Theoretical perspectives in Human Computer Interaction Tessy Cerratto & Henrik Artman IPLab, KTH

Slides:



Advertisements
Similar presentations
Critical Reading Strategies: Overview of Research Process
Advertisements

E-Learning Models Desk Study Chris Fowler. Purpose To explain our current thinking and specification of the E-Learning Models Advisor.
Educational Technology
Principles of Adult Learning. Overview Introduction Assumptions Context Content Process Learning Styles Double Loop Learning Summary.
ESP410 Human Movement Pedagogy 3
Bologna Process in terms of EU aims and objectives
European Qualifications Framework for Lifelong learning (EQF)
Cognitive Walkthrough More evaluation without users.
IB THEORY OF KNOWLEDGE An Overview.
Analytical methods for Information Systems Professionals
Theoretical perspectives in Human Computer Interaction Tessy Cerratto & Henrik Artman IPLab, KTH
CSE491 Human-Computer Interaction Eileen Kraemer 8/28/07.
Distributed Cognition - outline Distributed Cognition Discussion about distributed cognition General discussion.
Information Technology, Informatics, & Information Science How do they relate to each other? to each other?
Meaningful Learning in an Information Age
© Tefko Saracevic, Rutgers University1 digital libraries and human information behavior Tefko Saracevic, Ph.D. School of Communication, Information and.
Computational Thinking Related Efforts. CS Principles – Big Ideas  Computing is a creative human activity that engenders innovation and promotes exploration.
Noynay, Kelvin G. BSED-ENGLISH Educational Technology 1.
Norm Theory and Descriptive Translation Studies
Basic Concepts The Unified Modeling Language (UML) SYSC System Analysis and Design.
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
Disciplinary boundaries and heterogeneity of sciences Catherine Laurent ( UWC 5-6 november 2007)
Theory (and Application) Learning: A change in human performance or performance potential that results from practice or other experience and endures over.
Beyond Intelligent Interfaces: Exploring, Analyzing, and Creating Success Models of Cooperative Problem Solving Gerhard Fischer & Brent Reeves.
Principles of User Centred Design Howell Istance.
In search for patterns of user interaction for digital libraries Jela Steinerová Comenius University, Bratislava, Slovakia
Cognitive Reasoning to Respond Affectively to the Student Patrícia A. Jaques Magda Bercht Rosa M. Vicari UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL BRASIL.
1/24 Information Technology Definition and Curriculum.
INTEGRATED SYSTEMS 1205 Technology Education A Curriculum Review Sabine Schnepf-Comeau July 19, 2011 ED 4752.
ACTIVITY THEORY AND HUMAN-COMPUTER INTERACTION Simon Tan CS 260, Spring 2009.
Christina Schäffner Aston University, Birmingham Squaring the circle: The contribution of universities to the needs of the profession.
TEACHERS’ KNOWLEDGE AND PEDAGOGICAL CONTENT KNOWLEDGE
COSC 3461: Module 1 S04 Introduction to Interaction & Principles of Design I.
A COMPETENCY APPROACH TO HUMAN RESOURCE MANAGEMENT
Learning Science and Mathematics Concepts, Models, Representations and Talk Colleen Megowan.
RHS 303. TRANSITION OF THEORY AND TREATMENT nature of existence and gives meaning to and guides the action Philosophical Base: Philosophy of occupational.
Evaluation of User Interface Design 4. Predictive Evaluation continued Different kinds of predictive evaluation: 1.Inspection methods 2.Usage simulations.
PPA 502 – Program Evaluation Lecture 2c – Process Evaluation.
CT 854: Assessment and Evaluation in Science & Mathematics
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
‘Sujala’ Karnataka Watershed Development Programme Developing the Training Strategy Introduction for the “Brainstorming Workshop 1st of October 2003.
Shaoke Zhang Olivier Georgeon Frank Ritter Nov 2014
Volgograd State Technical University Applied Computational Linguistic Society Undergraduate and post-graduate scientific researches under the direction.
Approaches to Translation Ju Miao Nankai University.
Research for Nurses: Methods and Interpretation Chapter 1 What is research? What is nursing research? What are the goals of Nursing research?
Introduction to HCI Lecture #1.
INTRODUCTION: RESEARCH PROPOSAL AND ITS PARTS Meeting 1 Subject: G-1342 Research Seminar Year: 2008/2009.
CSCI 4800/6800 Human-Computer Interaction Eileen Kraemer 1/11/05.
Activity theory Olivier Georgeon April 8 th
Oman College of Management and Technology Course – MM Topic 7 Production and Distribution of Multimedia Titles CS/MIS Department.
Unit 6 Understanding and Implementing Crew Resource Management.
History of Management Thought
Activity theory Shaoke Zhang Olivier Georgeon Frank Ritter March
National Science Education Standards. Outline what students need to know, understand, and be able to do to be scientifically literate at different grade.
TECHNICAL WRITING 2013 UNIT 3: DESIGNING FOR CHANGE.
Supporting the design of interactive systems a perspective on supporting people’s work Hans de Graaff 27 april 2000.
1 Sobah Abbas Petersen Adjunct Associate Professor, NTNU Researcher, Sintef TDT4252 Modelling of Information Systems Advanced Course TDT4252,
Interactive Lecture 2: Discourse, Competency, Proficiency and the Implications for Methodology Dr. Douglas Fleming Faculty of Education.
BSc Honours Project Introduction CSY4010 Amir Minai Module Leader.
School practice Dragica Trivic. FINDINGS AND RECOMMENDATIONS FROM TEMPUS MASTS CONFERENCE in Novi Sad Practice should be seen as an integral part of the.
TEMPUS IV MASTS Master curriculum design workshop in Nis Subject Teacher Education Master Programme at University of Belgrade.
Software Design Process. What is software? mid-1970s executable binary code ‘source code’ and the resulting binary code 1990s development of the Internet.
Text Linguistics. Definition of linguistics Linguistics can be defined as the scientific or systematic study of language. It is a science in the sense.
What is performance management?
The Research Process Finding and Reviewing the Literature – Theoretical and Conceptual Frameworks.
Self-Critical Writing:
Fundamentals of Human Computer Interaction (HCI)
Ekaterina Prasolova-Førland
Principles of Adult Learning
Presentation transcript:

Theoretical perspectives in Human Computer Interaction Tessy Cerratto & Henrik Artman IPLab, KTH

Course problematize the concept of users and usage overview of theoretical frameworks emphasis on how each perspective frame the concept of the user Who is a user? Who is not a user? How do we become users? What are the transitions from being a user to be entertained?

Prerequisite text presenting briefly their own research projects, as well as their motivation and expectations from the course active participation; discussion; questions present one article and discuss it from a particular perspective

Form Lecture on specific theory Critical discussion of the concept of user and relation ship to artifacts and design Design implications

Literature & examination Selected articles Present article Essay

Outline for today Introduction Presentation Perspectives on information system Perspectives on HCI Summary Questions

Riddles for the information Age Cooper, A. (1999) The inmates are running the asylum Presentation of accidents and ”misunderstandings” between users and computer systems Analysis of user-computer dialogue –Errors –Feedback –Context of use –Type of user Critique of the development process of software-based products

Looking at the dialogue/interaction between the pilot and the computer The navigation aid was valid but not for the landing procedure at Cali Communication was precise and exact even though it was completely wrong The navigation aid did not tell the pilot that the radio station chosen was wrong

Looking at the navigation aid ”Software-based products are not inherently hard to use, they are that way because we use the wrong process for creating them” How to change this process ? How to do in order software-based products become friendly, powerful and desirable ?

Programmers and users have different goals The programmer wants the construction process to be smooth and easy The user wants the interaction with the program to be smooth and easy Can programmers create interaction?

