The Impact of the Internet on Adolescent Mental Health Christopher Mulligan LCSW The Cyber Addiction Recovery Center 11140 Washington Blvd. Culver City,

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Presentation transcript:

The Impact of the Internet on Adolescent Mental Health Christopher Mulligan LCSW The Cyber Addiction Recovery Center Washington Blvd. Culver City, CA

 1) There is a subgroup of children and teens for whom the Internet and gaming should be viewed as a public health problem – a public health problem that we as a society are struggling to recognize and address.  2)The internet and gaming can be viewed in terms of a massive, unfiltered, source of stimulation that affects multiple domains of development: social, emotional, attachment, cognitive, communication, and sensory motor.  3) Any discussion of online safety should include a discussion of the impact of the internet – and technology more generally – is having on child and adolescent development and mental health. Framework for Presentation

 Over the past five years the Internet has come to occupy a central place in the lives of teens.  Teens use the Internet for communication with friends and family, school-related research, artistic expression, recreation, and participation in local and global political movements.  Most teens view the Internet as a way of enhancing their off-line lives and are able to find a balance between the time they spend in three dimensional reality and virtual reality. Teen use of the “net”

 Unfortunately, there is a sizable minority of teens -- current research suggests as many as 10% -- that cannot regulate their use of the Internet and lose their ability to balance their off-line and online lives.  There is an ongoing debate within the medical and mental health communities about whether the term “addiction” should be applied to teens and adults who have lost the capacity to regulate their use of the internet and gaming.  Medical and mental health professionals are also debating whether sustained use of the internet results in and/or exacerbates depression, anxiety, personality disorders, and psychotic states. The 10 percent

 Although this debate is far from being resolved -- and therefore additional research is needed -- it is clear to clinicians that specialize in problematic technology use that there is a subset of teens who exhibit behaviors that closely resemble behaviors found in drug addiction, alcohol addiction and process/behavioral addictions such as compulsive shopping, gambling, and sexual activity. Teens and Net Addiction?

 Cravings/preoccupation: teens develop an almost constant craving/psychological preoccupation with being online via the computer and/or smart phone.  Tolerance: teens develop the need to spend increasing amounts of time online in order to feel excitement and satisfaction (e.g., one hour per day becomes three hours and three hours becomes five hours).  Withdrawal symptoms: teens experience anxiety, anger/rage, irritability, and/or depression when they are off line.  Persistence of behavior despite negative consequences: teens continue to engage in ever-increasing amounts of time online despite obvious negative consequences, e.g., conflict with parents, loss of off-line friendships, neglect of school work, failing grades, neglect of chores, reduction in physical activity, fatigue, and overall poor health. Signs of Technology Addiction

 In addition to addiction, researchers and clinicians world wide are seeing a cluster of serious mental health problems that appear to be caused by or exacerbated by the overuse of the internet.  What is known about the impact of the Internet on adolescent mental health?  The following represents a summary of current thinking on the impact of the internet on adolescent mental health. The Internet’s Impact on Mental Health

 The average amount of time teens are now “connected” to tech is 11.5 hours per day. What?  Although there is no specific amount of time on the internet that has been confirmed to result in mental health problems in teens, it is clear that teens who lose the ability to balance their interest in online activities and off-line activities, experience significant social, emotional, and academic consequences.  Compulsive engagement with online activities reduces the motivation to develop and expand crucial offline social-emotional capacities such as self-awareness, empathy, resilience, initiative, deliberation, and collaboration. Kaiser Family Foundation Study: 11.5 hours per day

 Internet use, especially social applications such as , texting, instant messaging, and social media sites, results in the activation of “pleasure centers” in the brain which, in turn, results in an increase in the level of the neurotransmitter dopamine.  Dopamine is a neurotransmitter that is increased by both substance and behavioral addictions: cocaine, compulsive shopping, gambling, and sexual activity.  High levels of dopamine produces high levels of pleasure - including euphoric states - which can result in a teenager pursuing online activities at the expense of focusing on off- line activities and responsibilities. Dopamine Rush

