EE 469 Operating Systems Engineering Introduction to Operating Systems Spring 2001 David S. Ebert Introduction to Operating Systems Spring 2001 David S.

Slides:



Advertisements
Similar presentations
What is an Operating System?
Advertisements

CMSC 421: Principles of Operating Systems Section 0202 Instructor: Dipanjan Chakraborty Office: ITE 374
Chapter 1: Introduction
1/23/2004CSCI 315 Operating Systems Design1 Computer System Structures Notice: The slides for this lecture have been largely based on those accompanying.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems.
Abhinav Kamra Computer Science, Columbia University 1.1 Operating System Concepts Silberschatz, Galvin and Gagne  2002 COMS 4118 Operating Systems Spring.
OS1-1 Chapter 1 Introduction. OS1-2 Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems.
1 CIS450/IMSE450/ECE478 Operating Systems Winter 2003 Professor Jinhua Guo.
Operating Systems CS208. What is Operating System? It is a program. It is the first piece of software to run after the system boots. It coordinates the.
Silberschatz, Galvin and Gagne  Operating System Concepts Bare Machine (early 1950s) Structure  Large machines run from console  Single user.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems.
1/16/2008CSCI 315 Operating Systems Design1 Introduction Notice: The slides for this lecture have been largely based on those accompanying the textbook.
1/18/2008CSCI 315 Operating Systems Design1 Computer System Structures Notice: The slides for this lecture have been largely based on those accompanying.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems.
 Understand model of operation  Easier to see how to use the system  Enables you to write efficient code  Learn to design an OS  Even so, OS is pure.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems.
1 5/25/2016 操作系统课件 教材: 《操作系统概念(第六版 影印版)》 【原书名】 Operating System Concepts(Sixth Edition) [ 原书信息 ] Operating System Concepts(Sixth Edition) [ 原书信息 ] 【原出版社】
Introduction to Basic OS Concepts. Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems.
Thanks to Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction n What is an Operating System? n Mainframe Systems.
Chapter 1. Introduction What is an Operating System? Mainframe Systems
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems.
Silberschatz, Galvin and Gagne  2002 Modified for CSCI 399, Royden, Operating System Concepts Operating Systems Lecture 1 Introduction Read:
OSes: 1. Intro 1 Operating Systems v Objectives –introduce Operating System (OS) principles Certificate Program in Software Development CSE-TC and CSIM,
 H.M.BILAL Operating System Concepts.  What is an Operating System?  Mainframe Systems  Desktop Systems  Multiprocessor Systems  Distributed Systems.
المحاضرة الاولى Operating Systems. The general objectives of this decision explain the concepts and the importance of operating systems and development.
Eastern Mediterranean University Computer Engineering Department CMPE242 - OPERATING SYSTEMS SPRING , Course Description Instructors: Gr.1. Asst.Prof.Dr.
Operating System Concepts Chapter One: Introduction What is an operating system? Simple Batch Systems Multiprogramming Systems Time-Sharing Systems Personal-Computer.
1.1 Operating System Concepts Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems Clustered.
Silberschatz, Galvin and Gagne  Operating System Concepts Lectured by Dr. Lican Huang
Silberschatz and Galvin  Operating System Concepts Module 1: Introduction What is an operating system? Simple Batch Systems Multiprogramming.
Chapter 1: Introduction
CIS250 OPERATING SYSTEMS Chapter One Introduction.
Operating System. Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems Clustered.
Silberschatz and Galvin  Operating System Concepts Module 1: Introduction What is an operating system? Simple Batch Systems Multiprogramming.
1.1 Sandeep TayalCSE Department MAIT 1: Introduction What is an operating system? Simple Batch Systems Multiprogramming Batched Systems Time-Sharing Systems.
CS4315A. Berrached:CMS:UHD1 Introduction to Operating Systems Chapter 1.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 1: Introduction What is an Operating System? Multiprocessor Systems Distributed.
Silberschatz and Galvin  Operating System Concepts Module 1: Introduction What is an operating system? Simple Batch Systems Multiprogramming.
10/06/ :03:20 CSC Alliance — 1 Kimera Richard Phone: INSTITUTE OF COMPUTER SCIENCE DEPARTMENT.
Operating Systems 1 K. Salah Module 1.0: Introduction What is an operating system? Multiprogramming Systems Time-Sharing Systems Parallel Systems Distributed.
Operating System Concepts with Java – 7 th Edition, Nov 15, 2006 Silberschatz, Galvin and Gagne ©2007 Chapter 0: Historical Overview.
Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems Clustered System Real.
Chapter 1: Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems Clustered System Real.
Applied Operating System Concepts
Chapter 1: Introduction
Chapter 1: Introduction
Introduction to Basic OS Concepts
Chapter 1: Introduction
Chapter 1: Introduction
Chapter 1: Introduction
Chapter 1: Introduction
Chapter 1: Introduction
Chapter 1: Introduction
חוברת שקפים להרצאות של ד"ר יאיר ויסמן מבוססת על אתר האינטרנט:
Introduction to Operating Systems
Introduction.
Operating System Concepts
Chapter 1: Introduction
Introduction to Operating Systems
Language Processors Application Domain – ideas concerning the behavior of a software. Execution Domain – Ideas implemented in Computer System. Semantic.
Introduction to Operating Systems
Subject Name: Operating System Concepts Subject Number:
Chapter 1: Introduction
Chapter 1: Introduction
Chapter 1: Introduction
Chapter 1: Introduction
Chapter 1: Introduction
Operating System Concepts
Chapter 1: Introduction
Presentation transcript:

