Hfghfg 360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television Gerard Downes1, Paul Mc Kevitt1,

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Presentation transcript:

hfghfg 360-PlayLearn: Gamification and Game-Based Learning for Virtual Learning Environments on interactive television Gerard Downes1, Paul Mc Kevitt1, Tom Lunney1, John Farren2 & Catherine Ross2 1University of Ulster, Magee, The Imagineering Quarter, Derry/Londonderry, Northern Ireland. E-mail: gdownes@gmail.com, {p.mckevitt, tf.lunney}@ulster.ac.uk 2360 Production Ltd., The Imagineering Quarter, Derry/Londonderry, Northern Ireland. E-mail: {john.farren, catherine.ross}@360production.com

Conclusion & Future Work Acknowledgements hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Outline Background Aims & Objectives Related work Design of 360-PlayLearn Relation to other work Conclusion & Future Work Acknowledgements

Digital Creativity & Creative Technologies The Imagineering Quarter hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Background Digital Creativity & Creative Technologies The Imagineering Quarter http://www.paulmckevitt.com/imagineering-quarter/ Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’) Digital Derry http://digitalderry.org/ & CultureTECH http://www.culturetech.com/ Digital Action Team (DAT) [University of Ulster & 360 Production Ltd.] City of Culture, 2013 http://www.cityofculture2013.com/

Online education on interactive TV hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Aims & Objectives Online education on interactive TV Combining entertainment & education content (edutainment) STEM, history, archaeology & general knowledge Deployment on desktop, mobile & TV devices

Online Learning e.g. Udacity (Stanford), edX (MIT/Harvard), hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Related work Online Learning e.g.  Udacity (Stanford), edX (MIT/Harvard), TED, Khan Academy, YouTube Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012) Game-Based Learning (GBL) Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)

Annotation, cataloguing, storage, retrieval & distribution hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Media Asset Management (MAM) Annotation, cataloguing, storage, retrieval & distribution Digital photographs, animations, videos & music TeleScope Enterprise (North Plains Systems, 2012) (Commercial) ResourceSpace (Dwiggins, 2011) (Open Source)

hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion The Cloud Hosting & distributing of edutainment content “If computers of the kind I have advocated become the computers of the future, then computing may someday be organized as a public utility just as the telephone system is a public utility… The computer utility could become the basis of a new and important industry.'' --John McCarthy,  MIT Centennial Celebration, 1961 (AICS-1997)

Architecture of 360-PlayLearn Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg Architecture of 360-PlayLearn

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg Gamification API

360-MAM interface with ResourceSpace Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg 360-MAM interface with ResourceSpace

360-Cloud interface with Google App Engine Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg 360-Cloud interface with Google App Engine

Gamification & Assessment for learning hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Relation to other work Gamification & Assessment for learning (e.g. AmbiLearn / TreasureLearn) GBL VLEs on interactive TV (e.g. PlayPhysics: Emotional modelling, DBNs) 360-MAM & 360-Cloud give advanced VLEs

360-PlayLearn, 360-MAM & 360-Cloud hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Conclusion 360-PlayLearn, 360-MAM & 360-Cloud Constructivist approach (Vgotsky / Piaget / Papert) Problem-based / project-centred learning Widening access & education for all Pervasive platform on interactive TV

Requirements analysis Implement 360-PlayLearn platform hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Future work Requirements analysis Implement 360-PlayLearn platform Acquire global media assets (Project Kelvin) Evaluation of 360-PlayLearn

Ted Leath (Information Assurance Manager) hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Acknowledgements DEL & 360 Production Ltd. Ted Leath (Information Assurance Manager)

Any questions or feedback ? hfghfg Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Thank You Any questions or feedback ?

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion hfghfg Up Donegal !!