Writing for Games Lynne Hall, Susan Jones
What we will 1. Game Genres 2. Game Design Cycle 3. Early Days Techniques 4. Your Game
Game Genres SimulationStrategyPuzzleAction SIMS 2 Ages of Empire Tetris World of Warcraft
Game Design Cycle Testing Ideas Research Graphics Programming
Ideas & Research (Writer) Very first ideas about what the game will be. Action? Strategy? Life-like? Sports … Research Has it been done before? Intuitively is it going to work?
Concept Design (Graphic designer) Ideas turned into pictures “Concept Art”
Modelling/Texturing (Graphic Designer) Levels and Characters modelled in 3D Pictures put on the models to make them more detailed.
Programming (coders) Programmers (coders) write the software to make the graphics work together
Testing (players) Testers play the game Look for problems (bugs) Make sure the game isn’t too easy or too hard
Starting to create games Beginning to write
Generating Ideas Who? Using what? About what? Morphological Analysis Sticky Notes Activity
Creating Objectives Objective is always to create an enjoyable game that players want to play… What does winning mean? Needs Approach Benefits Competition Game Value Proposition Sticky Notes Activity
Creating Worlds Set the scene… What are the key features of the world? Weather Geography Political Systems What happens in this world? War, chaos, harvesting crops, building cities… Who lives there? Personas What do they look like Creating models / diagrams / figures Why do they look like that?
Examples of design
Creating Storyboards Just like a comic strip Frames depicting What is happening in the game Main tasks and activities What players can do Does not have to be 2D… Link frames if part of a story line Storyboarding Activity
Next Steps Work on your game ideas Provide them in a way that other people can understand Try your ideas out with players If they like it, keep going If they don’t work out why… Play games