Wireless Broadcasting with Optimized Transmission Efficiency Jehn-Ruey Jiang and Yung-Liang Lai National Central University, Taiwan.

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Wireless Broadcasting with Optimized Transmission Efficiency Jehn-Ruey Jiang and Yung-Liang Lai National Central University, Taiwan

Wireless Broadcasting Broadcasting is one of the most fundament operations in wireless networks Each node has one antenna of which wireless transmission range is modeled as a circle of fixed radius R One node, called the source node, would like to disseminate a packet to all network nodes Nodes receiving the packet will intelligently decide whether to rebroadcast it or not R

Totally redundant retransmission Retransmission of some extra coverage

A Simple Scheme -- Flooding Flooding is a simple method to realize broadcasting But it incurs a large number of redundant retransmissions – leading to low transmission efficiency – Resulting in the well-known “Broadcasting Storm Problem”

Proposed Scheme In this paper, an optimized broadcast protocol (OBP) is proposed – to optimized the transmission efficiency of wireless broadcasting 0.55  0.61 – while maintaining as high as possible reachability  100%

Outline Transmission Efficiency of Broadcasting Related Work – Optimal Flooding Protocol (OFP) – Broadcast Protocol for Sensor networks (BPS) – Hexagon Flooding Protocol (HFP) Our solution – Optimized Broadcasting Protocol (OBP) Performance Analysis and Comparison Conclusion

Transmission efficiency of Broadcasting Transmission efficiency(TE) is the ratio – TE= Effective Area Covered / Total Transmission Area =|C A  C B |/ ( |C A |+|C B |) For instance, Node A broadcasts one packet and then Node B rebroadcasts one packet, Effective area covered by A and B is |C A  C B | Total Communication Area is | C A | + | C B | Node A Node B |C A | |C B |

Transmission efficiency : Upper bound Transmission efficiency(TE) is the ratio – TE= Effective Area Covered / Total Transmission Area =|C A  C B |/ ( |C A |+|C B |) When Distance between A and B = Transmission radius R  TE reaches the theoretical upper bound 0.61 Node B Node A R

Existing Broadcasting Protocol :OFP Geometry-based protocols – Assume that each node is aware of its own location to make retransmission decisions Optimal Flooding Protocol (OFP) – With the highest transmission efficiency among all existed Geometry-based protocols, so far – Proposed by Paruchuri et al., in IEEE WCNC 2002 – Has transmission efficiency of 0.41 – About 67% of the theoretical upper bound

Optimal Flooding Protocol (OFP) Idea – based on a regular hexagonal partition of the network – only the nodes nearest to hexagon vertexes need to rebroadcast s S: Source node, the node to broadcast a packet throughout the network Do nothing The nearest one has to rebroadcast R

Optimal Flooding Protocol (OFP) Steps s s ss Step.1Step.2 Step.3 (1)(6)

Optimal Flooding Protocol (OFP) Steps Step.4 s (12) Total Retransmission times =(1)+(6)+(6)+(12)= ( 25 ) times Result: Network Area is covered so every node receive the packet s

CAN WE FURTHER IMPROVE THE TRANSMISSION EFFICIENCY? Transmission Efficiency ? OFP, 0.41 Upper Bound 0.61

Our proposed protocol: OBP Basic Idea of OBP (Optimized Broadcast Protocol) – To activate nodes to rebroadcast Ring by Ring Nodes on centers of hexagons Nodes on vertexes of hexagons s sss Step.1 (1)Step.2 (3) Step.3 (6) Total Retransmission times of OBP =(1)+(3)+(6)= ( 10 ) times 25 (OFP) vs 10 (OBP)

OBP : Activation Sequence C 0,0 V 1,0 V 1,1 V 1,2 C 0,0 V 1,0 V 1,1 V 1,2 C 1,0 C 1,1 C 1,2 C 1,3 C 1,4 1.node S broadcasts a packet2. To activate three vertexes node {V 1,0, V 1,1, V 1,2 } 3. Each Vertex Node activates Two Center Nodes C 1,5 C 0,0 V 1,1 V 1,2 C 1,0 C 1,1 C 1,2 C 1,3 C 1,4 C 1,5 V 2,0 V 2,1 V 2,2 V 2,3 V 2,4 V 2,5 4. Each Center Node activates One Vertex Node … Finally, all centers of hexagons will activated to rebroadcast

