Designing Interactive Library Spaces on Limited Budgets ISLMA Conference 2014 Brian Pichman of the Evolve

Slides:



Advertisements
Similar presentations
Digital Blue Cameras Inset Tuesday 3 rd June 2008.
Advertisements

Presented by: Brian Pichman of Mokena Library Evolveproject.org.
Computing Studies Is it for me? Click here to find out…
Mission Technology Introduction to Scratch! June 2007.
Occupational Therapy South Main Clinic February 28, 2013 By: Sheri Montgomery, Daniel Roberts, Debbie Thomas, and Shelley Woeste.
Young Artists Express Themselves. When I grow up, what kind of artist might I want to be? Exploring Careers in the Arts With Technology.
Technological Advances in the Classroom By: Group 2 Linda Strahler Patrick Hayes Gina Meyer.
Linda McCann, Director, Library Services Bucks County Community College, Newtown, PA
Jump into Collaborative Learning with the SMART Table.
HUME CITY COUNCIL Library as place : make the space Tania Barry Coordinator Technology, Resources and Special Projects Hume Libraries.
Digital Literacy Programs in Public Libraries Logan City Council Libraries Jenny Hall – Young People’s Librarian Tech for programs Coding for kids Robotic.
TEEN TECH WEEK™ : Show your community how you help teens build digital skills to succeed in school and prep for careers.
Adventures in Animation Introduction to Scratch! Michelle Venable-Foster June 2006.
What is Scratch? Scratch as Logo Dr. Ben Schafer Department of Computer Science University of Northern Iowa.
-What works for me….. Be more efficient Engage your students Teach concepts in new ways Make those old lessons fun and new by adding tech We live in a.
4-H Problem-Solving, Teamwork and Fun through LEGO Mindstorm Robotics
Using Technology to Differentiate Instruction By Jeanetta K. Martin, B.S, M.Ed, NBPTS, Reading K-12.
TEEN TECH WEEK ™ : Showcase Your Library’s Latest Resources.
Platforms for Learning in Computer Science July 28, 2005.
HOW TO ORGANIZE A TECHNOLOGY CLUB IN YOUR SCHOOL Denise Trombly New Searles Elementary Nashua, NH
Unleash Using Internet Resources to support Occupational Therapy Practice UOTA Fall Conference 2013
Did You Know?. Welcome to Flip Cam Academy! A Vision of K-12 Students Today.
“LEGO MINDSTORMS Education” Rocío Buenaventura Mendieta Informática Avanzada Ing. Juan Calderón C.
ICT Curriculum Innovation Workshop By James Lee. Agenda O The current state of the world and education O What doesn’t work O What works O What teachers.
To High School and Beyond: Career Explorations in the Middle School Classroom Alonia M. Johnson, M.Ed., M.S. Technology Instructor.
E-LIXIR PRESENTATION We help you with both your internal and external communication projects PR programmes, conferences, exhibitions, road shows, seminars.
Introduction to Scratch!
How to start and maintain youth skill building workshops By Domonique O.
George Lawson George Lawson Library Planning
Access in the Stacks Presentation by Dr. Gary Golden, Library Director of Paul Robeson Library John Gibson, Instructional Technology Specialist.
Technology, Digital Media, and Curriculum Integration
James Williams e: eTutor Project SUMMARY OF KEY FINDINGS for 2 Pilot studies of the.
