Overview of Information Processing laura leventhal.

Slides:



Advertisements
Similar presentations
Modelling with expert systems. Expert systems Modelling with expert systems Coaching modelling with expert systems Advantages and limitations of modelling.
Advertisements

Chapter 11 Designing the User Interface
Instructions Individually, choose a component of working memory. Write a short paragraph describing the main features of this working memory component.
The design process IACT 403 IACT 931 CSCI 324 Human Computer Interface Lecturer:Gene Awyzio Room:3.117 Phone:
SECOND MIDTERM REVIEW CS 580 Human Computer Interaction.
Supporting Business Decisions Expert Systems. Expert system definition Possible working definition of an expert system: –“A computer system with a knowledge.
Part 1: Introducing User Interface Design Chapter 1: Introduction –Why the User Interface Matters –Computers are Ubiquitous –The Importance of Good User.
Part 2c: Requirements Chapter 2: How to Gather Requirements: Some Techniques to Use Chapter 3: Finding Out about the Users and the Domain Chapter 4: Finding.
Design Activities in Usability Engineering laura leventhal and julie barnes.
The Process of Interaction Design. Overview What is Interaction Design? —Four basic activities —Three key characteristics Some practical issues —Who are.
The Process of Interaction Design
1 / 31 CS 425/625 Software Engineering User Interface Design Based on Chapter 15 of the textbook [SE-6] Ian Sommerville, Software Engineering, 6 th Ed.,
1 Defining Usability Laura Leventhal and Julie Barnes Computer Science Dept.
The Process of Interaction Design. What is Interaction Design? It is a process: — a goal-directed problem solving activity informed by intended use, target.
Learning Outcomes After reading this chapter, I will be able to:
Term Project User Interface Specifications in a Usability Engineering Course: Challenges and Suggestions Laura Leventhal Julie Barnes Joe Chao Bowling.
Overview of Long-Term Memory laura leventhal. Reference Chapter 14 Chapter 14.
Introduction to Affect and Cognition Copyright © 2005 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin Chapter 3.
Principles of High Quality Assessment
Chapter 2 Making interactive systems feel natural for users
Writing Instructional Objectives
Introduction to psychological testing
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
Chapter 13: Designing the User Interface
User Centered Design Lecture # 5 Gabriel Spitz.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 16 Slide 1 User interface design.
CS 3724: Introduction to Human Computer Interaction Chris North Jason Lee Szu-Chia Lu.
The design process z Software engineering and the design process for interactive systems z Standards and guidelines as design rules z Usability engineering.
Chapter One Theories of Learning
SBD: Activity Design Chris North CS 3724: HCI. Problem scenarios summative evaluation Information scenarios claims about current practice analysis of.
Chapter 11: Interaction Styles. Interaction Styles Introduction: Interaction styles are primarily different ways in which a user and computer system can.
Chapter 1: Business Intelligence and its Impacts
Learning Law Orientation: August 16, Synthesis Judgment 4. Problem Solving 3. Spotting Issues 2. Understanding 1. Knowledge 1. Recognition vs.
SLB /04/07 Thinking and Communicating “The Spiritual Life is Thinking!” (R.B. Thieme, Jr.)
Chapter 6 Supplement Knowledge Engineering and Acquisition Chapter 6 Supplement.