Introduce interaction design in the development process Programmers Software user Interaction designers

Different perspectives on the use and development of information systems System theoretical Humanistic Socio-technical

Concept of perspective It refers to scientific paradigm (cf. T. Kuhn, 1962) –Paradigm is a frame of reference that define the rules, the criteria of what constitutes “ science” –Scientific development occurs by revolutions –Paradigm is not related to praxis It can be regarded as a social institution (cf. Berger and Luckman, 1966) –As a bridge between theory and practice –Assumptions and rules governing a phenomenon are social constructs It is operationalized as ideal type (cf. Weber, 1968) –Ideal types are a theoretical tool, pure forms Perspectives do not apply as design methods

Characterizing perspectives Notion of knowledge Notion of person Notion of communication Notion of system development

System theoretical perspective System Theory refers to General Systems Theory (cf. Bertallanffy, 1968) – It emphasizes the integrality of the phenomenon as a whole, i.e. idea of a total system, an integrated system The term mathematical machine --  data machine –Storage – processing- transmission of information Ideal type is the integration of information systems

System theoretical perspective Emphasis on the information system Knowledge is information stored, is objectivistic Person is excluded from the system or is within the system. A rational and passive view of the user or a feature of the system Communication is between the user and the system System development is regarded as complete once and for all. Based on problem-solving ideology

Humanistic perspective Two meanings of humanism –Humanistic as an academic discipline –Humanist as a more ideological orientation (cf. Humans right) The user, her expertise and her job have the highest priority while technology serves as a tool for this purpose The ideal type is that all the functions performed by a system are carried out by humans beings

Humanistic perspective Emphasis on individuals Knowledge is constructed by the person –Formal and intuitive knowledge Person is an intentional, situated, psycho-social,biological and historical actor. Individual view of the autonomous user Communication takes only place between human beings System development is focused on the use of the system, on the users’ jobs, is evolutionary

Socio-technical perspective What’s the place of the individual in relation to the system ? What’s the relationship between human beings and the information systems ? Distinction between data and information Technical system and a social system Ideal type intermediate link in the development towards the theoretically more purified humanistic vision

Socio-technical perspective Emphasis on interaction between person and information systems (IS) Knowledge is instrumental, useful Person as an active component of the technical system and as a member of the social system. The user’s job is distributed between the person and the IS. Communication with a machine-partner or machine-tool System development is participative. Participation of the users and specifications of their needs

Perspectives on interaction Preunderstanding and background (H) User interface /I-O devices (C) Functionality (C) Operative cognitions (H) Media structure/presentation (C) Domain representation (C) Change Stable

System Human Computer

System General perspective for all components Information transfer between components System goal Technology focused Information objective Constrained to technology? Meaning?

Dialogue

Dialogue-partner Mimic human behaviour Structural aspects of interaction Interface Not focused on background knowledge System self contained Mainly linguistic interaction?

Actor-tool

Tool Action-focused The user is an expert Tools are for accomplishing tasks Domain specific Learning is part of design objective Learning is part of becoming/being an expert New design based on tacit-knowledge Readiness-at-hand, present-at-hand

Media

Communication between people Technology is a medium Each medium needs a structure to encode Change operative cognitions, by media structure Domain representation is relevant for the sender Conduit-metafor of communication?

Discussing the tool perspective (cf. P. Ehn, 1988) How is the user’s work seen ? –Not formalization of qualifications but development of professional education based on the skills of professionals – Not information flows analysis and systems descriptions but specification of tools and materials How is the machine seen ? -as a craft tool How is the user seen ? –As a person possessing skills relevant for the task to be accomplished

Discussing the tool perspective (cf. P. Ehn, 1988) How is design seen ? –As a process, “design-by-doing” –Influenced by way the design of traditional crafts tools was done –Designers have to learn from the graphic workers –Users have to learn from designers What is the user’s model ? –Is the user’s mental model developed through the interaction with the information system

Regarding computers as tools (cf. P. Ehn, 1988) Computers are tools proper, they are designed as means to and end Computers are machines and differ from hand tools Machines can be designed as reminders of traditional craft tools for a specific craft profession Is the computer “only” a tool ?

Questions to have in mind What’s the unit of analysis presented by this approach ? –activity; actions; operations; mediated activity ? What’s the aim of this theoretical approach ? –Prediction, description, explanation, understanding What’s the relation between artifact and person presented by this approach ? –Development, determinism? What’s the relation with design ? –Informing design, evaluating design ?