

Introduction 1-37 Tier-1 ISP: e.g., Sprint … to/from customers peering to/from backbone ….…. … … … POP: point-of-presence

Introduction 1-38 Internet structure: network of networks  “Tier-2” ISPs: smaller (often regional) ISPs  Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier 1 ISP Tier-2 ISP Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet  tier-2 ISP is customer of tier-1 provider Tier-2 ISPs also peer privately with each other.

Introduction 1-39 Internet structure: network of networks  “Tier-3” ISPs and local ISPs  last hop (“access”) network (closest to end systems) Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP Local and tier- 3 ISPs are customers of higher tier ISPs connecting them to rest of Internet

Introduction 1-40 Internet structure: network of networks  a packet passes through many networks! Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP

Introduction 1-41 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History

Introduction 1-42 How do loss and delay occur? packets queue in router buffers  packet arrival rate exceeds output link capacity  packets queue, wait for turn A B packet being transmitted (delay) packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers

Introduction 1-43 Four sources of packet delay  1. nodal processing:  check bit errors  determine output link A B propagation transmission nodal processing queueing  2. queueing  time waiting at output link for transmission  depends on congestion level of router

Introduction 1-44 Delay in packet-switched networks 3. Transmission delay:  R=link bandwidth (bps)  L=packet length (bits)  time to send bits into link = L/R 4. Propagation delay:  d = length of physical link  s = propagation speed in medium (~2x10 8 m/sec)  propagation delay = d/s A B propagation transmission nodal processing queueing Note: s and R are very different quantities!

Introduction 1-45 “Real” Internet delays and routes  What do “real” Internet delay & loss look like?  Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination.

Introduction 1-46 “Real” Internet delays and routes 1 cs-gw ( ) 1 ms 1 ms 2 ms 2 border1-rt-fa5-1-0.gw.umass.edu ( ) 1 ms 1 ms 2 ms 3 cht-vbns.gw.umass.edu ( ) 6 ms 5 ms 5 ms 4 jn1-at wor.vbns.net ( ) 16 ms 11 ms 13 ms 5 jn1-so wae.vbns.net ( ) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu ( ) 22 ms 18 ms 22 ms 7 nycm-wash.abilene.ucaid.edu ( ) 22 ms 22 ms 22 ms ( ) 104 ms 109 ms 106 ms 9 de2-1.de1.de.geant.net ( ) 109 ms 102 ms 104 ms 10 de.fr1.fr.geant.net ( ) 113 ms 121 ms 114 ms 11 renater-gw.fr1.fr.geant.net ( ) 112 ms 114 ms 112 ms 12 nio-n2.cssi.renater.fr ( ) 111 ms 114 ms 116 ms 13 nice.cssi.renater.fr ( ) 123 ms 125 ms 124 ms 14 r3t2-nice.cssi.renater.fr ( ) 126 ms 126 ms 124 ms 15 eurecom-valbonne.r3t2.ft.net ( ) 135 ms 128 ms 133 ms ( ) 126 ms 128 ms 126 ms 17 * * * 18 * * * 19 fantasia.eurecom.fr ( ) 132 ms 128 ms 136 ms traceroute: gaia.cs.umass.edu to Three delay measurements from gaia.cs.umass.edu to cs-gw.cs.umass.edu * means no response (probe lost, router not replying) trans-oceanic link

Introduction 1-47 Packet loss  queue (aka buffer) preceding link in buffer has finite capacity  packet arriving to full queue dropped (aka lost)  lost packet may be retransmitted by previous node, by source end system, or not at all A B packet being transmitted packet arriving to full buffer is lost buffer (waiting area)

Introduction 1-48 Throughput  throughput: rate (bits/time unit) at which bits transferred between sender/receiver  instantaneous: rate at given point in time  average: rate over longer period of time server, with file of F bits to send to client link capacity R s bits/sec link capacity R c bits/sec pipe that can carry fluid at rate R s bits/sec) pipe that can carry fluid at rate R c bits/sec) server sends bits (fluid) into pipe

Introduction 1-49 Throughput (more)  R s < R c What is average end-end throughput? R s bits/sec R c bits/sec  R s > R c What is average end-end throughput? R s bits/sec R c bits/sec link on end-end path that constrains end-end throughput bottleneck link

Introduction 1-50 Throughput: Internet scenario 10 connections (fairly) share backbone bottleneck link R bits/sec RsRs RsRs RsRs RcRc RcRc RcRc R  per-connection end-end throughput: min(R c,R s,R/10)  in practice: R c or R s is often bottleneck

Introduction 1-51 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models

Introduction 1-52 Protocol “Layers” Networks are complex!  many “pieces”:  hosts  routers  links of various media  applications  protocols  hardware, software Question: Is there any hope of organizing structure of network? Or at least our discussion of networks?

Introduction 1-53 Internet protocol stack  application: supporting network applications  FTP, SMTP, HTTP  transport: process-process data transfer  TCP, UDP  network: routing of datagrams from source to destination  IP, routing protocols  link: data transfer between neighboring network elements  PPP, Ethernet  physical: bits “on the wire” application transport network link physical

Introduction 1-54 source application transport network link physical HtHt HnHn M segment HtHt datagram destination application transport network link physical HtHt HnHn HlHl M HtHt HnHn M HtHt M M network link physical link physical HtHt HnHn HlHl M HtHt HnHn M HtHt HnHn M HtHt HnHn HlHl M router switch Encapsulation message M HtHt M HnHn frame