CSC 480 Software Engineering Lecture 19 Nov 11, 2002.
CSCD 487/587 Human Computer Interface Winter 2013 Lecture 3 HCI and Interactive Design.
T 7.0 Chapter 7: Questioning for Inquiry Chapter 7: Questioning for Inquiry Central concepts:  Questioning stimulates and guides inquiry  Teachers use.
©2011 1www.id-book.com The process of interaction design Chapter 9.
SBD: Activity Design CS HCI Chris North Usability Engineering - Chapter 3.
Usability Testing Chapter 6. Reliability Can you repeat the test?
GRASP: Designing Objects with Responsibilities
Stages of Processing.  When a computer is given instructions, a series of tasks must take place in order for a result to be accomplished  To accomplish.
PowerPoint Presentation by Charlie Cook The University of West Alabama Copyright © 2005 Prentice Hall, Inc. All rights reserved. Chapter 4 Foundations.
Gary MarsdenSlide 1University of Cape Town Human-Computer Interaction - 4 User Centred Design Gary Marsden ( ) July 2002.
Agents and User Interfaces Marti Hearst SIMS 213, UI Design & Development April 29, 1999.
Human-computer interaction: users, tasks & designs User modelling in user-centred system design (UCSD) Use with Human Computer Interaction by Serengul.
Lesson 1 Operating Systems, Part 1. Objectives Describe and list different operating systems Understand file extensions Manage files and folders.
Understanding Users Cognition & Cognitive Frameworks
Interaction Design Dr. Jim Rowan Foley Introduction What’s in the Book that we’ll cover.
Microsoft Visual Basic 2010: Reloaded Fourth Edition Overview An Introduction to Programming.
Copyright © 2010, Pearson Education Inc., All rights reserved.  Prepared by Katherine E. L. Norris, Ed.D.  West Chester University of Pennsylvania This.
By Benjamin Newman.  Define “Cognitive Rigor” or “Cognitive Demand”  Understand the role (DOK) Depth of Knowledge plays with regards to teaching with.
Overview and Revision for INFO3315. The exam
SBD: Activity Design Chris North cs3724: HCI. Problem scenarios summative evaluation Information scenarios claims about current practice analysis of stakeholders,
Writing a Science or Engineering Paper: It is just a story Frank Shipman Department of Computer Science Texas A&M University.
1 Technical & Business Writing (ENG-715) Muhammad Bilal Bashir UIIT, Rawalpindi.
INTRODUCTION TO COGNITIVE SCIENCE NURSING INFORMATICS CHAPTER 3 1.
CS 3724: Introduction to Human Computer Interaction Chris North Regis Kopper.
Knowledge is fixed and need only to transfer from teacher to students is based on constructive and transformation process through learning process Learning.
Copyright 2006 John Wiley & Sons, Inc Chapter 5 – Cognitive Engineering HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane Carey.
Activity Design Goal: work from problems and opportunities of problem domain to envision new activities.
IMPROVING THE HUMAN TECHNOLOGY INTERFACE NURSING INFORMATICS CHAPTER 4 1.
MANAGERIAL ECONOMICS is a social science that helps to explain how resources such as labor, capital, land and money can be allocated efficiently.
The process of interaction design Chapter
CEN3722 Human Computer Interaction Learning
Thinking Thinking or cognition refers to a process that involves knowing, understanding, remembering and communicating. Thinking involves a number of mental.
Decision Support Systems
Decision Making Part 2 MBA 572 Craig K. Tyran Fall 2002.
Agents and User Interfaces
Presentation transcript:

