REQUIREMENTS FOR MULTIMEDIA PROCESSING MULTIMEDIA SYSTEMS IREK DEFEE.

Slides:



Advertisements
Similar presentations
Multimedia Systems Irek Defee IPTV IP + TV Providing television over IP networks.
Advertisements

Irek Defée Signal Processing for Multimodal Web Irek Defée Department of Signal Processing Tampere University of Technology W3C Web Technology Day.
Haptic Glove Hardware Graduation Project Prepared by Yaman A. Salman Eman M. Masarweh 2012.
Virtual Reality Design Virtual reality systems are designed to produce in the participant the cognitive effects of feeling immersed in the environment.
T.Sharon-A.Frank 1 Multimedia Quality of Service (QoS)
2. What is Multimedia? Multimedia can have a many definitions these include: Multimedia means that computer information can be represented through audio,
1 Synchronization TTM4142, 2007 Harald Øverby/Leif Arne Rønningen.
Multimedia- and Web-based Information Systems Lecture 3.
EE442—Multimedia Networking Jane Dong California State University, Los Angeles.
Slide 1 Tiled Display Walls - Relation to the Access Grid and Other Systems Mike Walterman, Manager of Graphics Programming, Scientific Computing and Visualization.
Una DooneyMultimediaSlide 1 What is Multimedia? A combination of different media types such as text, graphics, audio, video and animation etc in a single.
Class 6 LBSC 690 Information Technology Human Computer Interaction and Usability.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
MULTIMEDIA SYSTEMS IREK DEFEE MULTIMEDIA SYSTEMS and SERVICES SGN-5116 Irek Defée TF316,
Ch 7 & 8 Interaction Styles page 1 CS 368 Designing the Interaction Interaction Design The look and feel (appearance and behavior) of interaction objects.
Definition and Aspects
T.Sharon-A.Frank 1 Multimedia Various Applications.
Computing ESSENTIALS     CHAPTER Ch 9Copyright 2003 The McGraw-Hill Companies, Inc Graphics, Multimedia, and Artificial Intelligence computing.
Tutorial 7 Working with Multimedia. XP Objectives Explore various multimedia applications on the Web Learn about sound file formats and properties Embed.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Information Technology Ms. Abeer Helwa. Computer Generations First Generation (Vacuum Tubes) -They relied on the machine language to perform operations.
Chapter 1 The Challenges of Networked Games. Online Gaming Desire for entertainment has pushed the frontiers of computing and networking technologies.
Smart Learning Services Based on Smart Cloud Computing
Consultation Workshop “Future R&D Challenges on Networked Media Systems” Welcome and Context Luis Rodríguez-Roselló Director a.i “Converged Networks &
Using Multimedia on the Web
Multimedia. Definition What is Multimedia? Multimedia can have a many definitions these include: Multimedia means that computer information can be represented.
People in multimedia Systems. Multimedia Systems Multimedia systems are designed by a team of people who specialise in a particular field, For example:
Teaching with Multimedia and Hypermedia
11.10 Human Computer Interface www. ICT-Teacher.com.
Lector: Aliyev H.U. Lecture №15: Telecommun ication network software design multimedia services. TASHKENT UNIVERSITY OF INFORMATION TECHNOLOGIES THE DEPARTMENT.
Tutorial 7 Working with Multimedia. XP Objectives Explore various multimedia applications on the Web Learn about sound file formats and properties Embed.
Lecture#06 Networks of radio and television broadcasting The Bonch-Bruevich Saint-Petersburg State University of Telecommunications Series of lectures.
Advanced Computer Networks Lecture 3 Distributed Multimedia Systems.
1 Introduction to Multimedia Networking. 2 What is Multimedia ?  Information Perception from External World  Scene: 60%  Sound: 20%  Touch(feel):
Multimedia is a combination of text, art, sound, animation, and video.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
CHAPTER TEN AUTHORING.
The Way Forward Factors Driving Video Conferencing Dr. Jan Linden, VP of Engineering Global IP Solutions.
Network Instruments VoIP Analysis. VoIP Basics  What is VoIP?  Packetized voice traffic sent over an IP network  Competes with other traffic on the.
Tutorial 7 Working with Multimedia. New Perspectives on HTML, XHTML, and XML, Comprehensive, 3rd Edition 2 Objectives Explore various multimedia applications.
Tutorial 7 Working with Multimedia. New Perspectives on HTML, XHTML, and XML, Comprehensive, 3rd Edition 2 Objectives Explore various multimedia applications.
WP Strategic Objective Networked Audio Visual Systems and Home Platforms.
MULTIMEDIA Hardware 4/24/2017.
Theme: Multimedia Sound ProductionUFCFY Multimedia Sound Production.
Introduction to Interactive Media Interactive Media Tools: Authoring Applications.
Proposal for Creation of New Engineering Committee for Terrestrial Mobile Multimedia Multicast July 13, 2005.
Dasar-Dasar Multimedia
Immersive Displays The other senses…. 1962… Classic Human Sensory Systems Sight (Visual) Hearing (Aural) Touch (Tactile) Smell (Olfactory) Taste (Gustatory)
TELE IMMERSION AMAN BABBER
Multiplexing Team Members: Cesar Chavez Arne Solas Steven Fong Vi Duong David Nguyen.
Identify input devices and their uses, e. g
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
3G wireless system  Speeds from 125kbps-2Mbps  Performance in computer networking (WCDMA, WLAN Bluetooth) & mobile devices area (cell.
Made By: Pallavi Chhikara
Introduction to PresentED 6/2014. PresentED is a software solution merging Video & Presentation, Attachments & Links in a single, powerful and uniform.
Oman College of Management and Technology Course – MM Topic 7 Production and Distribution of Multimedia Titles CS/MIS Department.
Multimedia Synchronization I. Fatimah Alzahrani. Definitions Multimedia System : A system or application that supports the integrated processing of several.
1 Interaction Devices CIS 375 Bruce R. Maxim UM-Dearborn.
California State University, LA Presented by Amanda Steven StevenAamirObaid.
Multimedia. A medium (plural media) is something that a presenter can use for presentation of information Two basic ways to present information are: –Unimedium.
1 Multimedia Overview Unit A. 2 Reading Check Assignment What is multimedia? Define multimedia including the elements used in multimedia and the key features.
What is Multimedia Anyway? David Millard and Paul Lewis.
The Online World DATA EXCHANGE. Introduction data devices/componentsperipheral Data exchange is the term used to cover all methods of passing data (including.
Allison Wurgler, Erin Steinberg, and Anna Kvidt.  Digital storytelling is the practice of combining narrative with digital content, including images,
Human Computer Interaction (HCI)
11.10 Human Computer Interface
Chapter 18 MobileApp Design
Virtual Reality.
Digital television systems - (DTS)
Presentation transcript:

REQUIREMENTS FOR MULTIMEDIA PROCESSING MULTIMEDIA SYSTEMS IREK DEFEE

WHAT ARE THE RQUIREMENTS FOR HANDLING MULTIMEDIA DATA ? 1. PERCEPTUAL REQUIREMENTS For the user we would like to provide maximal perceptual stimulation THIS REQUIRES: - OPTIMAL STIMULATION OF EACH SENSE - OPTIMAL COORDINATION OF ALL

SENSES - INVOLVEMENT OF POSSIBLE MANY SENSES (ACTIVE) THIS MEANS INVOLVEMENT OF: - ACOUSTICAL (HEARING,VOICE) - VISUAL - HAPTIC (TOUCH, MOTORIC, VESTIBULAR (orientation in space) ) ON FULL SCALE (e.g. SPATIAL PROPERTIES)

THE PROBLEM IS HOW THIS CAN BE DONE TECHNICALLY: - ACOUSTICAL STIMULATION THIS IS NOW RELATIVELY EASY (SPATIAL (MULTICHANNEL SOUND) - VISUAL STIMULATION SPATIAL (3-D) IMAGES ARE PROBLEM, HIGH RESOLUTION TOO

HAPTIC STIMULATION THERE ARE MANY INPUT DEVICES (JOYSTICKS), BUT FULL STIMULATION INCLUDING MOTOR SENSE, SKIN SENSORS AND VESTIBULAR SYSTEM IS DIFFICULT IN FACT WE CAN TALK ABOUT TWO TYPES OF SYSTEMS FOR STIMULATION:

- CLOSELY COUPLED TO SENSORY SYSTEM (BY GLOVES, UNIFORMS, EYE DISPLAYS, HEADPHONES, MOVING SIMULATORS) THEY ALLOW ”FULL IMMERSION”, OR CREATION OF VIRTUAL REALITY MIGHT BE TIRING TO USE - LOOSELY COUPLED TO SENSORY SYSTEM (NORMAL SCREENS, SPEAKERS, JOYSTICKS ETC.) MIGHT BE MORE COMFORTABLE

IN THIS COURSE WE ARE TALKING ABOUT ’LOOSELY’ COUPLED MULTIMEDIA SYSTEMS WITH STANDARD SENSORY INTERFACES VIRTUAL REALITY IS A TOPIC OF OTHER COURSES

