Chapter 8 Overview Programmed I/O Introduction to Interrupt Driven I/O Project 3.

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Presentation transcript:

Chapter 8 Overview Programmed I/O Introduction to Interrupt Driven I/O Project 3

Digressing How do you do the following in the LC-3 ? (good test question ?) Shift left Rotate left Shift right Rotate right

Input / Output Memory Mapped I/O – A section of the memory address space is reserved for I/O Registers rather than general memory locations. Think of it as “pseudo” memory. The same instructions are used for general programming and I/O programming. Non-Memory Mapped I/O – There is a separate address space for I/O programming, and an entirely separate set of I/O Instructions.

LC-3 has Memory Mapped I/O LC-3 Memory Layout: x0000 – x00FF Trap vectors x0100 – x2FFF System Programs & Data x3000 – xFDFF User Programs Area xFE00 – xFFFF I/O Programming “Registers”

LC-3 has Memory Mapped I/O LC-3 Memory Layout: x0000 – x00FF Trap vectors (Supports Software Interrupts) x0020 [x0400] GETC (Read Char from Keyboard) x0021 [x0430] OUT (Write Character to Console) x0022 [x0450] PUTS (Write string to Console) x0023 [x04A0] IN (Prompt, input character from Keyboard, echo character to Console) x0024 [x04E0] PUTSP (Write “packed” string to Console) x0025 [xFD70] HALT (Turn off run latch in MCR) x0100 – x01FF Interrupt Vectors (Supports Hardware Interrupts) x0200 – x2FFF System Programs & Data (“Operating System”) x3000 – xFDFF User Programs Area xFE00 – xFFFF I/O Programming “Registers” (Mapped I/O Regs) xFE00 KBSR [15 {Ready}, 14 {Intr enable}] (Keyboard Status Register) xFE02 KBDR [7:0{ascii data}] (Keyboard Data Register) xFE04 DSR [15{Done}, 14{Intr enable}] (Display Status Register) xFE06 DDR [7:0{ascii data}] (Display Data Register xFFFE MCR [15{Run latch}] (Machine Control Register)

Synchronous vs Asynchronous I/O Synchronous – latest value of data could be expected to be available when the program wanted it. It might be periodically updated at a know frequency. This is not typical nor usually realistic for I/O. Asynchronous – computer is generally much faster than I/O so program must wait until requested data is available or data provided has been taken. “Handshaking” is used to ensure that data is available or I/O device is ready.

Polling vs Interrrupt Driven I/O Polling – program checks handshaking signals to find when data is available of device is done (typically a loop in the program) Interrupt – program initiates I/O and waits until data is available (typically goes to sleep until the operating system wakes the program up)

Keyboard Input Interface

Keyboard Input Registers KBDR (Keyboard Data Register): Assigned to xFE02 Data is in KBDR[7:0] Read only Register KBSR (Keyboard Status Register): Assigned to xFE00 Status “ready” is KBSR[15] Set to “1” when new data is ready Cleared when data is read

Simple Program for Input from Keyboard ; Waiting for a character to be entered START LDI R1, KBSR ; Test for character input BRzp START ; If not there, try again LDI R0, KBDR ; Read character BRnzp NEXT_TASK ; Go to the next task KBSR.FILL xFE00 ; Address of KBSR (Keyboard Status Register) KBDR.FILL xFE02 ; Address of KBDR (Keyboard Data Register)

Console Output Interface

Console (Monitor) Output Registers DDR (Data Direction Register): Assigned to Address xFE06 Data is in DDR[7:0] DSR (Data Data Register): Assigned to Address xFE04 Status “done” bit is DSR[15] Set to “1” when data is picked up Cleared when new data is written

Simple Program to Output to Console (Monitor) ; Wait for write to Console done START LDI R1, DSR ; Test for output written BRzp START ; If not, try again STI R0, DDR ; Write character BRnzp NEXT_TASK ; Go to next task DSR.FILL xFE04 ; Address of DSR (Display Status Register) DDR.FILL xFE06 ; Address of DDR (Display Data Register)

LC-3 Memory Mapped I/O

Echo from Keyboard to Monitor ; Echo keyboard input to Console output START LDI R1, KBSR ; Test for input ready BRzp START LDI R0, KBDR ECHO LDI R1, DSR ; Test for output done BRzp ECHO STI R0, DDR BRnzp NEXT_TASK KBSR.FILL xFE00 ; Address of KBSR KBDR.FILL xFE02 ; Address of KBDR DSR.FILL xFE04 ; Address of DSR DDR.FILL xFE06 ; Address of DDR

The I/O Routine to Echo a Line of Input.orig x3000 ; Program to read and echo line from the Console ST R1, SaveR1 ; Save registers needed ST R2, SaveR2 ; by this routine ST R3, SaveR3 LD R2, Newline ; Store newline Character in R2 L1 LDI R3, DSR ; Loop until Monitor is done BRzp L1 STI R2, DDR ; Move cursor to new clean line LEA R1, Prompt ; Load starting address of prompt string Loop LDR R0, R1, #0 ; Get prompt character BRz Input ; Branch to Loop on null (0) L2 LDI R3, DSR ; Loop until Monitor is done BRzp L2 STI R0, DDR ; Write prompt character ADD R1, R1, #1 ; Increment Prompt pointer BRnzp Loop ; Go to get next prompt character

The I/O Routine to Echo a Line of Input (2) Input LDI R3, KBSR ; Poll until a character is typed BRzp Input LDI R0, KBDR ; Get input character L3 LDI R3, DSR ; Loop until Monitor is done BRzp L3 STI R0, DDR ; Echo input character ADD R0, R0, #-10 ; Test for newline (done) BRnp Input ; Loop if not done L4 LDI R3, DSR ; Loop until Monitor is done BRzp L4 STI R2, DDR ; Move cursor to new clean line LD R1, SaveR1 ; Restore registers LD R2, SaveR2 ; to original values LD R3, SaveR3 BRnzp NEXT_TASK ; Do the program's next task

The I/O Routine to Echo a Line of Input (3) SaveR1.BLKW 1 ; Memory for registers saved SaveR2.BLKW 1 SaveR3.BLKW 1 DSR.FILL xFE04 DDR.FILL xFE06 KBSR.FILL xFE00 KBDR.FILL xFE02 Newline.FILL x000A ; ASCII code for newline Prompt.STRINGZ "Input character line> " NEXT_TASK BRnzp NEXT_TASK ; Simulates next task.END Run on Simulator

I/O Interrupts Requirements for a device to interrupt the processor The device must have the right to request service The I/O device must want service The device request must be at a higher priority than what is being done by the processor or is being requested by other devices The processor must be completed with the present instruction execution

Device(s) Generating Interrupt Request

Generating the LC-3 Interrupt Request

Servicing an Interrupt The following process is followed to service an interrupt The CPU enters the Supervisor State The “context” of the present program is saved (PC, PSW, SP) The device provides the address of location in the interrupt service routine table where the pointer to the service routine should reside. The Supervisor loads the address of the service routine into the PC The service routine is executed (ending with an RTI) The context of the original program is loaded and the original program resumed