IMGD 1001: Concept Art by Mark Claypool Robert W. Lindeman

Slides:



Advertisements
Similar presentations
IMGD 1001: Concept Art. IMGD Outline  The Pipeline  Concept Art(next)  2D Art Animation, Tiles  3D Art Modeling, Texturing, Lighting.
Advertisements

Graphite and Values Drawing
The Design Process Engineering Graphics Dr. Stephen Crown.
WORD DESIGN PROJECT. ART TERMS/ CONCEPTS IN PROJECT: Design : A plan, or to plan. The organization or composition of a work; the skilled arrangement of.
Concept Art Mohammad Zikky, M.T. 2 Outline  The Pipeline  Concept Art(next)  2D Art  Animation, Tiles  3D Art  Modeling, Texturing, Lighting.
Interactive Media and Game Development Tiles, Sprites and Concept Art.
Mechanical Engineering Drawing and Graphics (ME 210) Term 041 Course Outline & Introduction.
Making Games with Game Maker Project 2 Due dates: A) Tuesday, September 5th, by 11:59pm (list) B) Sunday, September 14th, by 11:59pm (final)
IMGD 1001: 2D Art by Mark Claypool Robert W. Lindeman
IMGD 1001: Illumination by Mark Claypool
IMGD 1001: The Game Art Pipeline
Content Creation Project 2 Due date: Monday, September 22 nd.
IMGD 1001: Game Design Documents by Mark Claypool Robert W. Lindeman
IMGD 1001: The Game Art Pipeline. IMGD (Visual) Art Courses  AR Essentials of Art.  AR Digital Imaging and Computer Art.  IMGD/AR.
Storyboarding Added Value in Pre-Production Mark van Langeveld 9 February 2010 CS 5964 L
IMGD 1001: Brainstorming Your Game by Mark Claypool Robert W. Lindeman
Sample pages of student research by Beth Walldorf.
2D MEDIA & RENDERING TECHNIQUES COM 222 Media Aesthetics & Creativity.
Problem Solving Unit 2. Problem Solving 1. Define the problem – What is the problem? 2. Generate possible solutions – What are some things I can do to.
Graphic Design 1. What is Graphic Design? Any form of visual artistic representation. Visual communication intended to be used with commercial printing/reproductive.
What is Sketching? Engineering Design and Presentation
DESIGN PROCESS. DESIGN Every design starts from research and early concept.
1. Develops ideas, plans, and produces artworks that serve specific functions (e.g., expressive, social, and utilitarian).
USB Pen Design.
Elements of Artwork Line Line is a contour of an object and its parts. Color is a reflection of light; a specific color is called a hue. Texture is the.
Layout.  The arrangement of printed elements on a monitor or sheet. This may include a sketch or finished plan.
Pixels Can you define the term “pixel”?. From Pencil to Pixel Pixel –The information stored for a single grid point in the image. –"Pixel" stands for.
Game Interface Design by Brent Fox
METAMORPHOSIS DRAWINGS
Design Fundamentals Foundation Concepts for Teaching Problem Solving The Model #302 telephone was the standard for forty years. How long will this one.
Self Portrait Mixed Media Project. The Problem You are to create a mixed media self portrait using real life proportions. You are to use your choice board.
3 headed portrait due finished by tomorrow. 4 sketches due tomorow No exceptions. 10 pts less for day late.
Line Creating a Work of Art.
3D Word Drawings. The Problem You are to create a word out of paper and tape with at least 5 letters that “pops” off the page. You are to use your choice.
Creating 3D Space on a 2D Surface. Finding the Eye Level and the vanishing point… Link to Spanish Perspective Video:
Contrast Principles of Design.
1. The age I was when I figured out I could draw A. Age 5 drew a picture of my grandfather popping pop corn on a wood stove. B. Age 10 started coping.
Pleasing in appearance.
Aesthetic Theory Objective: You will learn aesthetic theories in order to discover 3 ways people make art. DRILL: Get your sketchbook. Use 2 pages.
The Design Process Courtney Robertson. What are the two types of design? (List and define) Artistic Design: the type of design artists normally do Engineering.
The Design Process  A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or.
Sketch book design Expectations. Idea Generating Use journaling to create ideas. Using words expands ideas, allows you to collaborate with peers and transfer.
Personal Logo Cover Design Introduction Unit Place all work from this assignment behind the Introduction divider page.
Design Illustration Biomimicry Project – KoaTeam.
Positive and Negative Space Project
Self Portrait Mixed Media Project
Material Boards Sample Boards Mood Boards. Mood boards Mood boards (sometimes called inspiration boards) are used in a variety of disciplines. Interior.
Bell Ringer Get out your APP Logo Designs from Friday. 2. If you have your signed syllabus, please turn it in to Ms. Neblett.
Elements of Artwork Line Line is a contour of an object and its parts.
What is a sketch? 1 Concepts (and selected visuals) from this slide deck are based on: -Buxton, B. (2007) Sketching User Experiences: Getting the Design.
Drawing of an arrangement of objects, typically including fruit & flowers & objects contrasting with these in texture such as bowls & glassware.
Aesthetic Theories Objective: You will learn aesthetic theories in order to discover 3 ways people make art. DRILL: Get your sketchbook and iPad. Title.
The NPR Assignment Everything is online off course web page List of papers: –Choose one –First to me gets the paper –Some pairings of tightly related.
Drill (Step 1) – Read the article on Chagall (found in Scholastic ART magazine) Answer these questions in your sketchbook as your read. You do not have.
The costume designer’s art lies in effective interpretation,collaboration, and execution.
Identify the roles and opportunities available within an elected vocational area of the Creative Industries sector.
Product Design Process Heidi Ploeg Associate Professor Mechanical Engineering and Biomedical Engineering.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Design Fundamentals Foundation Concepts for Teaching Problem Solving The Model #302 telephone was the standard for forty years. How long will this one.
What is Sketching? Copyright © Texas Education Agency, All rights reserved. 1 Engineering Design and Presentation.
Activity: “Artists Observe” Mind Map
P2 - Creating briefs, Schedules and Storyboards
Artists Observe In this unit, students will:
Positive and Negative Space Project
It’s Spring! Watercolor & Poetry
IMGD 1001: Concept Art.
DO NOT SKETCH ARTWORK ILLUSTRATED BY OTHER ARTISTS.
Making Games with Game Maker
Creative Process The process by which things are created from idea to completion; in art, engineering, music, writing, architecture, construction, science,
IMGD 1001: Project Pitch by Mark Claypool
Presentation transcript:

IMGD 1001: Concept Art by Mark Claypool Robert W. Lindeman

Claypool & Lindeman - WPI, CS & IMGD2 Outline  The Pipeline  Concept Art(next)  2D Art Animation, Tiles  3D Art Modeling, Texturing, Lighting

Claypool & Lindeman - WPI, CS & IMGD3 Why Not Just Prototype?  Even creating prototypes can be time consuming and expensive  Getting it right on the first try is unlikely  Revising instantiated work can be difficult Thus the need for some forethought! Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD4 What is a Better Way? Make decisions on paper, where changes and variations can be made quickly and easily. Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD5 What is Concept Drawing? (1 of 2)  From illustration, but is a modern idea  Main goal to convey visual representation of a design, idea, and/or mood  Use in movies, comic books and computer games  Before it is put into the final product (or even prototype) Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD6 What is Concept Drawing? (2 of 2) It is not a full design, blueprint or specification. It is a partial design that gives enough detail to imply a full design. IMPLIES ConceptImplementation Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD7 Who Is Involved? We can think of the process as a two-part system: The ARTIST generates drawings based on the given constraints. The BOSS supplies the constraints that the drawing needs to fill. Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD8 The BOSS (1 of 3)  Takes part in a higher-level design process with goals of its own Attract web-goers Sell more widgets Win an Oscar Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD9 The BOSS (2 of 3)  Communicates constraints inherited from this higher- level process to the ARTIST We need a happy, purple dinosaur to sell more widgets! Happy Purple Dinosaur Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD10 The BOSS (3 of 3)  Evaluates the fitness of the ARTIST’s solutions based on various heuristics Market research says its good Wife likes it Magic 8-Ball says outlook not so good Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD11 The ARTIST (1 of 4)  Generates drawings based on the given constraints We need a happy, purple dinosaur to sell more widgets! Happy Purple Dinosaur Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD12 The ARTIST (2 of 4)  Has expert knowledge of drawing materials and techniques Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD13 The ARTIST (3 of 4)  Has aesthetic heuristics (acquired by studying style, design and master artwork) Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD14 The ARTIST (4 of 4)  May need to cache domain-specific knowledge (dinosaur anatomy, typical dress of a noblewoman in 13 th century England, etc.) Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD15 A Space of Ideas (1 of 3) There is a space of drawings that potentially satisfy some set of constraints (could be from cache) (Space of Evil Lizard- Monsters) Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD16 A Space of Ideas (2 of 3) The ARTIST is capable of generating drawings that represent regions of this space. (Remember that because a concept drawing is not a full design, there is some range of designs that each drawing represents) Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD17 A Space of Ideas (3 of 3) The BOSS provides the ARTIST with direction in searching this space for a solution that optimizes BOSS’s heuristics. My wife says it needs more armor! “Concepting” is like a hill-climbing search of the idea space! Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD18 Beginning with Thumbnails (1 of 3) The exploration of possible solutions often begins with ARTIST generating rough drawings. These rough drawings - called “thumbnails” – are often little more than suggestive scribbles. Thumbnails can be generated very rapidly. This allows ARTIST to generate many points of search space at little cost. Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD19 Beginning with Thumbnails (2 of 3) But where does the artist come up with all these samples of search space? The ARTIST forms these partial solutions from domain experience and/or cached reference images! Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD20 Beginning with Thumbnails (3 of 3) Thumbnails enable ARTIST and BOSS to quickly get their bearings and identify fruitful starting-points for exploration. These rough drawings can quickly expose problems with the given constraints. It doesn’t take highly detailed concepts to cull large portions of search space! I like the one with the sunglasses. Let’s see where we can go with that! Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD21 Drawing the Concept (1 of 5) There are many techniques for creating more detailed concepts (pencils, markers, watercolors, etc.) In general, the drawing process is one of iterative refinement. For example, when rendering a concept with markers, the ARTIST will begin by roughly sketching most of the detail with a light marker. Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD22 Drawing the Concept (2 of 5) Next, the ARTIST does some line selection. In this stage, the ARTIST is choosing the best of the rough details for inclusion in the final concept. The ARTIST may also be adding some lower-level details as well, now that the higher-level details are becoming more specific. Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD23 Drawing the Concept (3 of 5) Next, the ARTIST does some region coloring to separate the different elements of the drawing … Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD24 Drawing the Concept (4 of 5) … and now a shading pass to reveal the 3D form of the concept … Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD25 Drawing the Concept (5 of 5) … and finally a detail pass, picking out lines to reinforce and areas to highlight. This concept is finished … but wait! Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD26 Back to Hill-Climbing! Very nice! But the Magic 8-Ball doesn’t like all those spots; and the VCs think it should have big, muscley arms! ! Art and organization by Paolo Piselli,

Claypool & Lindeman - WPI, CS & IMGD27 Questions and Discussion Art and organization by Paolo Piselli,