What exactly is 3D Printing? 'a process for making a physical object from a three-dimensional digital model, typically by laying down many successive.
Institute for Personal Robots in Education (IPRE)‏ CSC 170 Computing: Science and Creativity.
Partners Comp# Partner APartner B 1 Ancona, SamanthaManternach, Hailey 2 Black, RyanMcNeil, Maddie 3 Conger, KevinOhland, Rebecca 4 Day, MerciOtterbein,
Introduction to Scratch Scratch as Logo Dr. Ben Schafer Department of Computer Science University of Northern Iowa.
What It All Means and How You Can Use It When You Don’t Have Time or Money #fabref Kathy Makens Head of Adult Services at.
New Roles for the Public Library Karen Hartman U.S. Embassy, Rome November 26, 2012.
MODUL 2: KEY POINTS IN DEVELOPING ANDROID APPS Studio Mobile Content Development IMTelkom 2012.
 cover page  table of contents  photography does  money earned  qualifications  schooling/ training  when becoming a photographer  duties and.
Presented by Erin Fitzpatrick-Bjorn K-8 District Media Coordinator Gresham-Barlow School District Be a School Library Visit.
EMERGING TRENDS IN EDUCATIONAL TECHNOLOGY FOR HIGHER EDUCATION P. MAGNI – SEPT 2015.
Guiding Science Experiences
Curtin University is a trademark of Curtin University of Technology CRICOS Provider Code 00301J Karen Miller and Matthew Robinson Creating a Library Makerspace.
Maker Movement Teresa Sappington Albert Einstein Distinguished Educator Fellow.
Is a pointing device that fits comfortably under the palm of your hand.
Adventures in Animation Introduction to Scratch! Michelle Venable-Foster Barb Ericson Dec 2007.
Disclaimer: This PowerPoint presumes you are a group of Social Studies teachers with no, or limited, knowledge about Instructive Technology, or how to.
History of Windows Operating System. Windows 1.0 Debuted in 1985 First version of Windows that was set up to use bitmap displays and mouse pointing devices.
Computers as Learning Tools Amanda Cantafio. ADVANTAGES OF USING COMPUTERS IN THE CLASSROOM ▪ Students gain word processing skills when learning to type:
Final Project: Community Event Charlene MacklinCharlene Macklin District EducatorDistrict Educator EDU 620: Meeting Individual Student Needs with TechnologyEDU.
TECHNOLOGY IN THE CLASSROOM Integration of technology in teaching and learning.
Christa Marsh Southern Arkansas University Biology Professor.
21 st Century Library What Hill College Library Could Be AND Already IS!
Library Makerspaces: An Innovation In Library And Information Services WEBSITES:
Expanding audiences USING ONLINE/DIGITAL CONTENT.
TERRI HARKEY IPS/ Region 10 Tech Conference 2016 Coding.
Robots Roaming the Classroom
21st Century Community Learning Centers Grant Partnership For
VEX IQ Curriculum Smart Machines Lesson 09 Lesson Materials:
Andrew Braren, Brian O’Connell, Leonardo Madariaga, Marya Schnedeker
Hands on the LEGO system for First lego league jr
Writing & Robotics: Making Literacy Connections through Technology
Penfield Library Update to Faculty Assembly January 30, 2017
Library Makerspaces: An Innovation In Library And Information Services
Learn… Create… Program
Learn… Create… Program
Learn… Create… Program
Learn… Create… Program
AN INEXPENSIVE ROBOTIC KIT FOR CHILDREN EDUCATION
Presentation transcript:

Designing Interactive Library Spaces on Limited Budgets ISLMA Conference 2014 Brian Pichman of the Evolve

Take Risks! It’s a “Pilot Program” or “Beta Test”

We All Have Creative Potential

Libraries are like Candles “Libraries Are Screwed” By Eli Neiburger

Building a Public Value Libraries can no longer be just about “books”; instead they must position themselves as community anchors; providing for general needs as well as the endless learning possibilities. The success of libraries in the future will be determined by its ability to create stories rather than provide them As school librarians, we are in a unique position to provide a gateway to knew experiences, in a safe-to- fail environment

What Does Your Community Ask For?  Study Rooms / Homework Area  Open Areas  Technology  Business Centers  MakerSpaces  ?Others? What do these things have in common?

Engagement Your new space must allow for the ability for students AND staff to engage with each other and the space.

Did You Know? Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project

Did You Know? Stats from: Lee Rainie, Director, Pew Research Center's Internet and American Life Project

Libraries Have To Be Engaging  Encourage Creativity and Invention  Allow Discovery  Increase Collaboration  Generate Interaction  Foster Innovation

Creation and Inventions Oak Park Public Library

Discovery

Collaboration

Interaction

Innovation

If you build it they will come

Key Design Concepts  Adding Color  Art  Have Open and Modular Areas  Furniture  Modularity

Adding Color  White = Boring  Think about Parks (typically colorful)  Painting walls is an inexpensive redesign  Use Fun Colors  Be Bold!  Children Areas should use bright attractive colors.  Get your community and staff involved  Having a painting party!  Color alone can make a space look bigger and brighter

Art  Have patrons create the art  Donate it to the library  Mix it up as often as you like. There is no cost.  Patrons (often younger ones) will feel like their work has been “published”  Sense of ownership with the library  They will become marketers for your library

Open Areas  Open Space !  Seating  Tables  Multi Functional Areas  Remove rooms that are used only for specific events:  Activity Rooms, Meeting Rooms, etc  Make these rooms open all the time with something going on all the time  Larger, open areas allow you to rearrange your space much easier

Furniture  Fun Colors  Use lightweight furniture (easier to move)  Encourage your patrons to rearrange the space to fit their needs.

Furniture for your library  Maker Spaces  People pay a membership to be part of a “MakerSpace” where the tools are provided for them to build  Community Out Reach  Ask your community for help  Ask local businesses to make monetary donations towards new furniture/rooms and let them advertise on it  If Fifty People Donate Fifty Dollars = 2,500 = Very Nice New Couch.

Modularity  Allows you to always change your environment  Put things on wheels  Desks  …No Need For Shelves To Be On Wheels  Don’t fasten furniture to floor…  no one will be stealing a desk

Collection Concepts  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Props to show collection (not books)

Shelving Ideas  Find books that covers are colorful, and choose the books that coordinate with that season  Red and Green Books = Christmas  Orange and Black = Halloween

Mystery Bags

Workflow Concepts  Self Check Out Units  Even children are highly receptive to the ability to do things on their own and utilize technology  Mobile Check Out / Catalog Units  Allow people to use a tablet to either search or check out material  Standing “Help Desk”  Have one or two people at a single circulation desk  The rest are out on the floor to offer suggestions, help, and guidance

A redesign for a public library See a virtual tour at

Interactive Technology Fill The Space With Fun Interactive Technology Allow People to CHECK THINGS out

Sphero Ball …. MSRP: $130 Guide Through Library (Follow The Ball) People Approach The Ball – Curiosity Easily Programmable Also Play Tag USE PROMOCODE libraries99 at checkout for $30 off!

Lego WeDo’s …. MSRP $130 Simple, Drag and Drop GUI Based Program There is a nation wide Lego Robotics Contest Software: $90.00

Lego Mindstorm …. MSRP $300 More Advance Programming There is a nation wide Lego Robotics Contest Software: $80.00

Tiggly Shapes…MSRP $30.00 Uses soft and strong rubber shapes to teach younger children about shapes in a fun and interactive way, using an iPAD (coming soon to Andriod).

littleBits… MSRP $ littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun. 15% off for libraries

Cubelets … MSRP: $160 Cubelets are incredibly fun and easy. Build your own robot in seconds, without any programming.

Makey-Makey…MSRP: $49.95 MaKey MaKey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything inbetween

Finch…MSRP: $99 The Finch was designed to allow students to write richly interactive programs. On-board features include: Light, temperature, and obstacle sensors, Accelerometers, Motors, Buzzer, Full-color beak LED, Pen mount for drawing capability, Plugs into USB port - no batteries required

Humingbird…MSRP: $200 Hummingbird is designed to enable engineering and robotics activities for ages 13 and up (10 with adult supervision) that involve the making of robots, kinetic sculptures, and animatronics built out of a combination of kit parts and crafting materials.

