CS 201 Overview of Computers & Programming Debzani Deb.

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Presentation transcript:

CS 201 Overview of Computers & Programming Debzani Deb

2 Outline Overview of Computers  Hardware  Memory  Software Computer Languages Software Development Method Pseudo Code and Flowcharts

3 Computers Computers receive, store, process, and output information. Computer can deal with numbers, text, images, graphics, and sound. Computers are worthless without programming. Programming Languages allow us to write programs that tells the computer what to do and thus provides a way to communicate with computers. Programs are then converted to machine language (0 and 1) so the computer can understand it.

4 Hardware & Software Hardware is the equipment used to perform the necessary computations.  i.e. CPU, monitor, keyboard, mouse, printer, speakers etc. Software consists of the programs that enable us to solve problems with a computer by providing it with a list of instructions to follow  i.e. Word, Internet Explorer, Linux, Windows etc.

5 Computer Hardware Main Memory  RAM - Random Access Memory - Memory that can be accessed in any order (as opposed to sequential access memory), volatile.  ROM - Read Only Memory - Memory that cannot be written to, no-volatile. Secondary Memory - Hard disks, floppy disks, zip disks, CDs and DVDs. Central Processing Unit - Coordinates all computer operations and perform arithmetic and logical operations on data. Input/Output Devices - Monitor, printer, keyboard, & mouse. Computer Networks – Computers that are linked together can communicate with each other. WAN, LAN, MAN, Wireless- LAN.

6 Components of a Computer

7 Memory Memory Cell (MC) – An individual storage location in memory. Address of a MC- the relative position of a memory cell in the main memory. Content of a MC – Information stored in the memory cell. e.g Program instructions or data.  Every memory cell has content, whether we know it or not. Bit – The names comes from binary digit. It is either a 0 or 1. Byte - A memory cell is actually a grouping of smaller units called bytes. A byte is made up of 8 bits.  This is about the amount of storage required to store a single character, such as the letter H.

memory cells in Main memory

9 Computer Software Operating System - controls the interaction between machine and user. Example: Windows, Unix, Dos etc.  Communicate with computer user.  Manage memory.  Collect input/Display output.  Read/Write data. Application Software - developed to assist a computer use in accomplishing specific tasks. Example: Word, Excel, Internet Explorer.

10 Computer Languages Machine Language – A collection of binary numbers  Not standardized. There is a different machine language for every processor family. Assembly Language - mnemonic codes that corresponds to machine language instructions.  Low level: Very close to the actual machine language. High-level Languages - Combine algebraic expressions and symbols from English  High Level : Very far away from the actual machine language  For example: Fortran, Cobol, C, Prolog, Pascal, C#, Perl, Java.

11 Example of Computer Languages char name[40]; printf("Please enter your name\n"); scanf("%s", name); printf("Hello %s", name); push offset string "Please enter your name\n" (41364Ch) call dword ptr [__imp__printf (415194h)] add esp,4 lea eax,[name] push eax push offset string "%s" (413648h) call dword ptr [__imp__scanf (41519Ch)] add esp,8 lea eax,[name] push eax push offset string "Hello %s" (41363Ch) call dword ptr [__imp__printf (415194h)] add esp,8 68 4C FF C4 04 8D 45 D FF 15 9C C4 08 8D 45 D C FF C4 08 C Source Code: Assembly Code: Machine Code:

12 Compiler Compilation is the process of translating the source code (high-level) into executable code (machine level). Source file - A file containing the program code  A Compiler turns the Source File into an Object File Object file - a file containing machine language instructions  A Linker turns the Object File into an Executable Integrated Development Environment (IDE) - a program that combines simple word processing with a compiler, linker, loader, and often other development tools  For example, Eclipse or Visual Studio

13 Fig 1.12 Entering, Translating, and Running a High-Level Language Program

14 C & Java: Source to execution For C, the generation and execution appear as in the following diagram C source code  compiler (program)  object code  linking and loading (program)  Executable Java programs do not ordinarily go through this set of steps. Java programs are "executed" by an interpreter; in a diagram it appears as Java source code  compiler (program)  Java byte codes  interpreter (program) More specifically, the compilation of C programs appears in diagram as C source code  preprocessor (program)  compiler (program)  lining and loading (program)  program execution

15 Flow of Information During Program Execution

16 Software Development Method 1.Specify problem requirements 2.Analyze the problem 3.Design the algorithm to solve the problem 4.Implement the algorithm 5.Test and verify the completed program 6.Maintain and update the program

17 Steps Defined 1.Problem - Specifying the problem requirements forces you to understand the problem more clearly. 2.Analysis - Analyzing the problem involves identifying the problem’s inputs, outputs, and additional requirements. 3.Design - Designing the algorithm to solve the problem requires you to develop a list of steps called an algorithm that solves the problem and then to verify the steps. 4.Implementation - Implementing is writing the algorithm as a program. 5.Testing - Testing requires verifying that the program actually works as desired. 6.Maintenance - Maintaining involves finding previously undetected errors and keep it up-to-date.

18 Converting Miles to Kilometers 1.Problem: Your summer job wants you to convert a list of miles to kilometers. You’re too lazy to do this by hand, so you decide to write a program. 2.Analysis We need to get miles as input We need to output kilometers We know 1 mile = kilometers 3.Design 1.Get distance in miles 2.Convert to kilometers 3.Display kilometers

19 4. Implementation

20 Miles to Kilometers cont’d 5. Test  We need to test the previous program to make sure it works. To test we run our program and enter different values and make sure the output is correct. 6. Maintenance  Next summer, your boss gets a contract with NASA, so he wants you to add support for converting to AU’s

21 Pseudo code & Flowchart Pseudo code - A combination of English phrases and language constructs to describe algorithm steps Flowchart - A diagram that shows the step-by-step execution of a program. Algorithm - A list of steps for solving a problem.

22 Why use pseudo code? Pseudo code cannot be compiled nor executed, and there are no real formatting or syntax rules. It is simply one step - an important one - in producing the final code. The benefit of pseudo code is that it enables the programmer to concentrate on the algorithms without worrying about all the syntactic details of a particular programming language. In fact, you can write pseudo code without even knowing what programming language you will use for the final implementation. Example: Input Miles Kilometers = Miles * Output Kilometers

23 Another Example of Pseudo code Problem: Calculate your final grade for CS 201 Specify the problem - Get different grades and then compute the final grade. Analyze the problem - We need to input grades for exams, labs, quizzes and the percentage each part counts for. Then we need to output the final grade. Design 1.Get the grades: quizzes, exams, and labs. 2.Grade =.30 * 2 regular exams & quizzes +.20 * Final exam +.50 * labs 3.Output the Grade Implement – Try to put some imaginary number and calculate the final grade after you learn how to program.

24 Flowcharts Process Start or Terminal Decision Document Display Manual Input Flowchart uses boxes and arrows to show step by step execution of a program.

25 Example of a Flowchart Start Get Grades and percentages Calculate Final grade Display Grade End