© 2006 Pearson Education. All Rights Reserved Starting Out with C++: Early Objects 5/e Starting Out with C++: Early Objects 5 th Edition Chapter 2 Introduction.

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Presentation transcript:

© 2006 Pearson Education. All Rights Reserved Starting Out with C++: Early Objects 5/e Starting Out with C++: Early Objects 5 th Edition Chapter 2 Introduction to C++

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 2 Topics 2.1 Parts of a C++ Program 2.2 The cout Object 2.3 The #include Directive 2.4 Standard and Prestandard C Variables, Constants, and the Assignment Statement 2.6 Identifiers 2.7 Integer Data Types 2.8 The char Data Type

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 3 Topics (continued) 2.9 The C++ string Class 2.10 Floating-Point Data Types 2.11 The bool Data Type 2.12 Determining the Size of a Data Type 2.13 More on Variable Assignments and Initialization 2.14 Scope 2.15 Arithmetic Operators 2.16 Comments

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Parts of a C++ Program // sample C++ program #include using namespace std; int main() { cout << "Hello, there!"; return 0; } comment preprocessor directive which namespace to use beginning of function named main beginning of block for main output statement send 0 back to operating system end of block for main

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 5 Special Characters CharacterNameDescription // Double SlashBegins a comment # Pound SignBegins preprocessor directive Open, Close BracketsEncloses filename with #include directive ( ) Open, Close ParenthesesUsed when naming function { } Open, Close BracesEncloses a group of statements " Open, Close Quote MarksEncloses string of characters ; SemicolonEnds a programming statement

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide The cout Object Displays information on computer screen Use << to send information to cout cout << "Hello, there!"; Can use 1 item to cout cout << "Hello, " << "there!"; Or cout << "Hello, "; cout << "there!";

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 7 Starting a New Line To get multiple lines of output on screen - Use endl cout << "Hello, there!" << endl; -Use \n in an output string cout << "Hello, there!\n";

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide The #include Directive Inserts the contents of another file into the program Is a preprocessor directive –Not part of the C++ language –Not seen by compiler Example: #include No ; goes here

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Standard and Prestandard C++ Older-style C++ programs Use.h at end of header files #include Do not use using namespace convention May not compile with a standard C++ compiler

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Variables and Constants Variable –Has a name and a type of data it can hold char letter; –Is used to reference a location in memory where a value can be stored –This value can be changed (i.e. can “vary”) variable name data type

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 11 Variables –If a new value is stored in the variable, it replaces the previous value –The previous value is overwritten and can no longer be retrieved int age; age = 17; // age is 17 cout << age; // Displays 17 age = 18; // Now age is 18 cout << age; // Displays 18

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 12 Constants Constant –Data item whose value does not change during program execution –Constants are also called literals 'A' // character constant "Hello" // string constant 12 // integer constant 3.14 // floating-point constant

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Assignment Statement Uses the = operator Has a single variable on the left side and a value on the right side Copies the value on the right into the variable on the left item = 12;

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Identifiers Programmer-chosen names to represent parts of the program –variables, functions, etc. Name should represent the use of the variable Cannot use C++ key words as identifiers Must begin with alpha character or _, followed by alpha, numeric, or _

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 15 Valid and Invalid Identifiers IDENTIFIERVALID?REASON IF INVALID totalSales Yes total_Sales Yes total.Sales NoCannot contain period 4thQtrSales NoCannot begin with digit totalSale$ NoCannot contain $

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Integer Data Types Designed to hold whole numbers Can be signed or unsigned Available in different sizes (i.e., number of bytes): short, int, and long Size of short  size of int  size of long

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 17 Defining Variables Variables of the same type can be defined - In separate statements int length; int width; - Or in the same statement int length, width; Variables of different types must defined in different statements

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 18 Integral Constants To store an integer constant in a long memory location, put ‘ L ’ at the end of the number: 1234L Constants that begin with ‘ 0 ’ (zero) are base 8: 075 Constants that begin with ‘ 0x ’ are base 16: 0x75A

