Design Prototyping Bringing Wireframes to Life Dan Harrelson.

Slides:



Advertisements
Similar presentations
+ Privileged & Confidential Page 1 + Rich User Experience Documentation John Yesko.
Advertisements

Design, prototyping and construction
Websydian products.
Project Analysis Course ( ) Final Project Report Overview.
Senior Capstone Design Project Learning. What is Project Learning? What is…? How to Make…?
© 2007 AT&T Knowledge Ventures. All rights reserved. AT&T and the AT&T logo are trademarks of AT&T Knowledge Ventures. Interactive Solutions & Design Group.
ARCH-05 Application Prophecy UML 101 Peter Varhol Principal Product Manager.
IndusInd Bank – My Account My Number
WUT - Spring 2007Strategic Technology Planning and Development1 Course Introduction An Integrated Strategic Technology Planning and Development Environment.
Scratch-it. Agenda Customer needs Concept generation Concept selection.
Evaluating Requirements. Outline Brief Review Stakeholder Review Requirements Analysis Summary Activity 1.
DiscoverDefineDesignDevelopDeliver PROCESS TM. Intelligaia Technology confidential & proprietary Discover Overview: Gather information, brainstorm, competitive.
Sales Engineering – SE Bootcamp Module 5 – Building and Delivering Great Demos 7900 Westpark Drive, Suite T107 McLean, VA |
Alternate Software Development Methodologies
Prototyping Create your first mLearning prototype using web-based tools.
A Linguistics-Based Approach for Use Case Driven Analysis Using Goal and Scenario Authoring Vijayan Sugumaran Oakland University Rochester, Michigan, USA.
Part 1: Introducing User Interface Design Chapter 1: Introduction –Why the User Interface Matters –Computers are Ubiquitous –The Importance of Good User.
Identifying needs and establishing requirements Chapter 7a.
User Engineering | Sept 2004 | Dave Roberts © 2004 IBM Corporation Coping With Complexity Creating a solution with User Engineering.
Product engineering and the Marketing Mix Engineering Design: alternative and Criteria Information Sources and Stages in the engineering Design Comments.
Tuesday, 8 th June 2004 Introduction Margaret Hanley Business Analyst/Senior Information Architect BBC Worked on three continents – Australia, USA and.
User Centered Design Lecture # 5 Gabriel Spitz.
User Interface Design Process Gabriel Spitz. User-Interface design Steps/Goals Understand who are the users and what do they do Articulate how will users.
Computational Thinking Related Efforts. CS Principles – Big Ideas  Computing is a creative human activity that engenders innovation and promotes exploration.
Introduction to Computer Technology
User Interface Design Process Lecture # 6. CS Structure  Understand the User Interface  Design the User Interface  Evaluate the User Interface.
Wireframes & Mockups presents…. What is a Wireframe? a sketch or a guideline before you build actual website a “skeleton graph” that shows how the contents.
Uday Tennety Director, Design Center and Innovation June 2015
Product Management & User Experience: Are they the right career paths for you? Rob Houser Sr Director, Product Sage.
Building Rich Interactive Applications Paul Laberge Partner Developer Advisor, Microsoft Canada
Mantova 18/10/2002 "A Roadmap to New Product Development" Supporting Innovation Through The NPD Process and the Creation of Spin-off Companies.
User Interface Design Process Gabriel Spitz. User-Interface design Steps/Goals.
Joel Bapaga on Web Design Strategies Technologies Commercial Value.
Instant Design Challenge
Instant Design Challenge Using the Design Process and Engineering Notebook.
eLearning Producer 2006 Data-Driven Wizardry: Uses of Dynamic Data in Authorware Presented by Mark Steiner mark steiner,
An Introduction to Meetup: Social Networking CREATED BY: ASHLEY FANSLER CLASS: EDT 180.
Business Analytics Examples
Self Awakening & Growth Experience (S.A.G.E) With Todd Hershey.
Exploration of Prototyping Techniques for eLearning and other Applications Jeán-Remy Duboc, Research Student 24 th March 2011.
Securing Passwords Against Dictionary Attacks Presented By Chad Frommeyer.
All Good Things Start with Our Customers Smoking Crack with Our Customers.
Usability & Prototyping Uday M. Shankar Yahoo! Bangalore India.
Z556 Systems Analysis & Design Session 10 ILS Z556 1.
1  [company] Inc. [year] Girl Scouts of the USA Secure Site Project Kickoff [date]
Co-design: Quantified UX Lead Generation
By Godwin Alemoh. What is usability testing Usability testing: is the process of carrying out experiments to find out specific information about a design.
By David Rose. THE GENERALIST WHY UI ARTISTS ARE IMPORTANT Provide valuable information to the player Help carry the story-line/mood of the game UI can.
Date : 04 Nov 2015 Web Design Fundamentals Planning and Documentation.
Overview of RUP Lunch and Learn. Overview of RUP © 2008 Cardinal Solutions Group 2 Welcome  Introductions  What is your experience with RUP  What is.
Condor Technology Solutions, Inc. Grace Performance Chemicals HRIS Intranet Project.
Evaluating Requirements
Chapter 10 Information Systems Development. Learning Objectives Upon successful completion of this chapter, you will be able to: Explain the overall process.
Your Interactive Guide to the Digital World Discovering Computers 2012 Chapter 12 Exploring Information System Development.
APRIL 10, Meeting Agenda  Prototype 2 Goals  Robust Connections Demo  System Diagnostics Tool Demo  Final Prototype Risk Mitigation  Final.
APRIL 10, Meeting Agenda  Prototype 2 Goals  Robust Connections Demo  System Diagnostics Tool Demo  Final Prototype Risk Mitigation  Final.
21 st century storytelling. It’s complicated…
Information Architecture & Design Week 3 Schedule -Syllabus Updates -Group Project Finalized -Research Presentations Finalized -IA Methodologies -Class.
Advanced Higher Computing Science
User Experience Strategies for Winning API Documentation
INF385G: Topic Discussion Huang, S. C.
Building the foundations for innovation
Principles of User Experience Design
Learning to Think Critically
GIFT / Fiscal Data Package Iteration 3
Connected Vehicle Reference Implementation Architecture (CVRIA)
Presented by (Abdisamad Abdullahi Abdulle)
Phases of Designing a Website
UI, UX: Who Does What? A Designers guide to the tech industry.
HCI What ? HCI Why ? What happens when a human and a computer system interact to perform a task? task -write document, calculate budget, solve equation,
Presentation transcript:

Design Prototyping Bringing Wireframes to Life Dan Harrelson

Please * * As if I could stop #mix09 #proto

Introduction Design deliverables What’s design prototyping? Why prototype? What makes a good prototype? Techniques for prototyping

No ProductAwesome Product Design processes are dynamic

We take in all sorts of input Competitive Analysis User Research Brand Guidelines Metrics Technology Business Strategy

We work with lots of different people Stakeholders Prospects Customers Designers Developers Partners Users

We come up with some dynamic ideas

We output some pretty static stuff Sitemaps User flows Personas Wireframes Visual comps

We need something more dynamic: Design Protoyping

* Prototypes... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product *

Proof of concept secure scalable connected integrated Rails.NET mashup hard easy REST JSON Silverlight AIR slow fast api performance XAML

... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product * * Prototypes

Design prototype animated usable slick branded friendly hard easy competitive personal safe functional complex simple static interactive

Why prototype?

Wireframes aren’t enough

Prototype goes here

Reduce documentation

Get internal buy-in* *money for your concept

Usability test

See how a concept will Function Feel Work

Experiences are Interactive

Experiences are Responsive

Experiences have Emotion* *Wireframes Don’t

Generate concepts Validate concepts

What makes a good prototype?

Interactive

FastHow Fast? How about an afternoon?

Disposable It’s not about the prototype, it’s about the ideas! It’s not about the prototype, it’s about the ideas!

Do prototype: Core interactions Important patterns Risky functionality Don’t prototype: Solved problems Agreed upon solutions Focused

Complex Critical Design Prototype Quick Wireframe

Prototyping techniques

Paper prototyping

Digital prototyping

In conclusion Deliverables need to be more dynamic Design prototyping can help... Good ones are fast, disposable and focused

Thanks! Questions? Comments? Dan m

September 15-18, 2009 San Francisco Use promotional code MIX and get 10% off either registration price. April 2-3, 2009 San Francisco events/2009/apr May 11-14, 2009 Berlin June 15-18, 2009 San Francisco November 2-5, 2009 Washington, D.C. ts/2009/uxihttp://adaptivepath.com/even ts/2009/uxi/