3 Doodler…MSRP $100 Draw in 3D!

Empathy Toy…MSRP $150 is a blindfolded puzzle game that can only be solved when players learn to understand each other.

Robo 3D… MSRP: $799 An affordable 3D Printer, allow you students to prototype new ideas

Zac Browser Zac Browser Cost: $ Hardware (750) AWE Computer Cost w/ Hardware = $2500+

Kurio Tablet Kurio Tablet: $ iPad: $499.99

Gaming Stations Gamify your library.

Ways To Engage Your Space This Can Also Be Used To Promote Space

Staff Communication  Get Them Involved In Your Library  Tech  Books  Stories  Get “resident” experts  Cooking  Computing  Fishing…  AND LET THE STUDENTS KNOW WHICH STAFF ARE EXPERTS ON SPECIFIC HOBBIES

Engagement Ideas  Ask these things out of the blue.  Books  Ask them their thoughts  Suggestions for collection  Recommend other reads  Computing  Ask them what games they want to see  Programming  Ask them what programs they like.  Socially  Ask how they are doing.  Homework Help  Offer ways to help them on assignments. Bring them snacks and beverages. Positive reinforcement.  Remind them a library can be more than just “books”

Sphero Ball …. MSRP: $130 Guide Through Library (Follow The Ball) People Approach The Ball – Curiosity

Ubisoft Laser Tag Score Keeping, Board Projecting Score Board, Laser Tag Game! Discover New Places In Libraries Through Objectives Hunger Games style playing.

Miniature Golf Purchase Cheap Plastic and Foam to setup Paths and fairways with felt. Have it throughout the library, engage the participants through your space.

Zombie Movie Film A Zombie Movie (Cameras and some Face Paint for Your Library)

Other Cool Activities  Library Lockin  Play Games, Watch Movies, Etc.  Teddy Bear Lockin  Children drop off their stuffed animals, and staff take pictures with their stuffed animals interacting in the library  Break and Make  Take apart an object and put it back together  UFO – Unfinished Objects  Complete and unfished work – from music, to art, to technology hardware  Music / Art Show Case  Challenge your users to share their creative works.

Fab Labs and Maker Spaces

Evolve: A Library Playground  Fab Lab / “Hackerspace”  A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.

Types of Learning Spaces Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers

Music / Graphic Design / Video Editing / Programming

Programming  There is a bigger and bigger demand for programmers  Code.Org  Tools:  Scratch for entry programming  Lots of technology now is “open” so you can program your own ideas to it

3D Printing

Allen County Public Library

Promotion

Video Marketing Chard Mairn, Librarian/Adjunct Professor at St. Petersburg College started a viral media marketing tools. Purchased cheap inexpensive flip cams.

Social Media

Funding

Sell Your Idea

Twitter  Use Twitter to ask vendors or product manufacturers for help

Miniature Event

Crowd Source Funding

Donations and Grants  Ask for donations to the project  Name Rooms after Business who sponsor parts of renovation  Grants

Volunteers  Ask People To Help Build Area  Manual Labor  Paint  Move Furniture  Set Up Computers or Furniture

Future of Technology Goals of Technology  To discover and curate of information  Value adds (efficiency, reliability)  To build or discover new “things” General Themes  Touch-Based  Gesture-Based  Object Orientated  Wearable Technology  Data Curation / Predictable Technologies  Open Source Hardware

Touch Based  People want to touch everything  Discover Through Touch  Search Through Touch  Learn Through Touch

Gesture Based  Communicate with Technology Hands Free  Uses multiple cameras to detect depth/movement  Microsoft Kinect  Sites to Explore:  Microsoft Kinect (We Will Demo)  Leap Motion (We Will Also Demo)  PrimeSense  Evoluce

Wearable Gesture Based Computing

Object Orientated  Use Objects to interact with surfaces

Contact Me Brian Pichman   evolveproject.org