A very wealthy squirrel has his friends toss him upward with an initial velocity of 25 m per second, so that he can gather nuts. If the nuts are 10 m above.

Slides:



Advertisements
Similar presentations
Vectors and Two-Dimensional Motion
Advertisements

Physics: Principles with Applications, 6th edition
Motion in Two and Three Dimensions; Vectors
Two-Dimensional Motion and Vectors
Chap 3 :Kinematics in 2D, 3D and Projectile Motion HW4: Chap.3:Pb.14,Pb.57, Pb.87 Chap 4:Pb.3, Pb.4, Pb.12, Pb.27, Pb. 37 Due Friday 26.
Motion in Two Dimensions
Vectors and Two Dimensional Motion
Chapter 3 Motion in Two Dimensions
Free Fall & Vectors in Physics
Vectors and Two-Dimensional Motion
Chapter 3 Kinematics in Two Dimensions
Kinematics in Two Dimensions Chapter 3. Expectations After Chapter 3, students will:  generalize the concepts of displacement, velocity, and acceleration.
Chapter 3 Vectors and Two-Dimensional Motion. Vector vs. Scalar Review All physical quantities encountered in this text will be either a scalar or a vector.
Chapter 3 Preview Objectives Scalars and Vectors
S-1 1.Please complete the information sheet on your desk. 2.Introduction 3.Syllabus a.Angel (1 st BALJEM, 6 th CAMMAL) b.Cheating c.Assignments d.Passes.
Chapter 3 Kinematics in Two Dimensions; Vectors Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
Vector Quantities We will concern ourselves with two measurable quantities: Scalar quantities: physical quantities expressed in terms of a magnitude only.
Chapter 3 Vectors and Two-Dimensional Motion. Vector Notation When handwritten, use an arrow: When handwritten, use an arrow: When printed, will be in.
PHYSICS: Vectors and Projectile Motion. Today’s Goals Students will: 1.Be able to describe the difference between a vector and a scalar. 2.Be able to.
Chapter 3 Two-Dimensional Motion and Vectors Chapter Objectives Distinguish Between a Scalar and a Vector Add & Subtract Vectors Determining Resultant.
Chapter 7 Forces In Two Dimensions. Equilibrant: Motion along an inclined plane x Θ y Θ.
Vectors and Projectile Motion Chapter 3. Adding Vectors When adding vectors that fall on the same line, using pluses and minuses is sufficient. When dealing.
Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review.
Two-Dimensional Motion and Vectors
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
Two-Dimensional Motion and VectorsSection 1 Preview Section 1 Introduction to VectorsIntroduction to Vectors Section 2 Vector OperationsVector Operations.
Motion in Two and Three Dimensions
Copyright © by Holt, Rinehart and Winston. All rights reserved. ResourcesChapter menu Chapter 3 Scalars and Vectors A scalar is a physical quantity that.
Preview Objectives Scalars and Vectors Graphical Addition of Vectors Triangle Method of Addition Properties of Vectors Chapter 3 Section 1 Introduction.
Vectors and Linear Motion. Vector Quantities: Have a magnitude And direction ex: meters, velocity, acceleration Scalar Quantities: Have only a magnitude.
Two-Dimensional Motion and VectorsSection 1 Preview Section 1 Introduction to VectorsIntroduction to Vectors Section 2 Vector OperationsVector Operations.
© 2010 Pearson Education, Inc. Lecture Outline Chapter 3 College Physics, 7 th Edition Wilson / Buffa / Lou.
Kinematics Kinematics – the study of how things move
P150c2:1 Chapter 2: Vectors Vector: a quantity which has magnitude (how big) and direction Vectors displacement velocity acceleration force Scalars distance.
Motion in Two Dimensions
Parabolic or Projectile Motion
Kinematics in Two Dimensions
Two-Dimensional Motion and Vectors
Kinematics in Two Dimensions. Section 1: Adding Vectors Graphically.
Chapter 3 Kinematics in Two Dimensions. 3.1 – d, v, & a A bullet is fired horizontally. A second bullet is dropped at the same time and at from the same.
Copyright © by Holt, Rinehart and Winston. All rights reserved. ResourcesChapter menu Chapter 3 Scalars and Vectors A scalar is a physical quantity that.
Vectors and Projectile Motion Chapter 3. Adding Vectors When adding vectors that fall on the same line, using pluses and minuses is sufficient. When dealing.
Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.
Lecture 3:. Freely Falling Objects Free fall from rest: Free fall is the motion of an object subject only to the influence of gravity. The acceleration.
Two Dimensional Motion. Vector Diagrams Depict the motion of an object using vectors. Depict the motion of an object using vectors. –Remember all vectors.
Vectors Chapter 4. Vectors and Scalars  Measured quantities can be of two types  Scalar quantities: only require magnitude (and proper unit) for description.
© Houghton Mifflin Harcourt Publishing Company Preview Objectives Scalars and Vectors Graphical Addition of Vectors Triangle Method of Addition Properties.
Chapter 3 Motion in Two Dimensions (2D) Vectors and Projectile Motion x y.
Motion in Two Dimensions Chapter 7.2 Projectile Motion What is the path of a projectile as it moves through the air? Parabolic? Straight up and down?
Projectile Motion Falling things, and rockets ‘n’ that… AP Physics Unit 1 Oct 10 Lesson 2.
Lecture 3: Free Fall & Vectors in Physics (sections , )
Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors.
Chapter 3 Preview Objectives Scalars and Vectors
Part 2 Kinematics Chapter 3 Vectors and Two-Dimensional Motion.
Projectile Motion Introduction Horizontal launch.
Ying Yi PhD Chapter 3 Kinematics in Two Dimension 1 PHYS HCC.
Chapter 3 Two-Dimensional Motion and Vectors. Section 3-1: Introduction to Vectors Physical quantities such as length, area, volume, mass, density, and.
1D KINEMATICS AP Physics 1. KINEMATICS How objects move.
Chapter 3 Kinematics in Two Dimensions; Vectors © 2014 Pearson Education, Inc.
Chapter 3 Kinematics in Two Dimensions; Vectors
Kinematics in Two Dimensions Vectors
Kinematics in Two Dimensions; Vectors
S-11 A squirrel shoots his machine gun at the evil
Graphical Addition of Vectors
Chapter 3 Kinematics in Two Dimensions; Vectors
AP Physics Chapter 3 Motion in Two Dimensions
Kinematics in Two Dimensions; Vectors
Presentation transcript:

