A Game-Based Multimedia Approach to Library Orientation Nancy O’Hanlon Karen Diaz Fred Roecker LOEX Conference, May 3-5, 2007.

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Presentation transcript:

A Game-Based Multimedia Approach to Library Orientation Nancy O’Hanlon Karen Diaz Fred Roecker LOEX Conference, May 3-5, 2007

Background Over 6,000 new OSU freshmen each fall. Summer orientation offered by the Office of First Year Experience (FYE). No Library orientation currently included

Goals – OSU Administration Orientation to the Libraries, resources, and services Offered to all new students before first day of classes. Alleviate fears and encourage usage Available for families

Project Design Team Instruction Office librarians – design, content Graduate Student – assessment/programmer Student – Programmer On- and Off-Campus Consultants

Timetable Survey students about library use/preferences Explore different content/delivery methods Discuss issues with experts Conduct usability tests Distribute to students Summer 2007 Assess impact on student perceptions

Student Perceptions/Usage Survey 500 students from all colleges Survey conducted four weeks into quarter Questions: Had intro to Libraries? Visited a library? Used resources? Comfort level? More info desired? Use orientation CD?

Survey Results – re. Libraries 29% - had received a library introduction 60% - had visited an OSU library Student Comments – Did not know what library resources are available Have difficulty finding what they need

Survey Results – re. Orientation Orientation CD should include: Locations of libraries Which library is closest to their dorm Short movies Digital stories Interactive games and puzzles **May not be interested in using this CD**

First Thoughts Goal: provide basic information about the Libraries in an engaging format to inspire student use. Objectives: learn about resources (catalog, databases, advanced Google) through Quests.

Four Quests

Engage Me or Enrage Me! Original plan: Quests are too much like assignments. New plan: Refocus on orientation, casual games.

Conventional Speed Step-by-Step Linear Processing Text First Work-Oriented Stand-Alone Marc Prensky on Digital Natives

Campus Map as Game Board

Production Challenges Format Incentives Usability testing User tracking Project evaluation

The Game A Demo of the game

Is this Instruction? Discovery-based Multi-media Lots of Choice Orientation

Is this Instruction? Which do you think these students will learn the most from? A game Or….

Is this Instruction?