Media Distribution Across Internet

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Presentation transcript:

Media Distribution Across Internet Multimedia Distribution Lesson 12 Media Distribution Across Internet Media Distribution Category Media Streaming Streamed Media On Demand Delivery Streamed Media Internet Broadcast Streamed Media Server and Client/Player Streaming Service System RTSP (Real Time Stream Protocol) RTP (Real-time Transport Protocol) Jianhua Ma, MICC, CIS, Hosei

Media Distribution Catalog Media distribution - Deliver media contents to users Delivery via disc: Merits: Large storage, high audiovisual quality Demerits: long delivery time, inflexible Delivery via Internet: Non realtime delivery: Called download service: >download all data, save to disc, and play Using data file transfer protocols like ftp and http via ftp or web server Realtime delivery: Called streaming service: >download & play simultaneously, partial data in buffer, no data in disc May use http and web server to provide limited streaming service Often use RTSP/RTP and media server for rich streaming service

Non Realtime Delivery: Download service Multimedia Distribution Non Realtime Delivery: Download service HTTP Web Browser AV File Web Server Long start-up latency Potential waste of traffic Media Player In the past decade, Internet content has evolved from mostly text and images to increasingly more multimedia contents such as video and audio. Three methods are commonly used to deliver multimedia content on the Internet. Jianhua Ma, MICC, CIS, Hosei

Realtime Delivery: Stream Service HTTP Web Browser meta file Web Server RTSP/MMS/HTTP RTP/RTCP Media Player AV File Streaming Server

Streamed Media On Demand Delivery Internet Media Server Client 1 Media Data 1 Media Streaming & Access Control Media Player 1 Request Media Player 2 Media Data 2 Client 2 Streamed Media Files MoD example Media on demand (MoD) - Streamed media are saved in media server as streamed file format - Clients, i.e., media player, access media contents independently - Media content is played from the file beginning for each client’s request - User can control playing, such fast forward, pause, … - Like rent a video tape or DVD and replay it in your cassette/DVD palyer

Streamed Media Broadcast Internet Client 1 Media Server Media Player 1 Media Streaming & Access Control Join Media Player 2 Join Client 2 Streamed Media Files Realtime Encoder Audio broadcast example Video broadcast example Live Broadcast Media Internet Broadcast (MIB) or Webcast - Media may be stored in server or captured lively and encoded in realtime - Clients can join a broadcast and same media content goes to all clients - Users watch/listen the broadcast from the current state not from beginning - Users can’t control its playing such fast forward, stop, etc. - Like conventional radio and TV broadcast

Streaming Media Service History

Popular Stream Media Server and Player Stream Server with encoder Stream Client with decoder Routers Real Networks - Real Producer: create streamed media file, end with “filename.rm” - Real Server: streaming media to delivery across network - Real Player: streamed media player in RM format Windows Multimedia Technologies - Media Encoder: create streamed media file, end with “filename.asf/.wmv” - Media Server: streaming media to delivery across network - Media Player: streamed media player in ASF/WMV format QuickTime - QuickTime Pro: create streamed media file, end with “filename.qt” - QuickTime Streaming Server (Mac) and Darwin Streaming Server - QuickTime Player: streamed media player in QT format Audio/MP3: Liquid Audio, SHOUTcast, icecast

Key Points in Streaming Media Service Delay and Jitter

Key Points in Streaming Media Service (Cont) Smooth Dealy & Jitter via buffer * Client-side buffering, * Playout delay, * Compensate for network delay & jitter constant bit rate video transmission Cumulative data time variable network delay client video reception constant bit (drain rate) playout at client without stop  continuously client playout buffered video Questions: - How large for prefetched data - How long for playout waiting time

Key Points in Streaming Media Service (Cont) Trade-off between media quality and network bandwidth - Data amount of continuous media, especially video, is extremely large - Current Internet bandwidth is relative small, 28K/56K modem, ADSL, Cable, LAN, etc. - Before delivery, clarify targeted users and their available bandwidth Low quality R High-speed LAN Internet Modem Medium quality GRPS Sender Video Multicast Router GSM