A very wealthy squirrel has his friends toss him upward with an initial velocity of 25 m per second, so that he can gather nuts. If the nuts are 10 m above the ground, how long does it take him to reach them? A-7

Kinematics in Two Dimensions; Vectors AP Physics Chapter 3

Standard IA2a Students should be able to add, subtract, and resolve displacement and velocity vectors

Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors AP Physics Section 3-1 Vectors and Scalars

Vectors – magnitude and direction Draw using arrows Length represents magnitude Direction Represent by a boldface symbol with an arrow of the top 3-1 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

AP Physics Section 3-2 Addition of Vectors-Graphical Method Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

Used for estimating results To verify validity of calculated results Head to Tail Method Draw first vector to scale, direction is angle from x axis. Draw next vector from the end of first. After all vectors are draw, draw a vector from start of original to end of final 3-2 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

Parallelogram method Construct a parallelogram using the two vectors to be added. Draw a vector as the diagonal starting at the same origin as the vectors you are adding 3-2 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

Note Resultant Vector – the sum of the vectors Label the vectors with a symbol The Resultant Vector is labeled Always give a direction for the vector (angle from positive x axis) 3-2 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

3-2 Practice Drawing Vectors add, subtract, and resolve displacement and velocity vectors

AP Physics Section 3-3 Subtraction of Vectors and Multiplication of a Vector by a Scalar Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

To subtract a vector you add the negative of that vector The negative of a vector has the same magnitude, but opposite (180 o difference) direction 3-3 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

To multiply by a scalar, the magnitude is multiplied, the direction stays the same. If multiplied by a negative scalar, the direction is opposite. 3-3 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

We will also multiply vectors Dot Product – a vector times a vector that produces a scalar answer. Cross Product – a vector times a vector that produces a vector answer. The direction of the vector is perpendicular to the plane of the two multiplied. 3-3 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors W=Fr=Frcos   =Fr=Frsin 

AP Physics Section 3-4 Adding Vectors by Components Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

First resolve the vector into its components The length in the x axis, and the length in the y axis 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

Using trig, we can solve for the sides of a right triangle One side is on the x-axis, one on the y-axis The vector becomes the hypotenuse 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

If the vector is named Using the equation for the adjacent side we solve for the x component of the vector 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

3-4 Same logic for y component Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

Each vector is resolved into it’s components You must be consistent with your x/y axis Now we add all of the components in the x with each other Then all of the components in the y with each other 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

We are calculating the total change in the x and the y 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

We then know the components of the resultant vector 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

