Introduction1-1 Introduction to Computer Networks Our goal:  get “feel” and terminology  more depth, detail later in course  approach:  use Internet.

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Introduction1-1 Introduction to Computer Networks Our goal:  get “feel” and terminology  more depth, detail later in course  approach:  use Internet as example Overview:  what’s the Internet  what’s a protocol?  network edge  network core  access net, physical media  Internet/ISP structure  performance: loss, delay  protocol layers, service models  network modeling

Introduction1-2 Roadmap 1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History

Introduction1-3 What’s the Internet: “nuts and bolts” view  millions of connected computing devices: hosts = end systems  running network apps  communication links  fiber, copper, radio, satellite  transmission rate = bandwidth  routers: forward packets (chunks of data) local ISP company network regional ISP router workstation server mobile

Introduction1-4 “Cool” internet appliances World’s smallest web server IP picture frame Web-enabled toaster + weather forecaster Internet phones

Introduction1-5 What’s the Internet: “nuts and bolts” view  protocols control sending, receiving of msgs  e.g., TCP, IP, HTTP, FTP, PPP  Internet: “network of networks”  loosely hierarchical  public Internet versus private intranet  Internet standards  RFC: Request for comments  IETF: Internet Engineering Task Force local ISP company network regional ISP router workstation server mobile

Introduction1-6 What’s the Internet: a service view  communication infrastructure enables distributed applications:  Web, , games, e- commerce, file sharing  communication services provided to apps:  Connectionless unreliable  connection-oriented reliable

Introduction1-7 What’s a protocol? human protocols:  “what’s the time?”  “I have a question”  introductions … specific msgs sent … specific actions taken when msgs received, or other events network protocols:  machines rather than humans  all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt

Introduction1-8 What’s a protocol? a human protocol and a computer network protocol: Q: Other human protocols? Hi Got the time? 2:00 TCP connection request TCP connection response Get time

Introduction1-9 Roadmap 1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 History

Introduction1-10 A closer look at network structure:  network edge: applications and hosts  network core:  routers  network of networks  access networks, physical media: communication links

Introduction1-11 The network edge:  end systems (hosts):  run application programs  e.g. Web,  at “edge of network”  client/server model  client host requests, receives service from always-on server  e.g. Web browser/server; client/server  peer-peer model:  minimal (or no) use of dedicated servers  e.g. Skype, BitTorrent, KaZaA

Introduction1-12 Network edge: connection-oriented service Goal: data transfer between end systems  handshaking: setup (prepare for) data transfer ahead of time  Hello, hello back human protocol  set up “state” in two communicating hosts  TCP - Transmission Control Protocol  Internet’s connection- oriented service TCP service [RFC 793]  reliable, in-order byte- stream data transfer  loss: acknowledgements and retransmissions  flow control:  sender won’t overwhelm receiver  congestion control:  senders “slow down sending rate” when network congested

Introduction1-13 Network edge: connectionless service Goal: data transfer between end systems  same as before!  UDP - User Datagram Protocol [RFC 768]:  connectionless  unreliable data transfer  no flow control  no congestion control App’s using TCP:  HTTP (Web), FTP (file transfer), Telnet (remote login), SMTP ( ) App’s using UDP:  streaming media, teleconferencing, DNS, Internet telephony