WHAT ARE THE TECHNICAL REQUIREMENTS FOR MULTIMEDIA SYSTEMS ? 1.HANDLING OF LARGE DATA SETS E.G. AUDIO 5 CHANNELS X 16-BIT X SAMPLES/SEC = BITS/SEC ~450 KB/sec = 27 MB/min=1,6GB/h

SECOND EXAMPLE, VIDEO RESOLUTION OF STANDARD TV PICTURE IS 720X576 POINTS, EACH POINT IS 24-BIT (8-BIT R, G, B) THERE ARE 25 PICTURES PER SECOND SO THE DATA RATE IS 720X576X25X24~ 250 Mb/sec = 1.8GB/min = 108 GB/h FOR HIGHER RESOLUTIONS:

A FORMAT FOR HIGH-DEFINITION TV IS PROPOSED PICTURE SIZE IS 1920X1080 POINTS IT IS ABOUT 5X TIMES LARGER THAN STANDARD TV. DATA RATES ARE THEN, 1.3 Gb/sec, 9 GB/min, 540 GB/h DATA RATES FOR AUDIO AND VIDEO ARE NOT PRACTICAL, COMPRESSION IS REQUIRED

- COORDINATION AND SYNCHRONIZATION - HUMAN SENSORY SYSTEM IS VERY SENSITIVE TO COORDINATION OF EVENTS IN TIME AND SPACE MULTIMEDIA DATA, ESPECIALLYAUDIO AND VIDEO DEPEND CRITICALLY ON TIME AND SPACE

EXAMPLES: - LIP SYNCHRONIZATION IN TV AND CINEMA, VOICE AND LIP MOVEMENT MUST BE SYNCHRONIZED, OTHERWISE IT IS VERY ANNOYING SYNCHRONIZATION ERROR FOR BIG PICTURES MUST BE IN THE LIMIT OF +20 ; –40 MILISECONDS

- SPATIAL SOUND HEARING SYSTEM ESTABLISHES LOCATION OF SOUND SOURCES BASED ON DIFFERENCE OF TIME OF ARRIVAL AT EARS PRECISION REQUIRED IS ON THE ORDER OF SEVERAL 10’s OF MICROSECONDS.

THIRD REQUIREMENT: FAST RESPONSE WHENEVER WE RESPOND (E.G. BY CLICKING), WE EXPECT IMMEDIATE RESPONSE. IMMEDIATE MEANS ”NO NOTICEABLE DELAY” FOR PEOPLE. IT MEANS LESS THAN 300 ms=0.3 sec

THUS, MULTIMEDIA DATA REQUIRE HIGH-DATA RATE & TIME/SPACE CRITICAL PROCESSING WITH FAST RESPONSE TO EXTERNAL EVENTS THESE ARE ATTRIBUTES OF REAL-TIME PROCESSING

DEMANDS FOR COMPUTATIONAL POWER ARE HIGH ONLY RECENTLY THIS BECAME POSSIBLE

Multimedia systems requirements CONTENT DELIVERY DISTRIBUTION CONSUMER Recall the multimedia system is for service offering:

What users expect from a service they use? -They expect satisfying Quality of Service – QoS QoS includes technical aspects which are most important for engineers (e.g. good communication link) QoS in broad sense includes all other aspects which make customer satisfied (e.g. support, price)

What is QoS ? QoS is degree to which customer expectations are satisifed QoS includes technical parameters for quality: e.g. reliability of communication QoS may also include other parameters for satisfaction (attraction, support, price, etc.)

What service owners expect? They expect proper environment that they can run their service Especially that their buisness can run without problems Unfortunately for network buisnesses there are big problems with this What is absolutely necessary is SERVICE PROTECTION

Good buiness over the network needs as the most critical requirement STRONG SERVICE PROTECTION CONTENT DELIVERY DISTRIBUTION CONSUMER Every part of the system has to be strongly protected against those who want to destroy the service integrity

Overall architecture of multimedia system There are two ”layers”: Hardware layer: servers, networks and terminals Software layer: content, service, provisioning, networking, middleware, applications

Multimedia system Composed of hardware/software components Goal: Creation and delivery of media content from production to consumer at proper QoS in an economic way This means business is sustainable and consumers are satisfied

Examples of multimedia systems Content delivery system examples: Television/(radio?) (old, basic system) Web/Internet type Mobile (radio networks) Content distribution type examples: Music Movies (audio/visual content Games Virtual worlds (Check Second life on the Web) eBooks? eMagazines? eNewspapers?