Computer Games: History and Content Presented by Barry Dean UWE
Game Genres n Shooters n Strategy n Sports n Adventure n World Control
Elements of Game Content n Environment n Players and Enemies n Animation n Visuals and Textures n Sound n FX n A.I. n Deployment
Some Game History
Late 1970s saw the emergence of dedicated arcade consoles
Cocktail-Style Arcade Consoles
Atari Games System
The 1980s gave rise to the ‘Home Micro’ Market The 1980s
1980s - microcomputers n Atari n BBC Microcomputer system n Commodore 16 & 64 u machines able to be programmed by user - many arcade games ported to 8 bit platform. u ‘home micro’ largest selling item Christmas 1986
1980s
1980s:Sinclair ZX Spectrum
1980s: Commodore 64
1980s: BBC Micro
1980s: BBC Master 128 (1986)
1980s:Games: Chuckie Egg
1980s:Games:Felix
1980s:Games:Pole Position
1980s:Games:Frogger
Nintendo Game Boy (1989)
1990s- Technology Driven n 16 Bit, consoles- Nintendo, Sega n PC emerges as a gaming platform (DOS) - Wolfenstein 3D, Doom n 32 bit Sony Playstation - software now in CD format - console also CD Player n Microsoft develop DirectX in an attempt to challenge the games console market n Internet provides for on-line games culture
1990s:Nintendo
1990s Nintendo Games
Nintendo Games: Tetris
Super Nintendo (SNES)
Sega
Sega Games: Sonic the Hedgehog
Sega:Batman
1990s:Sony PlayStation 32-bit + CD Player
Sony PlayStation games
1990s:Sega Saturn
Game Consoles n Know capabilities for developers n Standard graphics environment n Standard sound n No deployment issues u But not scaleable
1990s What about the PC? n 1990 still an ‘MSDOS world’ on the PC n Game complexity increases and even require start-up disc to load game. n Windows (1992) - no real gaming n Mid 1990s sees move towards better game support on PC under the new Windows 95 OS via ‘Game SDK’
Game SDK n Microsoft's solution to gaming for the Windows 32bit OS n First appeared in 1995 as the ‘Game SDK’ n Renamed to DirectX where X stands for a number of related ‘to the metal’ technologies.
DirectX n Direct3D (Real-time 3D) n DirectShow (Media Streaming) n DirectInput -force feedback joystick n DirectSound n DirectPlay (network gaming)
Principles of DirectX n Fast low-level libraries n Framework established by DirectX had to shift the burden of hardware support from developers to hardware manufacturers n Hardware Abstraction Layer (HAL) n Hardware Emulation Layer (HEL) n Provides developers with a known, dependable set of features they can use
Examples of DirectX n DirectX SDK (version Vista) n
PC Gaming provides for user -created content development so called ‘MODS’ n Creating new levels, players, and game scenarios n The game Counter Strike developed as MOD of the commercial game Half-Life
Open GL (Apple Mac) n Introduced in 1992 n Open GL = Open Graphics Library n High performance cross-platform graphics API n Specification and evolution guided by the OpenGL Architecture Review Board n Integrates with several languages n Open source code for developers
21st Century:State of the Art...
21st Century:Sony PlayStation 2
21st Century :Microsoft X Box
21st Century :Nintendo Game Cube
21st Century :Mobile Gaming
21st Century :2005 Sony PSP
21st Century :Next Generation
Innovation:Nintendo Wii
Suggested Reading High Score The illustrated History of Electronic Games - 2nd Edition DeMaria R. Wilson J. Osborne 2004
URLs n n n n n
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