 Although the internet increases dopamine, teens who spend significant amounts of time online (25-30 hours per week) frequently present with symptoms of depression.  Multiple studies have shown that teens and adults who devote a significant majority of their social and recreational time to online activities and relationships, present with symptoms of depression.  It is not clear at this time whether being online 25 or more hours per week produces depression or whether teens who have depression seek out Internet related social and recreational activities.  In either case, the Internet does not improve the mood of teenagers and may in fact produce a mood disorder or exacerbate a pre-existing mood disorder. Depression and compulsive net use

 Teens that have been diagnosed with ADHD are drawn to the Internet, particularly online gaming.  It has long been documented that teens with ADHD are at high risk for drug and alcohol addiction due to deficits in the functioning of the prefrontal cortex.  Research has confirmed that teens with ADHD are drawn to the dopamine producing activities offered by the Internet, resulting in high rates of compulsive/addictive use of technology.  Internet use for the ADHD teen appears increase their core deficits by providing a way to experience constant novelty and dopamine induced euphoric states. The net and ADHD

 Teens with ASD are also vulnerable to the compulsive use of the Internet, including online gaming, social media sites, YouTube videos, and research on areas of special interest.  The problem for the teen with ASD is the pleasure that is experienced through the Internet serves as an obstacle for remediating the core social and cognitive deficits associated with ASD.  The Internet represents a worst case scenario for teens on the spectrum in that it produces high levels of pleasure spent in complete social isolation, resulting in withdrawal from the types of off-line activities needed to improve their overall social and emotional functioning. The net and ASD: a worst case scenario

 In addition to producing pleasure/euphoric states, Internet use allows socially anxious teens to engage in social relationships with a wide variety of online “friends.” It is well documented that the Internet can help a socially anxious and isolated teen feel confident and popular.  The problem for these teens is that the commitment to online relationships ultimately overtakes their motivation to improve off-line relationships, resulting in a withdrawal from three-dimensional reality.  This withdrawal can have devastating consequences if teens stop pursuing age appropriate social and emotional challenges, opting instead to remain within the safety of their preferred virtual reality. The “cure” for social anxiety

 Research on cyber behavior has identified a universal phenomenon referred to as the “disinhibition effect.”  In this context disinhibition refers to impulsive- compulsive online behaviors -- such as sending multiple inappropriate s (raging/stalking), engaging in sexual risk-taking behaviors (sexting or online porn), binge shopping, gambling, and bullying.  It is currently believed that the combination of anonymity and invisibility results in impulsive and self- destructive behaviors online - behaviors that a person would inhibit off-line. The “disinhibition effect.”

 Due to access to the internet, teens now have an unprecedented opportunity to become engaged in compulsive shopping and gambling.  Making a purchase or a bet online serves to alter the reality of the consequences of impulsive-compulsive behavior.  Teens who engage in online shopping and/or gambling often say their behavior seems “less real” than does behavior that occurs in three-dimensional reality.  The fact that a 16-year-old can access eBay and find online gambling sites represents a significant risk to their long term emotional well-being -- as well creates the potential for financial risks for the family. Compulsive shopping and gambling

 Increasing numbers of teens are developing significant problems with online pornography.  The combination of the accessibility and intensity of online sexual stimulation is resulting in increasing numbers of teens becoming preoccupied with cybersex -- to the exclusion of pursuing sexual and romantic relationships off-line.  Teens are becoming involved in perverse and deviant areas of sexual behavior including fetishes and child pornography.  Ongoing exposure to cyber pornography actually serves to rewire the adolescent brain in such a way that their sexual preferences -- or what is referred to as their “arousal template” -- is oriented only towards porn sex and not towards healthy sexual behavior and emotional intimacy. Online pornography: the arousal template

