Company of Heroes Developer: Relic Publisher: THQ Type: Real Time Strategy Platform: Windows Price: Around $10 Free Version: Company of Heroes Online.

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Presentation transcript:

Company of Heroes Developer: Relic Publisher: THQ Type: Real Time Strategy Platform: Windows Price: Around $10 Free Version: Company of Heroes Online (Game play is slightly different)

Hardware Requirements Minimum System Requirements System: 2.0 GHz Intel Pentium IV or equivalent RAM: 512 MB Video Memory: 64 MB Hard Drive Space: 6500 MB Recommended System Requirements System: 3.0 GHz Intel Pentium or equivalent RAM: 1024 MB Video Memory: 256 MB Hard Drive Space: 6500 MB

Quick Overview World War II, D-Day Invasion Factions American British German Panzer Elite Single Player Campaign Multiplayer Expansions Opposing Fronts Tales of Valor

Story D-Day Invasion Able Company’s assault on Omaha Beach Battle of Carentan Fox Company’s capture and defense of Carentan Battle of Cherbourg Able and Fox Company’s advance to the deep water port Operation Cobra Able Company’s attack on Saint-Lö Operation Lüttich Able Company’s defense at Mortain Falaise Pocket Destruction of the German Seventh Army

Characters Captain John MacKay Command of Able Company Sergeant Joe Conti Game Narrator Second-in-Command of Able Company Hauptmann Joseph Gunter Schultz Tiger Ace Tank Captain

Player’s Role Single player Control two U.S. Military Units Battle of Normandy Allied Capture of France Able Company (Infantry) Fox Company (Airborne) Multiplayer Axis vs. Ally (Two Game Modes)

User Interface

Game Play Resources Man Power- necessary to produce all units Munitions- upgrade squads or vehicles and use abilities Fuel- purchase tanks and other vehicles Buildings Units can garrison in city or town buildings and convert it into field barracks. Americans- barracks, weapons support center, motor pool, tank depot, triage center, supply yard, etc. Germans- Wehrmacht quarters, Krieg barracks, Sturm armory, Panzer command, Kampkraft centre Units Infantry Support Vehicles

Game Play… Continued Combat Activated support actions Units have different fighting abilities Vehicles have target weak spots Micromanagement of troops such as reinforcing, taking cover, salvaging wrecks, picking up weapons, rigging bridges, etc. Combat outcome is a result of tactical deployment and battlefield terrain rather than mere unit composition and volume. Strategic Points Marked points on map (Man Power, Munitions, Fuel) When captured, you generate the marked resource Able to upgrade to produce 40% more resources and increase defense Since winning the game comes down to controlling these points, both sides are forced to constantly expand which creates constant battle.

Scoring Victory Point Control These games focus on controlling several victory points around the middle of the map. These victory points can be captured similarly to strategic points. The point function in Company of Heroes works much like the ticket feature in the Battlefield series. Annihilation To win, the player needs to destroy all enemy buildings excluding observation posts on points.

Sound Composer: Jeremy Soule Guild Wars Guild Wars 2 Unreal 2 The Elder Scrolls 3: Morrowind The Elder Scrolls 4: Oblivion Star Wars: Knights of the Old republic Warhammer 40,00: Dawn of War

Special Features 2 Expansions Opposing Fronts Added dynamic environmental effects system Added British 2 nd Army and Panzer Elite British 2 nd Army campaign: Battle of Caen Panzer Elite campaign: Operation Market Garden Tales of Valor New units “Direct Fire” feature- can target specific units in a squad

Other Info Standard installation through Steam or Windows Installer Manual found online at Bugs and fixes found online at

Review Audience: Hardcore strategy gamers In my opinion, Company of Heroes offers one of the best tactical experiences a player could ask for. I believe this because the game is more than just massing the right units like most RTS games. With Company of Heroes’ approach to tactics, the player must not only create a strategy, but they must also enforce their strategy through use of specific tactical planning. No one unit is guaranteed to win the battle. This special attention to tactical planning provides a superb game play experience and gives a whole new meaning to real time strategy games. Problems Some multiplayer maps require 3 or more players to play AI sucks like usual, predetermined builds Needs more game modes

Demo