Constraint Satisfaction Problems

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Presentation transcript:

Constraint Satisfaction Problems

Outline Constraint Satisfaction Problems (CSP) Backtracking search for CSPs Local search for CSPs

Constraint satisfaction problems (CSPs) Standard search problem: state is a "black box“ – any data structure that supports successor function, heuristic function, and goal test CSP: state is defined by variables Xi with values from domain Di goal test is a set of constraints specifying allowable combinations of values for subsets of variables Simple example of a formal representation language Allows useful general-purpose algorithms with more power than standard search algorithms

Example: Map-Coloring Variables WA, NT, Q, NSW, V, SA, T Domains Di = {red,green,blue} Constraints: adjacent regions must have different colors e.g., WA ≠ NT, or (WA,NT) in {(red,green),(red,blue),(green,red), (green,blue),(blue,red),(blue,green)}

Example: Map-Coloring Solutions are complete and consistent assignments, e.g., WA = red, NT = green,Q = red,NSW = green,V = red,SA = blue,T = green

Constraint graph Binary CSP: each constraint relates two variables Constraint graph: nodes are variables, arcs are constraint

Varieties of CSPs Discrete variables Continuous variables finite domains: n variables, domain size d  O(dn) complete assignments e.g., Boolean CSPs, incl.~Boolean satisfiability (NP-complete) infinite domains: integers, strings, etc. e.g., job scheduling, variables are start/end days for each job need a constraint language, e.g., StartJob1 + 5 ≤ StartJob3 Continuous variables e.g., start/end times for Hubble Space Telescope observations linear constraints solvable in polynomial time by linear programming

Varieties of constraints Unary constraints involve a single variable, e.g., SA ≠ green Binary constraints involve pairs of variables, e.g., SA ≠ WA Higher-order constraints involve 3 or more variables, e.g., cryptarithmetic column constraints

Example: Cryptarithmetic Variables: F T U W R O X1 X2 X3 Domains: {0,1,2,3,4,5,6,7,8,9} Constraints: Alldiff (F,T,U,W,R,O) O + O = R + 10 · X1 X1 + W + W = U + 10 · X2 X2 + T + T = O + 10 · X3 X3 = F, T ≠ 0, F ≠ 0

Example: n-queens More than one way to represent as a CSP: Variables: Domains: Constraints:

Real-world CSPs Assignment problems Timetabling problems e.g., who teaches what class Timetabling problems e.g., which class is offered when and where? Transportation scheduling Factory scheduling Notice that many real-world problems involve real-valued variables

Standard search formulation (incremental) Let's start with the straightforward approach, then fix it States are defined by the values assigned so far Initial state: the empty assignment { } Successor function: assign a value to an unassigned variable that does not conflict with current assignment  fail if no legal assignments Goal test: the current assignment is complete This is the same for all CSPs Every solution appears at depth n with n variables  use depth-first search Path is irrelevant, so can also use complete-state formulation b = (n - L)d at depth L, hence n! · dn leaves

Backtracking search Variable assignments are commutative, i.e., [ WA = red then NT = green ] same as [ NT = green then WA = red ] Only need to consider assignments to a single variable at each node  b = d and there are dn leaves Depth-first search for CSPs with single-variable assignments is called backtracking search Backtracking search is the basic uninformed algorithm for CSPs Can solve n-queens for n ≈ 25

Backtracking search

Backtracking example

Backtracking example

Backtracking example

Backtracking example

Improving backtracking efficiency General-purpose methods can give huge gains in speed: Which variable should be assigned next? In what order should its values be tried? Can we detect inevitable failure early?

Most constrained variable choose the variable with the fewest legal values a.k.a. minimum remaining values (MRV) heuristic

Most constraining variable Tie-breaker among most constrained variables Most constraining variable: choose the variable with the most constraints on remaining variables

Least constraining value Given a variable, choose the least constraining value: the one that rules out the fewest values in the remaining variables Combining these heuristics makes 1000 queens feasible

Forward checking Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values

Forward checking Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values

Forward checking Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values

Forward checking Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values

Constraint propagation Forward checking propagates information from assigned to unassigned variables, but doesn't provide early detection for all failures: NT and SA cannot both be blue! Constraint propagation repeatedly enforces constraints locally Allows solving n-queens to around n=30 In regular state –search the algorithm only searches. Here one can search and do inference – constraint propagation. The latter can reduce the search dramatically. Local consistency – each binary constraint as an arc and a variable is a node. Enforcing local consistency in each part for the graph eliminates inconsistent values throughout the graph. First – each n-ary constraint can be transformed into binary constraint A variable is Arc Consistent if for each value in its domain satisfies te binary constraints/ More formally, x is arc consistent wrt y if for each value in Dx ( domain of x) there is a value in Dy st the binary constraint x-y is staosfoed

Arc consistency Simplest form of propagation makes each arc consistent for every value x of X there is some allowed y A simple example two variables x, y with constraint y = x^2, where both Dx= Dy = {0,1,,,9} To make x arc-consistent wrt y we reduce its domain to {0,1,2,3}, To make y arc-consistent wrt x we reduce its domain to {0,1,4,9} and the whole CSP is arc-consistent.