EE 469 Operating Systems Engineering Introduction to Operating Systems Spring 2001 David S. Ebert Introduction to Operating Systems Spring 2001 David S. Ebert

EE 469: Operating Systems Engineering What’s this course about? A) Design of operating rooms B) Some boring computer software you used to have to know in the dark ages C) Important component of every computer system that every computer engineer and programmer should understand What’s this course about? A) Design of operating rooms B) Some boring computer software you used to have to know in the dark ages C) Important component of every computer system that every computer engineer and programmer should understand

Why Do We Care About Operating Systems? Why do I care about Operating Systems since I do research in photorealistic graphics, modeling natural phenomena, real-time graphics and visualization?

Examples of Graphics Problems Pixar animation (e.g., Toy Story, Monsters Inc. ) avg, 20 min /frame, 24 frame / s, 80 minutes = minutes to computer the final animation = days on 1 machine They use a huge rendering farm of thousands of processors Medical / Scientific Visualization Gb to terabytes of data want to generate images accurately and FAST interface with special purpose hardware 3D Displays - image inside a 3D cube - need 120 Gb/sec to drive display VR systems special purpose hardware, sometime home-made fixed interaction time constraint frames per second or motion sickness Computer Games - see next slide Pixar animation (e.g., Toy Story, Monsters Inc. ) avg, 20 min /frame, 24 frame / s, 80 minutes = minutes to computer the final animation = days on 1 machine They use a huge rendering farm of thousands of processors Medical / Scientific Visualization Gb to terabytes of data want to generate images accurately and FAST interface with special purpose hardware 3D Displays - image inside a 3D cube - need 120 Gb/sec to drive display VR systems special purpose hardware, sometime home-made fixed interaction time constraint frames per second or motion sickness Computer Games - see next slide

Why Do We Care About Operating Systems? Enables the development of efficient programs Example Program and outputProgram and output You may have to develop for a system without a high- level interface Example: Sony PlayStation 2 Enables the development of efficient programs Example Program and outputProgram and output You may have to develop for a system without a high- level interface Example: Sony PlayStation 2

Sony PlayStation 2 Details

More PS2 Details

Some Performance Numbers for PS2 295 Mhz Emotion Engine, 6.2 GFlops, 128-bit processor 147 Mhz Rasterizer 25 million polys / second 2 Vector processing units, 1 scalar processing unit All data transfer is DMA controlled Most games programmed controlling all the components directly from the game with system calls 295 Mhz Emotion Engine, 6.2 GFlops, 128-bit processor 147 Mhz Rasterizer 25 million polys / second 2 Vector processing units, 1 scalar processing unit All data transfer is DMA controlled Most games programmed controlling all the components directly from the game with system calls

What is an Operating System? Definition 1: A program that acts as an intermediary between a user of a computer and the computer hardware. Definition 2: A control program - controls the execution of user programs to prevent errors and improper use of resources Operating system goals: Convenience –Execute user programs and make solving user problems easier. –Make the computer system convenient to use. Use the computer hardware in an efficient manner. Definition 1: A program that acts as an intermediary between a user of a computer and the computer hardware. Definition 2: A control program - controls the execution of user programs to prevent errors and improper use of resources Operating system goals: Convenience –Execute user programs and make solving user problems easier. –Make the computer system convenient to use. Use the computer hardware in an efficient manner.

