An Introduction to Scrum

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Presentation transcript:

An Introduction to Scrum Most slides are courtesy of Mike Cohn at Mountain Goat Software: http://www.mountaingoatsoftware.com/presentations/30-an-overview-of-scrum

Scrum Photo Credit: Jim McDougall [via Flicker] Rugby scrum explained: http://www.youtube.com/watch?v=nH5mi1H8lgs

What is Scrum? Scrum is a lightweight, simple to understand (but difficult to master) agile process framework. Scrum is one of several agile software development methods. Scrum and Extreme Programming (XP) are probably the two best-known Agile methods. XP emphasizes technical practices such as pair programming and continuous integration. Scrum emphasizes management practice such as the role of Scrum Master. Many companies use the management practices of Scrum with the technical practices of XP. rapidly changing or highly emergent requirements With Scrum no specific engineering practices are prescribed

Agile Methods Scrum Extreme Programming (XP) Kanban DSDM Crystal Agile as an umbrella term that describes several lightweight development methods including Extreme Programming, Adaptive System Development, Dynamic System Development Method (DSDM), Feature Driven Development, Kanban and Crystal. Adaptive System Development Kanban Feature Driven Development DSDM Crystal

The Agile Manifesto–a statement of values Process and tools Individuals and interactions over Comprehensive documentation Working software over Contract negotiation Customer collaboration over while there is value in the items on the right, we value the items on the left more. Following a plan Responding to change over Source: www.agilemanifesto.org

History of Scrum Ken Schwaber and Jeff Sutherland developed the Scrum method in the early 1990’s. The Scrum method has evolved somewhat over the years. The definitive guide to the rules of Scrum, The Scrum Guide, is maintained by Ken Schwaber and Jeff Sutherland. [The most recent edition of The Scrum Guide was published in 2013.] [Quick definition] Major appeal of Scrum is the simplicity of its basic principles.

Origins of the idea The Scrum methodology was inspired by new approaches to commercial product development being explored in the late 1980’s. In a 1986 article in the HBR, Hirotaka Takeuchi and Ikujiro Nonaka urged companies to “Stop running the relay race and take up rugby”. “In today's fast-paced, fiercely competitive world of commercial new product development, speed and flexibility are essential. Companies are increasingly realizing that the old, sequential approach to developing new products simply won't get the job done. Instead, companies in Japan and the United States are using a holistic method—as in rugby, the ball gets passed within the team as it moves as a unit up the field.” Few ideas are completely original. What is the “sequential approach’?

We’re losing the relay race Hirotaka Takeuchi and Ikujiro Nonaka, “The New New Product Development Game”, Harvard Business Review, January 1986. “The… ‘relay race’ approach to product development…may conflict with the goals of maximum speed and flexibility. Instead a holistic or ‘rugby’ approach—where a team tries to go the distance as a unit, passing the ball back and forth—may better serve today’s competitive requirements.” would be nice to include a quote from Wicked Problems here

Scrum in 100 words Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features. Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint. Releasable software every iteration.

Scrum origins Jeff Sutherland Ken Schwaber Mike Beedle Initial scrums at Easel Corp in 1993 IDX and 500+ people doing Scrum Ken Schwaber ADM Scrum presented at OOPSLA 96 with Sutherland Author of three books on Scrum Mike Beedle Scrum patterns in PLOPD4 Ken Schwaber and Mike Cohn Co-founded Scrum Alliance in 2002, initially within the Agile Alliance

Characteristics Self-organizing teams Product progresses in a series of month-long (or shorter) “sprints” Requirements are captured as items in a list of “product backlog” No specific engineering practices prescribed Uses generative rules to create an agile environment for delivering projects One of the “agile processes” Sprints may be 1-4 weeks in length. “One aspect of agile development is often missed or glossed over: a world view that organizations are complex adaptive systems. A complex adaptive system is one in which decentralized, independent individuals interact in self-organizing ways, guided by a set of simple, generative rules, to create innovative, emergent results. XP’s 12 practices, for example, were never intended to be all-inclusive rules; instead, they are generative rules that interact in concert when a team of individuals practices them.“ “Most methodologies provide inclusive rules—all the things you could possibly do under all situations. Agile methods offer generative rules—a minimum set of things you must do under all situations to generate appropriate practices for special situations. Teams that follow inclusive rules depend on someone else to name in advance the practices and conditions for every situation. This obviously breaks down quickly. A team that follows generative rules depends on individuals and their creativity to find ways to solve problems as they arise. Creativity, not voluminous written rules, is the only way to manage complex software development problems and diverse situations.”

Potentially shippable Scrum 24 hours Sprint 2-4 weeks Return Sprint goal Potentially shippable product increment Sprint backlog Return Cancel Gift wrap Coupons Cancel Gift wrap Coupons Product backlog

Putting it all together “Sprints contain and consist of the Sprint Planning Meeting, Daily Scrums, the development work, the Sprint Review Meeting, and the Sprint Retrospective.” Image available at www.mountaingoatsoftware.com/scrum

Sprints Scrum projects make progress in a series of “sprints” Analogous to Extreme Programming iterations Typical duration is 2–4 weeks or a calendar month at most A constant duration leads to a better rhythm Product is designed, coded, and tested during the sprint Constant duration = when time is up, iteration is done. Doesn’t matter how much work is done. This is called timeboxing. With timeboxing, the deadline is fixed, but the scope may be reduced (or increased if you finish all the stories early). “Without timeboxing, projects usually work to a fixed scope,[10] such that when it is clear that some deliverables cannot be completed, either the deadline slips (to allow more time) or more people are involved (to do more in the same time). Usually both happen, delivery is late, costs go up.”