Arc consistency Simplest form of propagation makes each arc consistent for every value x of X there is some allowed y

Arc consistency Simplest form of propagation makes each arc consistent for every value x of X there is some allowed y If X loses a value, neighbors of X need to be rechecked

Arc consistency Simplest form of propagation makes each arc consistent for every value x of X there is some allowed y If X loses a value, neighbors of X need to be rechecked Arc consistency detects failure earlier than forward checking Can be run as a preprocessor or after each assignment

Arc consistency algorithm AC-3 To make all arcs consistent the algorithm maintains a queue of arcs to check. (the order of processing the arcs is not important so it can be a set….) It pops an arc (Xi Xj) from the queue. And makes Xi consistent wrt Xj. If the domain Di does not change – the algorithm moves to the next arc. Otherwise we add to the queue all arcs (Xk,Xi) where Xk is a neighbor of Xi. (the change in Di may modify some of the Dk s) – even if (Xk,Xi) was checked before. If Di is revised to nothing - return failure We continue until no queue is empty – in which case we end up with a csp equaialent to original CSP – but with smaller domains – hence faster to search. AC# alone can solve simple CSPS for example the simple sodukos. Finally – interleaving search and constraint propagation: Forward checking is one of these simplest ways Notice forward checking makes current node arc-consistent but does not make the remaining vars arc-consistent. MC-3 maintains Time complexity: O(n2d3) where n is the number of variables of CSP and d is the domain size

Sudoku Puzzle Constraints: rows columns, boxe in form: … Alldiff(A1,A2,A3,A4,…A8,A9) Alldiff(A1,B1, C1, ….H1, I1) Alldiff(A1, A2, A3, B1, B2, B3, C1, C2, C3) …

Local search for CSPs Hill-climbing, simulated annealing typically work with "complete" states, i.e., all variables assigned To apply to CSPs: allow states with unsatisfied constraints operators reassign variable values Variable selection: randomly select any conflicted variable Value selection by min-conflicts heuristic: choose value that violates the fewest constraints i.e., hill-climb with h(n) = total number of violated constraints

Local search algorithms In CSP problems, the path to the goal is irrelevant; the goal state itself is the solution State space = set of "complete" configurations Find configuration satisfying constraints, e.g., n-queens In such cases, we can use local search algorithms keep a single "current" state, try to improve it allow states with unsatisfied constraints operators reassign variable values

Example: n-queens Put n queens on an n × n board with no two queens on the same row, column, or diagonal h = 5 h = 3 h = 1 Min-conflicts allows the solution of n-queens problems for huge values of n with high probability in constant time.

Hill-climbing search "Like climbing Everest in thick fog with amnesia"

Hill-climbing search Problem: depending on initial state, can get stuck in local maxima

Hill-climbing search: 8-queens problem h = number of pairs of queens that are attacking each other, either directly or indirectly h = 17 for the above state

Hill-climbing search: 8-queens problem A local minimum with h = 1

Example: 4-Queens States: 4 queens in 4 columns (44 = 256 states) Actions: move queen in column Goal test: no attacks Evaluation: h(n) = number of attacks Given random initial state, can solve n-queens in almost constant time for arbitrary n with high probability (e.g., n = 10,000,000)

Hill-climbing variations Stochastic hill-climbing Random selection among the uphill moves. The selection probability can vary with the steepness of the uphill move. First-choice hill-climbing cfr. stochastic hill climbing by generating successors randomly until a better one is found. Random-restart hill-climbing Tries to avoid getting stuck in local maxima.

Simulated annealing search Idea: escape local maxima by allowing some "bad" moves but gradually decrease their frequency

Properties of simulated annealing search One can prove: If T decreases slowly enough, then simulated annealing search will find a global optimum with probability approaching 1 Widely used in VLSI layout, airline scheduling, and many hard-to-optimize problems…

Min conflicts When choosing a new value for a variable – pick the value that results in minimum number of conflicts with other variables. Extremely effective for n-queens, and many other CSPs.

Summary CSPs are a special kind of problem: states defined by values of a fixed set of variables goal test defined by constraints on variable values Backtracking = depth-first search with one variable assigned per node Variable ordering and value selection heuristics help significantly Forward checking prevents assignments that guarantee later failure Constraint propagation (e.g., arc consistency) does additional work to constrain values and detect inconsistencies Iterative min-conflicts is usually effective in practice