3-2 Practice Resolving Vectors add, subtract, and resolve displacement and velocity vectors

A flashy hog of dubious lineage runs at 45 m/s and an angle of 37 o to the x axis. What is the x-component of his velocity? What is the y- component? A-8

The equation for the components of the resultant 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

Now we will use the Pythagorean theorem to calculate the magnitude of the Resultant vector 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

The direction is given as an angle from the positive x-axis, calculate using tangent function 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

The only time you have to think is if the x- component is negative The angle you calculate will be in measured from the negative x-axis In that case, add 180 o to your angle to insure that it is measured from the positive x-axis Unless otherwise noted, all angles will be given from the positive x-axis with counterclockwise being the positive direction 3-4 Kinematics in Two Dimensions; Vectors add, subtract, and resolve displacement and velocity vectors

3-2 Practice Adding Vectors add, subtract, and resolve displacement and velocity vectors

AP Physics Section 3-5 Projectile Motion Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

Standard IA2c Students should understand the motion of projectiles in a uniform gravitational field.

Projectile – object moving through space under the influence of gravity 3-5 Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

We will deal with the projectile after it is launched and before it hits the ground We will analyze horizontal and vertical components separately 3-5 Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

In the y-axis the projectile accelerates at m/s 2 This is independent of the shape or mass of the object (we ignore air friction) 3-5 Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

It is also independent of the any motion in the x-axis 3-5 Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

We use all the equations for motion with constant acceleration in the y-axis In the x axis, the projectile does not accelerate (if we ignore air friction) 3-4 Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

The only motion equation for the x-axis is then When we combine these actions we get an object moving as a projectile 3-4 Click for Simulation Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

AP Physics Section 3-6 Solving Problems Involving Projectile Motion Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

Steps in problem solving 1.Draw a diagram 2.Choose an origin and xy coordinate system 3.Choose a time interval a.Only while the object is in flight b.Must be the same for the x and y axis c.This is the only value that is the same for the x and the y 3-6 Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field

Steps in problem solving 4.Break given values into x and y components 5.List the known and unknown quantities in the x and in the y a. Acceleration in the y is -9.80m/s 2 b. No acceleration in the x 6. Stop and think before solving the problem, visualize the Physics occurring. 3-6 Kinematics in Two Dimensions; Vectors understand the motion of projectiles in a uniform gravitational field X-AxisY-Axis t= Vx=Vx=V y0 = X=Y= a=-9.80m/s 2 Vy=Vy=

3-6 Practice with Projectile Motion understand the motion of projectiles in a uniform gravitational field

A-9 A highly trained attack squirrel jumps off a cliff that is 25 m tall. Two seconds later, the rest of his team jumps off. What must be their initial velocity so they all land at the same time?

3-6 Practice with Projectile Motion understand the motion of projectiles in a uniform gravitational field

A cow accidentally dances off a cliff that is 350 m tall. If she leaves the cliff with a velocity of 72 o, what is her final displacement when she hits the ground? A-10

3-6 Practice with Projectile Motion understand the motion of projectiles in a uniform gravitational field

A hamster dropkicks a walrus with an initial velocity of o. A. What is the maximum height that the walrus reaches? B.What is the velocity at this point? C. What is the acceleration at this point? A-11

3-6 Practice with Projectile Motion understand the motion of projectiles in a uniform gravitational field

A cute cuddly kitten shoots a hi-powered rifle out his window at the mean dog next door. If the gun is held level 2.5 m above the ground and shoots a bullet with an initial velocity of 1000 m/s, how far will the bullet travel before it hits the ground? A-12

3-6 Practice with Projectile Motion understand the motion of projectiles in a uniform gravitational field

A gopher is out worshipping the sun god, when a bird swoops down and grabs him. The bird is climbing with a velocity of o when he drops the gopher. If the gopher was 25 above the ground at the time, with what velocity does he strike the soft heather? A-13

3-6 Practice with Projectile Motion understand the motion of projectiles in a uniform gravitational field

Test Day Happy Dance A-9

A-7 A cat jumps off a ski slope that is 14.5 m above the ground. If his launch velocity is o A.How long is he in the air B.How far down range does he get C.What is his velocity at the maximum height?

A-10 A dog is driving down the road at 45 m/s with his head out of the window. If he shoots a large dog biscuit out of the right window with a velocity of 25 m/s and a height of 1.2 m, how far from the car will it land?

A-13 A very sad looking rabbit is thrown upward with an initial velocity of o. What is the maximum height he reaches? What is his velocity at that maximum height?