ONLINE CONFERENCE DESIGN.BUILD.DELIVE R with WINDOWS PHONE THURSDAY 24 MARCH 2011
SunBurn Game Engine on Windows Phone 7 Simon Jackson Lighting and Rendering engine for XNA platforms
P.S. I don’t work for Synapse Gaming
Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features
Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features
Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features
Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features for placing animated character models (without needing sgMotion), includes a player controller
Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features
Features at a Glance Create multi-platform games for Windows, Xbox, and Windows Phone 7 using the same scenes, light rigs, code, tools, and API - no porting is necessary. Windows Phone 7 Features Engine use not limited to Just Windows Phone 7 So porting the game to Windows or XBOX is very easy with lots of more expansion Engine use not limited to Just Windows Phone 7 So porting the game to Windows or XBOX is very easy with lots of more expansion
Rendering and Lighting can be hard Problem Statement Solutions Just drop models into a scene in XNA Pre Bake lighting and textures Bite the bullet and pay
Pros Doing it Yourself You know what you get Complete control over pipeline Only as complicated as you need Cons It’s HARD Optimisation Optimisation Time consuming
Manual Workflow
Demonstration
Pros Using SunBurn Free editor out of the box Placing models in a scene is easier Adding more lights and altering scene is easy Lots of compatible plug-ins Cons It costs money (min $150 for indie license) Requirements on assets and input Issues can be trickier to identify
SunBurn Workflow
Demonstration
SunBurn Editor Demo
Tips and Tricks Target your platform Windows Phone 7 has different lighting restrictions to Windows and XBOX, choose carefully Ask first A lot if the initial issues you will face already have answers, use the forums! Relight your scene You need to manually relight your scene from Windows BEFORE deploying to WP7. Don’t forget
Showcase
Two videos showing the Windows Phone compared to the Windows/XBOX version of the same scene Showcase
Two videos showing the Windows Phone compared to the Windows/XBOX version of the same scene Guess Which is which! Showcase
Two videos showing the Windows Phone compared to the Windows/XBOX version of the same scene Guess Which is which! And one rolling demo… Showcase
Showcase
Dojo Demo
Showcase
Environment Lightmap
Showcase
4 Demos and a Phone
Indie Edition Indie Edition Professional Edition Studio Edition Studio Edition What it costs Core features For self-published and self-funded games. Includes all features For self-published and self-funded games. Core features For 3rd party funded and published games
Where to look for more info Q&A Brose over to the Synapse Games website, where there are forums, resources and support. Getting started, what do I need? Get the evaluation of either the framework or engine. Get the XNA / WP7 dev tools A modeling tool or asset store of your choice Time
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