510 History of Ed. Tech..  Role-playing (RPG)  First Person Shooter (FPS)  Strategy  Puzzle  Massive Multiplayer Online (MMO)  Racing Genres change.

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Presentation transcript:

510 History of Ed. Tech.

 Role-playing (RPG)  First Person Shooter (FPS)  Strategy  Puzzle  Massive Multiplayer Online (MMO)  Racing Genres change over time as new combinations of game play emerge.

 Structure: The types of interactions allowed in the game determine the type of learning that can take place. ◦ Ex. resource management = systems thinking  Play, Observe and Analyze ◦ When are players engaged? ◦ What are players engaged with? ◦ What does player action mean within the context of game play? ◦ What skills are required for players to be successful?

What games did you find?  Persuasive Games (Ian Bogost) Persuasive Games  Lego Universe Lego Universe  ToonTown (minimoosie) ToonTown

 Rules of Play by Katie Salen & Eric Zimmerman  What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee  Chris Crawford on Interactive Storytelling by Chris Crawford  The Art of Game Design by Jesse Schell  Game Maker – YoYo Games Game Maker