Computer System Components 1.Hardware – provides basic computing resources (CPU, memory, I/O devices). 2.Operating system – controls and coordinates the use of the hardware among the various application programs for the various users. 3.Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs). (4.)Users (people, machines, other computers). 1.Hardware – provides basic computing resources (CPU, memory, I/O devices). 2.Operating system – controls and coordinates the use of the hardware among the various application programs for the various users. 3.Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs). (4.)Users (people, machines, other computers).

Abstract View of System Components

Operating System Definitions Resource allocator – manages and allocates resources. Control program – controls the execution of user programs and operations of I/O devices. Kernel – the one program running at all times (all else being application programs) Resource allocator – manages and allocates resources. Control program – controls the execution of user programs and operations of I/O devices. Kernel – the one program running at all times (all else being application programs)

Basic Function of an O.S. Resource Allocation CPU (scheduling) Memory (management) File Storage (management) Devices (management) Resource Allocation CPU (scheduling) Memory (management) File Storage (management) Devices (management)

History of Operating Systems I. Sequential Execution Bare Computer –hands on, user did everything themselves Libraries –device drivers and common routings Batch O.S. - first rudimentary O.S. Offline Processing II. Overlap CPU Processing and I/O III. Give up Some Efficiency for Convenience I. Sequential Execution Bare Computer –hands on, user did everything themselves Libraries –device drivers and common routings Batch O.S. - first rudimentary O.S. Offline Processing II. Overlap CPU Processing and I/O III. Give up Some Efficiency for Convenience

Batch Operating Systems First rudimentary operating system Hire an operator, User  operator Add a card reader Reduce setup time by batching similar jobs Automatic job sequencing – automatically transfers control from one job to another. Resident monitor - always in memory initial control in monitor control transfers to job when job completes control transfers back to monitor 3 Parts - loader, job sequencer, control card interpreter First rudimentary operating system Hire an operator, User  operator Add a card reader Reduce setup time by batching similar jobs Automatic job sequencing – automatically transfers control from one job to another. Resident monitor - always in memory initial control in monitor control transfers to job when job completes control transfers back to monitor 3 Parts - loader, job sequencer, control card interpreter

Memory Layout for a Simple Batch System Resident monitor

Batch O.S. Faster than no OS - more efficient operation Less convenience or more? - not hands on, but don’t have to wait for your turn to work the computer Problem: Slow Performance – I/O and CPU could not overlap ; card reader very slow. Faster than no OS - more efficient operation Less convenience or more? - not hands on, but don’t have to wait for your turn to work the computer Problem: Slow Performance – I/O and CPU could not overlap ; card reader very slow.

Solution: Off-line Processing Process input to faster device More efficient use of CPU Device Independence - program uses logical devices, not physical devices Overlap of I/O and CPU Processing specialized card readers and printers satellite processing - small computer does transfer from/to mag tape or disk Turnaround time worse Process input to faster device More efficient use of CPU Device Independence - program uses logical devices, not physical devices Overlap of I/O and CPU Processing specialized card readers and printers satellite processing - small computer does transfer from/to mag tape or disk Turnaround time worse

Overlap CPU Processing and I/O Architecture support needed: Interrupt -initiated I/O DMA Several Types Buffering Spooling Multiprogramming Architecture support needed: Interrupt -initiated I/O DMA Several Types Buffering Spooling Multiprogramming

Buffering Overlap I/O of job with its execution After CPU reads info from buffer, input device begins next input immediately Doesn’t wait for CPU to initiate it I/O bound jobs Input buffer always empty and/or output buffer always full CPU bound jobs Input buffer always full and/or output buffer always empty Still used heavily today Overlap I/O of job with its execution After CPU reads info from buffer, input device begins next input immediately Doesn’t wait for CPU to initiate it I/O bound jobs Input buffer always empty and/or output buffer always full CPU bound jobs Input buffer always full and/or output buffer always empty Still used heavily today

Spooling (Simultaneous Peripheral Operation On-Line) Overlap I/O of one job with computation of another (many) job(s). While executing one job, the O.S. Reads next job from card reader into a storage area on the disk (job queue). Outputs printout of previous job from disk to printer. CPU & I/O Utilization much higher Job pool – data structure that allows the OS to select which job to run next in order to increase CPU utilization. => Job Scheduling Overlap I/O of one job with computation of another (many) job(s). While executing one job, the O.S. Reads next job from card reader into a storage area on the disk (job queue). Outputs printout of previous job from disk to printer. CPU & I/O Utilization much higher Job pool – data structure that allows the OS to select which job to run next in order to increase CPU utilization. => Job Scheduling