OBP : Basic Structure By the way, all centers of hexagons will activated to rebroadcast ring by ring side length (R) C 2,6 S C 1,2 C 1,1 C 1,0 C 1,4 C 2,5 C 2,4 C 1,3 C 2,3 C 2,2 C 2,1 C 2,11 C 2,10 C 2,8 C 2,9 C 2,7 V 1,0 V 2,2 V 2,1 C 1,5 V 2,4 V 2,5 V 1,1 V 1,2 C 0,0 C 2,0 V 2,0 V 2,3 Horizontal axis C 3,0 C3,1C3,1 C3,2C3,2 C3,3C3,3 C3,4C3,4 C3,5C3,5 C3,6C3,6 C3,7C3,7 C3,8C3,8 C3,9C3,9 C 3,10 C 3,11 C 3,12 C 3,13 C 3,14 C 3,15 C 3,16 C 3,17 V 3,0 V3,1V3,1 V3,2V3,2 V3,3V3,3 V3,4V3,4 V3,5V3,5 V3,6V3,6 V3,7V3,7 V3,8V3,8 In each ring, index started along the Horizontal axis Ring 1 Ring 2 Ring 3

OBP: Two Key Components Two key components of OBP – How to calculate location of C i,j Position of {C k, i } = Geometric Mapping G(C k,i ) s G(C 1,0 ) C 1,0 s C k,i C k+1,w C k+1,w+1 How to find two next-level neighboring center nodes C k+1, w C k+1, w+1 of C k,i Activation Target Mapping T(C k,i )

Geometric Mapping.

Activation Target Mapping.

OBP : Algorithm The step for the source node S to broadcast a packet P: – S1. S sends the packet P(LS, F) with F={LV 1,0, LV 1,1, LV 1,2 }. C 0,0 V 1,0 V 1,1 V 1,2 For example, LV 1,0 is used to indicate the location of vertex node V 1,0 for the node which is nearest to this location to be activated

OBP : Algorithm For other node Y receiving P(LS, F) – S1. If Y is not closest to the target locations, Y stops – S2. If Y is a vertex node, it will activate two center nodes – S3. If Y is a center node, it will activate one vertex node (when required) V 1,0 V 1,1 V 1,2 V 2,0 C 1,0 C 1,1 C 1,0 Each vertex(or center) node can know whether it is nearest the location by exchange location information (like HELLO message) in the network initial stage

OBP : Details The step for the source node S to broadcast a packet P: – S1. S sends the packet P(LS, F) with F={LV 1,0, LV 1,1, LV 1,2 }. Steps for other node Y receiving P(LS, F): – S1. If Y receives P for the first time, it registers P. Otherwise, it drops P and stops – S2. If Y is not a node nearest to a location in F, it stops – S3. If Y is nearest to a center node associated with C k,i of a location in F and T(C k,i ) , then Y sends P(LS, F) and stops, where F={LV k,i } if T(C k,i )  and F=  if T(C k,i )= . – S4. If Y is nearest to a vertex node associated with V k,i of a location in F, X sends P(LS, F) and stops. Indeed, Y can calculate T(C k  1,i )= {C k,w, C k,w+1 } based on indexes k, i and then set F={LC k,w, LC k,w+1 } Based on Geometric Mapping G(C k,i ), Activation Target Mapping T(C k,i ), OBP can be designed to broadcast packet into the network

Performance Analysis of OBP Transmission efficiency η: OBP approximates the theoretical upper bound of transmission efficiency by a ratio of η OBP /η U  90%

OBP IS WITH HIGHER TRANSMISSION EFFICIENCY Transmission Efficiency OFP, 0.41 Upper Bound 0.61 OFP, 0.55 In IEEE WCNC

Performance Comparisons Required Transmissions for OBP and OFP

Reachability of OFP and OBP for various node densities We also observe OBP may not have 100% reachability when the node density is not sufficiently high

Conclusion We have proposed an optimized broadcast protocol (OBP) for wireless networks The Key idea of OBP is to select nodes based on a hexagon ring pattern to minimize the number of retransmissions for better transmission efficiency Analysis result shows that OBP’s transmission efficiency is over 90% of the theoretical upper bound Currently, we are studying broadcasting in 3D wireless network Thanks for your listening