Peripheral Buses COMP311 2007 Jamie Curtis. PC Buses ISA is the first generation bus 8 bit on IBM XT 16 bit on 286 or above (16MB/s) Extended through.

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Presentation transcript:

Peripheral Buses COMP Jamie Curtis

PC Buses ISA is the first generation bus 8 bit on IBM XT 16 bit on 286 or above (16MB/s) Extended through VESA system Tied into the 486 Memory bus IBM tried to make a Licensed bus MicroChannel Architecture (MCA)

PCI Designed started by Intel around Specification released in Specification released in specification was the first to define physical slots PCI now controlled by the PCI SIG Introduced as a 32bit 33MHz bus Allowing for a total bus bandwidth of 133MB/s For electrical reasons the bus is limited to 5 physical slots

PCI PCI 2.0 used 5v signalling PCI slot keying determined voltage Later versions of PCI introduced 3.3v signalling Cards can be 5v only, 3.3v only or universal PCI was first true PnP bus Cards contain “Configuration Space” detailing their requirements. Host OS allocates resources according to requirements

PCI Problem is PCI is too slow for many new applications To make PCI faster there are two options Wider bus Faster clock Wider bus makes motherboard layout harder and more expensive Increasing clock also makes layout harder, but also reduces number of devices Each device on the bus creates more noise

PCI Configurations PCI 32 or 64 bit 33 or 66 MHz 133, 266 or 532 MB/s PCI-X introduced to make PCI scale better Fully backwards compatible (3.3v only though) Introduces 100 and 133 MHz 2 100MHz, 1 133MHz 800 or 1064 MB/s

PCI Future PCI 3.0 has removed support for 5v signalling PCI-X 2.0 has added 266 and 533 MHz However PCI will eventually be completely replaced by a 3 rd Generation Bus

AGP Introduced due to PCI’s inabilities to keep up with the data rates required by 3D graphics systems Fully software compliant with PCI Point to Point bus Can only have a single AGP slot in a machine 1x – 32bit, 66MHz, 266MB/s 2x, 4x and 8x are double, quad and octuple pumped versions of above.

PCI Express Formally called 3GIO Standardised by PCI SIG Designed to give much higher performance than PCI while maintaining software compatibility Completely redesigned physical and electrical layer. Transparent to software

PCI Express Full duplex serial connection Differential 8B/10B serial signalling 2.5Gbps per direction 250MB/s per direction Point to point PCI Express switch in the center

PCI Express Packet switched system Central switch allows Quality of Service Real time (streaming) packets can take priority over other types of data 250MB/s is still not enough for 3D cards !

PCI Express Lanes A single card can use multiple PCI Express lanes Each byte in turn is striped across a different lane 1x, 2x, 4x, 8x, 16x and 32x are standardised

PCI Express Lanes Three different issues Card size Connector size Link size The connector must be the same size or larger than the card The link may be the same size or smaller then either the card or connector

PCI Express 2.0 Standardised in Jan 07 First chipsets (Intel X38) arriving now Clock has doubled from 2.5GHz to 5GHz Still 8b/10b 500MB/s per direction per lane Fully backwards compatible with 1.1 cards New power connector Changed from 75w 6 pin to 150w 8 pin for increasing GPU power demands

PCI Express 3.0 In development Standards expected in 2009 Drops 8b/10b, 8GHz clock Bandwidth up to 1GB/s per lane per direction

USB Universal Serial Bus Controlled by the USB Implementers Forum (USB-IF) Formed in 1995 USB 1.0 specification released in 1996 Designed to be the universal connector Replacing PS/2, serial, parallel, game ports etc The ideal aim of a “Legacy Free” PC is still to be realised.

USB USB 1.1 specification released in 1998 Under USB 1.1 devices can operate in one of two speeds Low-Speed (1.5 Mbps) Full-Speed (12 Mbps) USB 2.0 specification released in 2000 Introduced Hi-Speed (480 Mbps) mode

USB USB is designed as a bus technology By using hubs you can connect up to 127 devices USB is half duplex USB cables contain a differential data pair and a power pair USB is a Master – Slave arrangement. Uses different ports to distinguish this A ports (upstream) B ports (downstream)

USB USB is a smart bus Devices can run in three different modes Interrupt, Bulk, Isochronous Isochronous and Interrupt devices request a bandwidth Host will allocate up to 90% of the bus to them Bulk transfers get whatever is left Isochronous data is not error corrected Devices detail power usage and host can stop a device powering up

USB Master – Slave mode causes problems for many devices For example, a PDA syncs data to host via USB but also wants to be able to have a USB keyboard plugged into it. A digital camera wants to be plugged into a printer to print photos. Both a Master and a Slave arrangement USB On-The-Go introduced in 2001

USB Latest USB development is the Wireless USB standard Standardised in May 2005 Designed as a very high speed low range wireless system 3m, 10m Host will have reception built into it so wireless devices can be made cheaper

USB Why was USB so successful ? Big industry support Simple Standardised host controller interface Standardised protocols for many devices Printer Keyboards + Mice Storage

USB 3.0 Specification to be released in 2008 Adds fibre-optic connection into the same cable Existing copper links for backwards compatibility and power “More than 10x the bandwidth” Therefore at least 4.8Gbps Increased power efficiency

FireWire Originally designed by Apple for high speed streaming connections Digital video Standardised by IEEE as IEEE a is 400Mbps, 4.5m maximum cable 1394b starts at 800Mbps, 100m maximum cable Serial full duplex connection Peer to Peer Protocol