Key Points in Streaming Media Service (cont) Limited server resource - Limited computational power in processing many media steams - Limited storage space in saving many media data in server - Limited IO performance in outputting many streams to networks  How to serve many users simultaneously ? Central Memory CPU DMA Memory bus Peripheral bus Bus Interface Disk controller Audio A/D VCR Display Audio player Video compression Video A/D Comm. network

Key Points in Streaming Media Service (Cont) Unicast Multicast

Delivery Systems Developments Unicast Example: Multiple Independent Streams Network

Multicast Example: Single Stream and Copy The Oscar Annual Academy Awards Servers Intermediaries Clients

Key Points in Streaming Media Service (Cont) Cache technology - Increase IO via putting media data in memory - The larger memory, the better Distributed server cluster and proxy media server - Use a group of servers to improve processing performance - Use proxy server to reduce number of users’ direct accesses to server Server Cluster Drop frames Drop B,P frames if not enough bandwidth Quality Adaptation Transcoding Change quantization value Change coding rate Video staging, caching, patching Staging: store partial frames in proxy Prefix caching: store first few minutes of movie Patching: multiple users use same video Proxy Server Client Client

Proxy Media Server Capture Encoding Serving Internet distribution Playback Media Player Encoder Source Media Server IP network Media Player Media Proxy

Proxy Server: Reduce Traffic, Time, Load Multimedia Distribution Proxy Server: Reduce Traffic, Time, Load Reduce network traffic Reduce response time to client Reduce server’s load Would have the web page transferred over the internet Server Intermediary Client Jianhua Ma, MICC, CIS, Hosei

Distributed Proxy Servers Multimedia Distribution Distributed Proxy Servers Very large sizes Servers Intermediaries Clients A large number of proxies with: disk, memory, and CPU cycles A large number of proxies with: disk, memory, and CPU cycles Media Objects Very rigorous real-time delivery constrains: small startup latency, continuous delivery Diverse client access devices: computers, PDAs, cell-phones Has evolved from …. New types of web contents continuously emerge on the Internet. Real time constrains cannot be satisfied….. How to process them in the proxy Servers Intermediaries Clients Jianhua Ma, MICC, CIS, Hosei

Distributed Server Clustering

Media Streaming Service Access Process

Media Streaming Service Modules Web Server Web Browser HTTP (Control and Data) HTTP Handler HTML Files Media Server RTSP/TCP (Control) RTSP Handler Media Player Scheduler RTP/UDP (Media Data) RTP Handler RTCP/UDP (RTP Control) File Parsing Media Storage

Protocol Stack for Multimedia Services RTSP RTP RTCP TCP (till now)

What is RTSP? Real-Time Streaming Protocol (RTSP) is a standard defined in RFC 2326 by IETF in 1998 RTSP is a control protocol intended for: retrieval of media from a media server establishment of one or more synchronized, continuous-media streams control of such streams RTSP can be seen as a “network remote control” RTSP is not used to deliver the streams use RTP or similar for that

Differences between RTSP and HTTP The RTSP design is based on HTTP, with the following differences: new methods; different protocol identifier: rtsp://audio.example.com/twister/audio.en rtsp://video.example.com/twister/video RTSP servers need to keep state while HTTP servers do not Both RTSP servers and clients can issue requests Data is carried by an external protocol (typically but not necessarily RTP) RTSP uses UTF-8 instead of ISO 8859-1 character set RTSP uses absolute request URIs RTSP defines an extension mechanism Transport independent: RTSP implements application-layer reliability and can run on top of TCP, UDP, or any other protocol. Standardized ports for RTSP: rtsp 554/tcp Real Time Streaming Control rtsp 554/udp Real Time Streaming Control rtsp-alt 8554/tcp RTSP Alternate rtsp-alt 8554/udp RTSP Alternate