Multiprogramming Job scheduling allows multiprogramming Greatly increases CPU Utilization Can have cpu always executing a job Several jobs in memory execute 1, when it has to wait for I/O, start another one As long as there is a job to execute, CPU will never be idle CPU Scheduling Needed: Fair Avoid Starvation Memory Management also needed: Fair Secure Job scheduling allows multiprogramming Greatly increases CPU Utilization Can have cpu always executing a job Several jobs in memory execute 1, when it has to wait for I/O, start another one As long as there is a job to execute, CPU will never be idle CPU Scheduling Needed: Fair Avoid Starvation Memory Management also needed: Fair Secure

Time-Sharing Systems–Interactive Computing User Interaction is the key Give each user the illusion that she has full use of the entire machine. Job Switching The CPU is multiplexed among several jobs that are kept in memory and on disk (the CPU is allocated to a job only if the job is in memory). A job is swapped in and out of memory to the disk. Put limit on how long each job can use CPU before a job switch occurs OS does more work without an increase in efficiency Extension to multiprogramming User Interaction is the key Give each user the illusion that she has full use of the entire machine. Job Switching The CPU is multiplexed among several jobs that are kept in memory and on disk (the CPU is allocated to a job only if the job is in memory). A job is swapped in and out of memory to the disk. Put limit on how long each job can use CPU before a job switch occurs OS does more work without an increase in efficiency Extension to multiprogramming

Personal-Computer Systems Personal computers – computer system dedicated to a single user. I/O devices – keyboards, mice, display screens, small printers. User convenience and responsiveness. Can adopt technology developed for larger operating system Often individuals have sole use of computer and do not need advanced CPU utilization of protection features. Personal computers – computer system dedicated to a single user. I/O devices – keyboards, mice, display screens, small printers. User convenience and responsiveness. Can adopt technology developed for larger operating system Often individuals have sole use of computer and do not need advanced CPU utilization of protection features.

Migration of Operating-System Concepts and Features

Parallel Systems Multiprocessor systems with more than one CPU in close communication. Tightly coupled system – processors share memory and a clock; communication usually takes place through the shared memory. Advantages of parallel system: Increased throughput Economical Increased reliability –graceful degradation –fail-soft systems Multiprocessor systems with more than one CPU in close communication. Tightly coupled system – processors share memory and a clock; communication usually takes place through the shared memory. Advantages of parallel system: Increased throughput Economical Increased reliability –graceful degradation –fail-soft systems

Parallel Systems (Cont.) Symmetric multiprocessing (SMP) Each processor runs an identical copy of the operating system. Many processes can run at once without performance deterioration. Most modern operating systems support SMP Asymmetric multiprocessing Each processor is assigned a specific task; master processor schedules and allocates work to slave processors. More common in extremely large systems Symmetric multiprocessing (SMP) Each processor runs an identical copy of the operating system. Many processes can run at once without performance deterioration. Most modern operating systems support SMP Asymmetric multiprocessing Each processor is assigned a specific task; master processor schedules and allocates work to slave processors. More common in extremely large systems

Symmetric Multiprocessing Architecture

Real-Time Systems Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging, industrial control, etc. Well-defined fixed-time constraints. Hard real-time system. Secondary storage limited or absent, data stored in short-term memory, or read-only memory (ROM) Conflicts with time-sharing systems, not supported by general- purpose operating systems. Soft real-time system Limited utility in industrial control or robotics Useful in applications (multimedia, virtual reality) requiring advanced operating-system features. Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging, industrial control, etc. Well-defined fixed-time constraints. Hard real-time system. Secondary storage limited or absent, data stored in short-term memory, or read-only memory (ROM) Conflicts with time-sharing systems, not supported by general- purpose operating systems. Soft real-time system Limited utility in industrial control or robotics Useful in applications (multimedia, virtual reality) requiring advanced operating-system features.

Distributed Systems Distribute the computation among several physical processors. Loosely coupled system – Each processor has its own local memory Processors communicate with one another through various communications lines, such as high-speed buses or telephone lines. Advantages of distributed systems. Resources Sharing Computation speed up – load sharing Reliability Communications Distribute the computation among several physical processors. Loosely coupled system – Each processor has its own local memory Processors communicate with one another through various communications lines, such as high-speed buses or telephone lines. Advantages of distributed systems. Resources Sharing Computation speed up – load sharing Reliability Communications

Distributed Systems (Cont.) Network Operating System provides file sharing provides communication scheme runs independently from other computers on the network Distributed Operating System less autonomy between computers gives the impression there is a single operating system controlling the network. Network Operating System provides file sharing provides communication scheme runs independently from other computers on the network Distributed Operating System less autonomy between computers gives the impression there is a single operating system controlling the network.