Convince Woody! Fabien Girardin Pompeu Fabra University Eleni Boursinou INSEAD TENCompetence Open Workshop Manchester, 11-12 January 2007.

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Presentation transcript:

Convince Woody! Fabien Girardin Pompeu Fabra University Eleni Boursinou INSEAD TENCompetence Open Workshop Manchester, January 2007

This talk is about Adaptation of a serious game for lifelong competence development learning and distributed social networks Research done in the context of the TENCompetence IP project. TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

Serious games Improve knowledge transfer processes Motivate users Experience-based learning Make the users willing and able to explore collaboratively and playfully new forms of knowledge exchange TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

EIS Framework TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

Social and collaborative tools Socio-constructivism Web 2.0 paradigm Wikis, chat, blogs TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

Digital Cinema Context A changing industry Shift from analogue to digital Geographically distributed professionals Adapt to new roles New competence development TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

Learning values of the game Get an awareness of the need of long term change Understand the major changes in the cinema production (roles of people, competences) Get distributed professionals to share and argue with current social and collaborative tools TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

Scenario Convince Woody Allen to get assisted by an off-line editor Director, assistant director, editor, production designer, production manager The editor and the director could not accept to work with an intermediate pass between shooting and editing TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

Methodology Evaluation of the learning process and its benefits Ethnography and participative observation Post-game focus groups and interviews Within a media production company MediaPro TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007

Expected outcomes Explore utility of a serious game with learners in their real professional context How “aware” and involved are the professional in the end? Explore synchronous and asynchronous collaboration in a distributed learning environment (information flow, interaction, collaboration) TENCompetence Open Workshop on SOA and Lifelong Competence Development Infrastructures, Manchester 11th-12th January 2007