presentation descriptor HTTP and RTSP web browser media player Web Server Media server HTTP presentation descriptor Presentation descriptor RTSP pres. desc,streaming commands RTP/RTCP audio/video content

presentation descriptor HTTP and RTSP HTTP/1.0 200 OK s=RTSP Session m=audio 0 RTP/AVP 0 a=control:rtsp://audio.example.com/twister/audio.en m=video 0 RTP/AVP 31 a=control:rtsp://video.example.com/twister/video Web Server web browser HTTP presentation descriptor RTSP/1.0 200 OK CSeq: 1 Session: 12345678 Transport: RTP/AVP/UDP; unicast; client_port=3056-3057; server_port=5000-5001 Presentation descriptor Media server media player RTSP pres. desc,streaming commands RTP/RTCP audio/video content CSeq: 2 Session: 12345678 Range: smpte=0:10:00-0:20:00 RTP-Info: url=rtsp://audio.example.com/twister/audio.en; seq=876655; rtptime=1032181

RTSP Methods OPTIONS C  S determine capabilities of server/client DESCRIBE get description of media stream ANNOUNCE C  S announce new session description SETUP create media session RECORD start media recording PLAY start media delivery PAUSE pause media delivery REDIRECT redirection to another server TEARDOWN immediate teardown SET_PARAMETER change server/client parameter GET_PARAMETER read server/client parameter

RTSP Session RTSP server RTSP TCP client data source UDP media server Default port 554 media server RTSP SETUP media player RTSP server RTSP OK TCP UDP RTSP PLAY RTSP client RTSP OK RTSP TEARDOWN get UDP port RTSP OK data source choose UDP port RTP VIDEO AV subsystem RTP AUDIO RTCP

What is RTP? Realtime Transport Protocol (RTP) is an IETF standard Primary objective: stream continuous media over a best-effort packet-switched network in an interoperable way. Protocol requirements: Payload Type Identification: what kind of media are we streaming? Sequence Numbering: to deal with lost and out-of-order packets. Timestamping: to compensate for network jitter in packet delivery. Delivery Monitoring: how well is the stream being received by the destinations? RTP does not guarantee QoS (Quality of Service), i.e., reliable, on-time delivery of the packets (the underlying network is expected to do that). RTP typically runs on top of UDP, but the use of other protocols is not precluded

RTT, RTCP and Session RTP is composed of two closely-linked parts: The Real-Time Transport Protocol (RTP), used to carry real-time data The RTP Control Protocol (RTCP), used to: Monitor and report Quality of Service Convey information about the participants of a session Two connective ports are needed for media data transmissions Even number 2n for RTP and odd number 2n+1 for RTCP RTP defines the concept of a profile, which completes the specification for a particular application: Media encoding specifications, Payload format specifications

RTP Header (used by mixers) Sampling instant of first data octet multiple PDUs can have same timestamp not necessarily monotonic used to synchronize different media streams Incremented by one for each RTP PDU: PDU loss detection Restore PDU sequence Payload type Identifies synchronization source (used by mixers) Identifies contributing sources

RTP Mixer RTP mixer - an intermediate system that receives & combines RTP PDUs of one or more RTP sessions into a new RTP PDU Stream may be transcoded, special effects may be performed. A mixer will typically have to define synchronization relationships between streams.Thus… Sources that are mixed together become contributing sources (CSRC) Mixer itself appears as a new source having a new SSRC

RTCP Reports Cumulative counts allow both long- and short-term analysis any two reports can be subtracted to get activity over an interval NTP timestamps in reports allow you to compute rates monitoring tools needn’t know anything about particular media encoding Sender reports give utilization information average packet rate and average data rate over any interval monitoring tools can compute this without reading any of the data Receiver reports give loss and round-trip information extended sequence number can be used to compute packets expected packets lost and packets expected give long term loss rate fraction lost field gives short-term loss rate, with only a single report LSR and DLSR give sender’s ability to compute round-trip time

Analyzing RTCP Reports header of SR report sender info receiver report block SDES items

Demos of Streamed Audio and Video