October 9 th, :30am Xerox Auditorium
Schedule Introduction Concept Generation Design Presentation Project Plan
Project Name – Balance Training Device Project Number – P10005 Project Family – Assistive Devices Project Track – Biomedical Systems and Technologies Start Term – Fall 2009 End Term – Winter 2009 Faculty Guide – Dr. Beth DeBartolo (ME) Primary Customer – National Science Foundation/ Dr. Beth DeBartolo – Nazareth Teaching Clinic-J.J. Mowder-Tinney PT, MS, NCS, CWS Secondary Customers – Patients at the Clinic Sponsor – National Science Foundation
Overview Engaging game Easy to use game Not overcomplicate a process that is currently simple for PT but boring for patient Provide a method of track patients progress
Risks and Feasibility Game won’t keep patients interest Design won’t be aesthetically appealing Unfamiliarity with wireless technology Portability may not be possible Game development Material lead times
Customer Needs Adjustable – Variable Speeds – Variable Distances Safety – Durability Ease of use – Physical Therapist Portable – Patient Cost Rehabilitation – Stimulating - Fun – Track patient progress
Functional Block Diagram
Concept Generation Internal Brainstorming External Brainstorming
Concept Screening +1 = Positive 0 = Does not apply - 1 = +1 = Positive 0 = Does not apply - 1 = Sum Affects and Rank Selection Criteria determined by Important and Relevant Needs
Concept Selection +1 = Positive 0 = Does not apply - 1 = +1 = Positive 0 = Does not apply - 1 = Sum Affects and Rank Since they were all “critical” needs we based weights on where emphasis was during customer visits
Concept Selection
Design Presentation Structure FrontSide
Revisit Scope Risks?