Usages of ICT A user oriented innovation process Sylvain Dejean - Coordinator.

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Presentation transcript:

Usages of ICT A user oriented innovation process Sylvain Dejean - Coordinator

The Gis Gathers Breton laboratories which have two common denominators –Human and Social Sciences expertises –The study of Internet « usages » Is able to: –Lead research program –Evaluate public policy –Collaborate with industrial in a user oriented conception process

General organization OBSERVATORY LABORATORY EXPERIMENT Economics Communication studies Social Cognitive Psychology Education science Management Science, Political science Ergonomy Sociology 3 Platforms 50 researchers in 4 universities and 2 schools TECHNOLOGICAL PLATFORM to support

4 main fields of research Learning –How digital technologies change and contribute to news forms of learning. Social interaction –New technologies enable to create new sociability, new sharing process, news information and knowledge production, news media. Public area –How can new digital technologies help public policy makers and citizen. Market –Economic impact of digital technologies, e-commerce development, network economics.

The strengths of Interdisciplinary –Diversity of expertise, methodology and knowledge is able to coordinate and integrate all these various approaches Put users at the core process –Observation in real context –Specific situation experimented in laboratory –Target users as regard to issues and needs addressed. Ability to bring expertise's at each stage of the conception process.

The observatory Couples questionnaire and research issues to produce original and meaningful analysis. –Content: Photography of equipment and usages, prospective analysis, need assessment, satisfaction analysis, profiling. –Methodology: Building questionnaire, sampling, definition of quotas and representatively, monitoring the survey (recovering respondents) –Treatment: cleaning database, statistical analysis (cross and frequency tab) specific treatment, multivariate analysis (typology, factorial analysis), econometrics.

Laboratory experiment A set of three platforms evaluating the uses of ICT –User-centered Design Process –Collecting and analyzing data on uses –Enhancing methods of observation –Usability testing and recommendations for product improvement. Equipment : –Apartment –Audio-video recording –Eye-tracking and test room Protocol to test: –Before design: user and organizational requirements analysis –During design: iterative design-evaluation –After design: acceptance evaluation, post experience interviews LOUSTIC Rennes platform

Technological platform ImaginLab is an open platform dedicated to integration test, interoperability and usages experiment of new digital technologies on fixed and mobile networks. –Lannion: Broadband connexion (FTTH, FTTO) –Brest: high speed wireless technology (LTE/4G) –Rennes: Digital TV (DVB-T2) On each platform a panel of users “Imagineurs” are available to experiment, test and observe innovative services and products.

The user driven Innovation Making products and services “usable” –Closing the gap between what user wants and what products are able to do. Social and Human sciences are best able to bring their expertise. Necessity to intervene early in the production process A large, diverse and motivated panel of experimenter is needed.

How it works

A user oriented conception process Users needsPrototypes testingPost-experience evaluation Before DuringAfter Production process Market analysis Typology of current users and usages Valuable functionalities Observation in situ Expert evaluation Usability tests Experiments Evolution of uses Consumer fulfillment

Before the production process Need to know WHO is going to use the product/service –Socio-economic characteristic Age, income, formation, location –Current environment Equipment, usage related to the new product and service. Need to evaluate WHAT they need ? and WHY do they need it ? –What is missing in current usages Barriers to usage, social and individual impediments –In the user point of view what would be valuable for future. Evaluation of the willingness to pay, valuable functionalities A market study –Analyze how the market is structured Competition, legal and financial context

Before the production process Issues addressedMethodologies DELIVRABLES Who is going to use Questionnaire: – Representative population – Targeted population Immersion – Ethnographic investigation Typology of users –Statistical analysis of socio economic determinant of usages. Description of current environment Users needs Questionnaire: –Representative population –Targeted population –Expected features of the prototype Interview –Face to face –Focus Group Report on users needs – Limitation of current usages –Social and personnal barriers –Acceptability of the future prototype features/ Définition of uses case Refinement of the user interface design rules Market analysis Economic and marketing survey Market survey and issues

During the production process How the user perceives the product/service and its functionality –Is it perceived as useful for future user? –Is it perceived as easy to use for future user? –Does the user intend to use the product/service? User oriented conception –Iterative test between user and designer –Expert evaluations –Usability tests –Experiments –Aiming to record –Objective data ( errors, efficiency, eye tracking data, trace data) –Subjective data (satisfaction, usability, utility) –Until a final validation of the product/service

During the production process Issues addressedMethodologies DELIVRABLES Enhancing utility and usability Expert evaluation −Few experts (user experience designer, software developer) inspecting the prototype according to a set of ergonomic rules for conception Usability test – Few users (10-20) interacting with the prototype according to different scenarii – Assisted observation: Eyetracking, audiovisual recording, trace analysis Experiments −Experimental comparisons of prototype design with users (15/15) interacting with several versions of the same prototype according to different scenarii − Assisted observation: Eye-tracking, audiovisual recording, trace analysis Appropriateness to ergonomic rules Report on the perceived utility and usability of the service/product Report on usability performance and satisfaction. Report pointing the best prototype design Refinement of the user interface design rules

After the production Process Consumer fulfillment –How the final product fit with user’s expectation Evolution of uses –How does the user appropriated the service/product –Is there an evolution in the way he uses it Issues addressedMethodologies DELIVRABLES Consumer fulfillment & Evolution of uses Questionnaire: –Targeted population of users –Acceptance of the product/service Interview –Face to face Report on real usage Post experience user acceptance (after using the product/service) Daily constraints and incitations to use the product/service Support requirements Recommendations for future development

Thanks for your attention