Thomas Herrmann Software - Ergonomie bei interaktiven Medien 07.06.1999 1 Create Meaningful Icons.

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Presentation transcript:

Thomas Herrmann Software - Ergonomie bei interaktiven Medien Create Meaningful Icons

Thomas Herrmann Software - Ergonomie bei interaktiven Medien The following factors influence an icons usability: Familiarity Clarity Simplicity Consistency Directness of link Context in which used Complexity of task Expectancies of users Efficiency Discriminability

Thomas Herrmann Software - Ergonomie bei interaktiven Medien A Successful Icon Looks different from all other icons. Is obvious what it does or represents. Is recognizable when no larger than 16 pixels square. Looks as good in black and white as in color

Thomas Herrmann Software - Ergonomie bei interaktiven Medien Choosing Images Use existing icons when available. Use images for nouns, not verbs. Use traditional images.

Thomas Herrmann Software - Ergonomie bei interaktiven Medien Creating Images Create familiar and concrete shapes. Create visually and conceptually distinct shapes. –Incorporate unique features of an object. –Do not display within a border. Clearly reflect objects represented. Simply reflect objects represented, avoiding excessive detail. Create as a set, communicating relationships to one another through common shapes. Provide consistency in icon type. Create shapes of the proper emotional tone.

Thomas Herrmann Software - Ergonomie bei interaktiven Medien Drawing Images Provide consistency in shape over varying sizes. Do not use triangular arrows in design to avoid confusion with other system symbols. When icons are used to reflect varying attributes, express these attributes as meaningfully as possible. Provide proper scale and orientation. Use perspective and dimension whenever possible. Accompany icon with a label to assure intended meaning.

Thomas Herrmann Software - Ergonomie bei interaktiven Medien Animation and Audition Animation Use: –To provide feedback. –For visual interest. Make interruptible or independent of users primary interaction. Do not use for decoration. Permit it to be turned off by the user. For fluid animation, present images at 16 or more frames per second. Audition Consider auditory icons.

Thomas Herrmann Software - Ergonomie bei interaktiven Medien The Design Process Define the icons purpose and use. Collect, evaluate, and sketch ideas. Draw in black and white. Draw using an icon-editing utility or drawing package. Test for user: –Expectations. –Recognition. –Learning. Test for legibility. Register new icons in the systems registry.