Dr. Close. New Product Development (1)  New Product: different or new in ANY way (Pentium)  Various categories of new products - New to world (first.

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Presentation transcript:

Dr. Close

New Product Development (1)  New Product: different or new in ANY way (Pentium)  Various categories of new products - New to world (first introduction of toning shoes) - New to market - New to category - New to seller - New to producer - Product improvements/repositioning

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved New Product Strategies  Developed by H. Igor Ansoff in the form of growth vectors  Market penetration – Growth direction through increase in market share for present markets  Product development – Creating new products to replace existing ones  Market development – Finding new customers for existing products  Diversification – Developing new products and cultivating new markets

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved New Product Strategies Organizational Growth Strategies

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved New Product Strategies  Policy-making criteria on new products should specify  Working definition of profit concept acceptable to top management  Minimum level or floor of profits  Availability and cost of capital to develop a new product  Specified time period for recuperating operating costs and contributing to profits

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Factors Associated with New Product Success

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved The New Product Development Process

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Idea Generation  Every product starts as an idea  Most ideas do not become products  Idea generation – Requires recognizing available idea sources  Least expensive step in new product development  Top-management support – New product development must focus on meeting customer needs  Technology push and market pull research activities play an important role  Out-rotation – Involves placing employees in positions that require direct contact with customers, competitors, and other key outside groups

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Idea Screening  Strategic risk – Risk of not matching the role of a new product with a specific strategic need  Market risk – Risk that a new product won’t meet a market need in a value-added, differentiated way  Internal risk – Risk that a new product won’t be developed within the desired time and budget

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Idea Screening  Strategic alliance – A long-term partnership between two organizations designed to accomplish strategic goals of both parties  Potential benefits of strategic alliances include  Increased access to technology, funding, and information  Market expansion and greater penetration of current markets  De-escalated competitive rivalries

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Project Planning  Analyze the proposal in terms of production, marketing, financial and competitive factors  Establish a development budget with preliminary marketing and technical research  Create a “rough form” product  Alternative product features and components specified  Create a project plan with estimated costs, capital requirement, and manpower needs  Review the project plan with top management

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Project Planning  Two better-known methods for creating and managing project teams include  Skunkworks – A project team can work in relative privacy away from the rest of the organization  Rugby or relay approach – Groups in different areas of the company are simultaneously working on the project  A key component contributing to the success relates to the emphasis placed on creating cross-functional teams early in the development process

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Product Development  Upon evaluation, if all expectations are met, consider further research and testing  Produce a finished product and market test it  Development report must spell out in detail  Results of the studies by the engineering department  Required plan design  Production facilities design  Tooling requirements  Marketing test plan  Financial program survey  Estimated release date

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Measurements of New Product Performance

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Test Marketing  The main goal is to evaluate and adjust, if necessary, the marketing strategy to be used in the marketing mix  Developers can use interaction with buyers as a foundation for future product development  Throughout the process, findings are being analyzed and forecasts of volume developed  Upon completion of the test market, prepare a final marketing plan in preparation for launch

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Commercialization  The firm commits to introducing the product into the marketplace  Heavy emphasis is placed on organizational structure and management talent needed to implement the marketing strategy  Follow-up to eliminate bugs in the design, production costs, quality control, and inventory requirements  Procedures and responsibility for evaluating the success of the new product by comparison with projections are also finalized

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Time to Market  Defined as the elapsed time between product definition and marketplace product availability  Well documented that companies that reach the market first with a new product enjoy both profit and market share advantages  Increasingly, companies are bypassing time- consuming regional test markets, when feasible, in favor of national launches

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Quality Level  Warranty – Producer’s statement of what it will do to compensate the buyer if the product is defective or does not work properly  To emphasize high quality, organizations generally offer customers more than implied warranties enforced by the courts  Guarantee – An assurance that the product is as represented and will perform properly  Imply to some buyers that the manufacturer is confident of the new products’ quality

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved Some Criteria for Determining Perceptions of Quality

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved New Product Decisions  Product features  Fact or particular specification of the product  Determined by what it is that the customer wants offered  These wants are not created by effective marketers but rather are learned  Product design  Can clearly differentiate a new product from competitors  Good design can add value to the new product  A well-designed product can please a customer without necessarily costing more

McGraw-Hill/Irwin ©2009 The McGraw-Hill Companies, All Rights Reserved New Product Decisions  Product safety  Safety is both an ethical and practical issue  Ethically, customers should not be harmed by using the product as intended  When users are harmed by a product, they may stop buying it, tell others about it, or sue the company  Some products are inherently dangerous and can result in injury to users  It may be so expensive to make them safer that buyers cannot afford to buy them

How to Have New Product Failure  New product failure (70-80% of brands)  How to fail:  Offer no unique benefit (Pepsi’s clear soda vs. Secret’s clear deodorant) or non-delivery of promised benefits  Race to market (Ford Pinto, Ford school bus, Netscape)  Give little thought to promotion (Chevy NoVa)  Poor positioning (example?)  Give little thought to competition (Wal-mart’s impact)  Skip research or conduct sloppy research  Try just one new product (top consumer goods companies average trying 75 new products a year)

Historic product failures