 Sustained time online can lead to the development of narcissistic personality characteristics.  Adults diagnosed with Narcissistic Personality Disorder are grandiose, have an constant need for admiration, and exhibit a lack of empathy.  Narcissists also believe they are special and unique and can only be understood and should associate with other special or high status people.  They also tend to exhibit arrogance, have an exaggerated sense of entitlement, and are self-worshipers who want other people to worship them.  For some teens, online social interaction stimulates the development of narcissistic character features. Social media sites can encourage a self-obsessed focus where teens are driven to achieve online popularity and status at the expense of empathy and compassion. Narcissistic Personality Traits

 The “I” generation of teens are at risk for losing the capacity for self-reflection.  The constant connection to their peers via the Internet, whether it is through the computer or a smart phone, leads to teens losing the capacity to be alone and reflect on their own thoughts and feelings.  Many teens text thousands of times per month, firing off a message every time they have a feeling or thought, which in turn deprives them of the ability to think about their own lives in a meaningful way before communicating.  For many teens the internet has served to deprive them of the time to contemplate and reflect on their thoughts, feelings, and choices – which reduces the capacity for both “mindsight” (self-awareness and empathy). Loss of self-awareness and empathy.

 Sustained online interaction also can lead to the deterioration in the “art” of conversation for teens.  The vast majority of teens do not use smart phones for conversation, relying almost exclusively on texting or the sending of photos to communicate.  The ability to sustain and expand on topics of conversation, to improvise, to add important details to a narrative, are lost when a teenager devotes the significant majority of his/her communication to text messages and emoticons. Good bye to the “art” of conversation

 Finally, sustained online interaction deprives teens of the ability to understand and use nonverbal communication.  Whether it is tone of voice, body position, facial expressions, or hand gestures, the “I” generation teen loses thousands of opportunities over the course of each year to read and react to nonverbal communication. The long-term negative consequences of this loss of practice is significant.  As 70% of human communication is nonverbal, the inability to read and appropriately react to nonverbal communication can be interpreted as a lack of interest, a lack of focus, or worst of all, a lack of consideration and empathy. The loss of nonverbal communication

 The majority of teens manage the Internet successfully and are fully capable of taking advantage of the many opportunities that are unique to the Internet: creating art, editing music, editing video/photos, writing code, engaging in local and global political action, creating blogs, creating websites, and maintaining healthy off-line relationships.  Unfortunately, the Internet is a toxic form of stimulation for ten percent of teens, resulting in isolation, impulsivity, depression, anxiety, self-absorption, compulsive shopping and gambling, compulsive sexual behavior, and an inability to engage in meaningful self-reflection and empathy. Summary:

 Pediatricians, teachers, and mental health professionals are in a unique position to identify children and teens that are experiencing the negative mental health consequences of technology overuse/addiction.  How would a pediatrician, teacher or mental health professional know who to focus on? More than likely, the child/teen that is struggling online is the same child/teen who is struggling off-line – generally with a psychiatric and/or developmental challenge.  The Internet provides a powerful solution to complex off-line problems, a solution that unfortunately increases off-line vulnerabilities and challenges.  Adults that work with children and teens need to learn to conceptualize mental health problems as being either created by or exacerbated by technology overuse/addiction and then learn how to assess for technology overuse/addiction. Getting Help.

 Cyber wellness is a new and valuable term that refers to the positive well-being of internet users and a healthy cyber-culture (the internet community).  Cyber wellness involves an understanding of the potential risks of destructive online behavior and awareness of how to protect oneself and others from such behavior.  Cyber wellness also involves recognition of the power of the Internet to create change in the self and in the community at large. The Goal: Cyber Wellness

 Cyber wellness assumes the internet and gaming are here to stay and thus we need to develop a way to use the internet and gaming to enhance the quality of life of children, teens, and adults -- while simultaneously enhancing our social communities. Cyber Wellness

 Achieve cyber wellness Responsible content consumption (the media your child takes in) Responsible content production (the media your child produces) Awareness of cyber opportunities and cyber risks Awareness of “techno overstimulation” - adopt a public health perspective Taking advantage of online opportunities while always remaining fully engaged with 3D life. Knowing when to unplug and plug in to NATURE Cyber Wellness