Overview of Information Processing laura leventhal

  Reference  Chapter 14

Why Information Processing We have looked at cognitive structures We have looked at cognitive structures I/OI/O memorymemory Now we will look at some facets of information processing Now we will look at some facets of information processing Problem-solvingProblem-solving Decision makingDecision making Formation of mental modelsFormation of mental models

Cognitive and Thinking Processes Just like a computer system, it is not enough to describe the input and output mechanisms and/or memory and storage. One also has to describe the information processes that utilize these facilities and these processes are thinking processes. Just like a computer system, it is not enough to describe the input and output mechanisms and/or memory and storage. One also has to describe the information processes that utilize these facilities and these processes are thinking processes.

What is thinking In his introductory Psychology text, Myers (1998) defines thinking as "…to think is to form concepts that organize our world, to solve problems, and to make efficient decisions and judgments…" In his introductory Psychology text, Myers (1998) defines thinking as "…to think is to form concepts that organize our world, to solve problems, and to make efficient decisions and judgments…" We focus on two aspects of thinking, problem solving and judgment and decision making. Problem solving and judgment and decision making are linked. One may make decisions in the context of solving a problem and one may solve a problem during decision making. For clarity we discuss them separately. We focus on two aspects of thinking, problem solving and judgment and decision making. Problem solving and judgment and decision making are linked. One may make decisions in the context of solving a problem and one may solve a problem during decision making. For clarity we discuss them separately.

Problem Solving Problem solving is typically defined as our ability, given a novel problem to develop a solution to the problem. Problem solving is typically defined as our ability, given a novel problem to develop a solution to the problem. Typical examples of problems include arithmetic problems, finding a route to a restaurant in a new city, writing a CHI textbook, writing a program. Typical examples of problems include arithmetic problems, finding a route to a restaurant in a new city, writing a CHI textbook, writing a program.

Designer Lesson – Problem Solving Recall that your user interface may be supporting problem solving. What can your interface do to aid in that process? Recall that your user interface may be supporting problem solving. What can your interface do to aid in that process? Both problem solving and using the interface require cognitive resources, such as memory. So reducing the cognitive resources required by your interface leaves more resources for problem solving. Both problem solving and using the interface require cognitive resources, such as memory. So reducing the cognitive resources required by your interface leaves more resources for problem solving. Recall that at the beginning of this chapter, we suggested that when we build an interface, we want to limit resources that users spend on operational tasks and encourage them to spend resources on functional tasks. Recall that at the beginning of this chapter, we suggested that when we build an interface, we want to limit resources that users spend on operational tasks and encourage them to spend resources on functional tasks. Interfaces with odd syntax, unpredictable behavior and so on steal cognitive resources from problem solving and donate them to interface operations. Interfaces with odd syntax, unpredictable behavior and so on steal cognitive resources from problem solving and donate them to interface operations.

Decision Making Decision making, or choosing among alternatives, is another thinking process that has significant implications for user interface design. Decision making, or choosing among alternatives, is another thinking process that has significant implications for user interface design. We like to believe that decision making is rational and logical, but lots of research indicates that it is not, in spite of any number of philosophical models to the contrary We like to believe that decision making is rational and logical, but lots of research indicates that it is not, in spite of any number of philosophical models to the contrary Research in this field indicates that they settle on a small number of hypotheses early on and tend to stay away from negative or disconfirmatory hypotheses. Research in this field indicates that they settle on a small number of hypotheses early on and tend to stay away from negative or disconfirmatory hypotheses. Usability Engineering Observation – Designers must be willing to believe disconfirmatory results from testing. Usability Engineering Observation – Designers must be willing to believe disconfirmatory results from testing.

Mental Models Models people have of themselves, others, the environment and the things with which they interact. Models people have of themselves, others, the environment and the things with which they interact. People form mental models through experience, training and instruction. People form mental models through experience, training and instruction. Models help us predict and explain interactions with the environment. Models help us predict and explain interactions with the environment. Models are often incomplete and inaccurate, yet people's behavior is a function of their models. Models are often incomplete and inaccurate, yet people's behavior is a function of their models.

Mental Models HCI facts HCI facts Use metaphors that help users develop reasonable models.Use metaphors that help users develop reasonable models. User models are often incomplete or partially incomplete. In response they may make bizarre predictions as to what to do next or use an alternative model.User models are often incomplete or partially incomplete. In response they may make bizarre predictions as to what to do next or use an alternative model. –Example 1: Novice internet users may think of www as a grid with North, South… –Example 2: Show Soloway overhead

Summary Stuff Some information processing operations are “hardwired” (eg.biases in decision making and reasoning) Some information processing operations are “hardwired” (eg.biases in decision making and reasoning) Some IP tasks are affected by expertise Some IP tasks are affected by expertise UI designers must accommodate both models. UI designers must accommodate both models. Show summary overheads Show summary overheads