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide The char Data Type Used to hold single characters or very small integer values Usually 1 byte of memory A numeric value representing the character is stored in memory CODE MEMORY char letter = 'C'; letter 67

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 20 String Literals Can store a series of characters in consecutive memory locations "Hello" Stored with the null terminator, \0, at end Comprised of characters between the " " Hello\0

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide The C++ string Class Must #include to create and use string objects Can define string variables in programs string name; Can assign values to string variables with the assignment operator name = "George"; Can display them with cout cout << name;

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Floating-Point Data Types Designed to hold real numbers Stored in a form similar to scientific notation All numbers are signed Available in different sizes (number of bytes): float, double, and long double Size of float  size of double  size of long double

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 23 Floating-point Constants Can be represented in -Fixed point (decimal) notation Or in E notation E16.25e-5 Are double by default Can be forced to be float f or long double L

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 24 Assigning Floating-point Values to Integer Variables If a floating-point value is assigned to an integer variable –The fractional part will be truncated (i.e., “chopped off” and discarded) –The value is not rounded int rainfall = 3.88; cout << rainfall; // Displays 3

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 25 Represents values that are true or false bool variables are stored as short integers false is represented by 0, true by 1 bool allDone = true; bool finished = false; 2.11 The bool Data Type allDone finished 10

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Determining the Size of a Data Type The sizeof operator gives the size of any data type or variable double amount; cout << "A float is stored in " << sizeof(float) << "bytes\n"; cout << "Variable amount is stored in " << sizeof(amount) << "bytes\n";

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide More on Variable Assignments and Initialization Assigning a value to a variable –Assigns a value to a previously created variable –A single variable name must appear on left side of the = symbol int size; size = 5; // legal 5 = size; // not legal

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 28 Variable Assignment vs. Initialization Initializing a variable –Gives an initial value to a variable at the time it is created –Can initialize some or all variables int length = 12; int width = 7, height = 5, area;

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Scope The scope of a variable –That part of the program where the variable can be used –A variable cannot be used before it is defined int a; cin >> a; // legal cin >> b; // illegal int b;

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Arithmetic Operators Used for performing numeric calculations C++ has unary, binary, and ternary operators –unary (1 operand) -5 –binary (2 operands) –ternary (3 operands) exp1 ? exp2 : exp3

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 31 Binary Arithmetic Operators SYMBOLOPERATIONEXAMPLE ans + addition ans = 7 + 3;10 - subtraction ans = 7 - 3;4 * multiplication ans = 7 * 3;21 / division ans = 7 / 3;2 % modulus ans = 7 % 3;1

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 32 / Operator C++ division operator ( /) performs integer division if both operands are integers cout << 13 / 5; // displays 2 cout << 2 / 4; // displays 0 If either operand is floating-point, the result is floating-point cout << 13 / 5.0; // displays 2.6 cout << 2.0 / 4; // displays 0.5

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 33 % Operator C++ modulus operator ( % ) computes the remainder resulting from integer division cout << 9 % 2; // displays 1 % requires integers for both operands cout << 9 % 2.0; // error

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide Comments Are used to document parts of a program Are intended for persons reading the source code of the program –Indicate the purpose of the program –Describe the use of variables –Explain complex sections of code Are ignored by the compiler

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 35 C++ Style Comments Begin with // through to the end of line int length = 12; // length in inches int width = 15; // width in inches int area; // calculated area // Calculate rectangle area area = length * width;

© 2006 Pearson Education. All Rights Reserved Chapter 2 Starting Out with C++: Early Objects 5/e slide 36 C-Style Comments Begin with /* and end with */ Can span multiple lines /* Multi-line C-style comment */ Can be used like C++ style comments int area; /* Calculated area */

© 2006 Pearson Education. All Rights Reserved Starting Out with C++: Early Objects 5/e Starting Out with C++: Early Objects 5 th Edition Chapter 2 Introduction to C++