Sequential vs. overlapping development Requirements Design Code Test Rather than doing all of one thing at a time... ...Scrum teams do a little of everything all the time Source: “The New New Product Development Game” by Takeuchi and Nonaka. Harvard Business Review, January 1986.

No changes during a sprint Another factor to consider when deciding length of sprint: how long you can go without feedback. Plan sprint durations around how long you can commit to keeping change out of the sprint

Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Product backlog Sprint backlog Burndown charts Artifacts

Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Artifacts Product backlog Sprint backlog Burndown charts

Product owner Define the features of the product Decide on release date and content Be responsible for the profitability of the product (ROI) Prioritize features according to market value Adjust features and priority every iteration, as needed  Accept or reject work results

The ScrumMaster Represents management to the project Responsible for enacting Scrum values and practices Removes impediments Ensure that the team is fully functional and productive Enable close cooperation across all roles and functions Shield the team from external interferences “The ScrumMaster's authority extends only to the process. The ScrumMaster is an expert on the process and on using it to get a team to perform to its highest level. But, a ScrumMaster does not have many of the traditional responsibilities—scope, cost, personnel, risk management among them—that a project manager does.” Who then does risk management?

The team Typically 5-9 people Teams are self-organizing Cross-functional: Programmers, testers, user experience designers, etc. Members should be full-time May be exceptions (e.g., database administrator) “The team itself assumes the responsibility for determining how to best achieve the product goals (as established by the product owner). Team members will collaboratively decide which person should work on which tasks, which technical practices are necessary to achieve stated quality goals, and so on.” “Scrum relies on a self-organizing, cross-functional team. The scrum team is self-organizing in that there is no overall team leader who decides which person will do which task or how a problem will be solved. Those are issues that are decided by the team as a whole. The team is cross-functional so that everyone necessary to take a feature from idea to implementation is involved.”

The team Membership should change only between sprints Ideally, no titles but rarely a possibility Membership should change only between sprints “Scrum recognizes no titles for Development Team members other than Developer, regardless of the work being performed by the person; there are no exceptions to this rule;” [Scrum Guide] Motivation for no-roles rule: “for a team of specialists to be successful each specialist must accept general responsibility for the system as a whole.”

Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Ceremonies = activities or things you do Could add release planning or “develop product backlog” Product backlog Sprint backlog Burndown charts Artifacts

Sprint goal Sprint backlog Sprint planning meeting Team capacity Sprint prioritization Analyze and evaluate product backlog Select sprint goal Sprint goal Product backlog Business conditions Sprint planning Decide how to achieve sprint goal (design) Create sprint backlog (tasks) from product backlog items (user stories / features) Estimate sprint backlog in hours Release plan = “a roadmap of what can be expected after a couple of sprints, and what will be part of the release and what won’t.” Business condition example: 99 cent apps are popular Print goal or theme is defined by stories selected from product backlog. May select a story that is not the absolutely next highest priority story because it complements a theme related to the highest priority stories. Current product Sprint backlog Technology

Sprint planning Team selects items from the product backlog they can commit to completing Sprint backlog is created Tasks are identified and each is estimated (1-16 hours) Collaboratively, not done alone by the ScrumMaster High-level design is considered “The two parts of the Sprint Planning Meeting answer the following questions, respectively: o What will be delivered in the Increment resulting from the upcoming Sprint? o How will the work needed to deliver the Increment be achieved?” As a vacation planner, I want to see photos of the hotels. Code the middle tier (8 hours) Code the user interface (4) Write test fixtures (4) Code the foo class (6) Update performance tests (4)

The daily scrum Parameters Not for problem solving 15-minutes Stand-up Not for problem solving Whole world is invited Only team members, ScrumMaster, product owner, can talk Helps avoid other unnecessary meetings Chickens and pigs… “Over the years, the labels have generated their share of controversy. Some argue that the terms are harmful to the process because they are derogatory. Others say that the negative connotation conjures a power dynamic that drives negative behavior. Either way, you won't find any references to animals, barnyard or otherwise, in the new Scrum Guide.”

Everyone answers 3 questions What did you do yesterday? 1 What will you do today? 2 Is anything in your way? 3 These are not status for the ScrumMaster They are commitments in front of peers

The sprint review Team presents what it accomplished during the sprint Typically takes the form of a demo of new features or underlying architecture Informal 2-hour prep time rule No slides Whole team participates Invite the world

Sprint retrospective Periodically take a look at what is and is not working Typically 15–30 minutes Done after every sprint Whole team participates ScrumMaster Product owner Team Possibly customers and others

This is just one of many ways to do a sprint retrospective. Start / Stop / Continue Whole team gathers and discusses what they’d like to: Start doing Stop doing This is just one of many ways to do a sprint retrospective. Continue doing

Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Product backlog Sprint backlog Burndown charts Artifacts

This is the product backlog The requirements A list of all desired work on the project Ideally expressed such that each item has value to the users or customers of the product Prioritized by the product owner Reprioritized at the start of each sprint This is the product backlog

A sample product backlog Backlog item Estimate Allow a guest to make a reservation 3 As a guest, I want to cancel a reservation. 5 As a guest, I want to change the dates of a reservation. As a hotel employee, I can run RevPAR reports (revenue-per-available-room) 8 Improve exception handling ... 30 50 As a <role> I want to <feature> so that <business value>

The sprint goal A short statement of what the work will be focused on during the sprint Life Sciences Support features necessary for population genetics studies. Database Application Make the application run on SQL Server in addition to Oracle. Financial services Support more technical indicators than company ABC with real-time, streaming data.

Managing the sprint backlog Individuals sign up for work of their own choosing Work is never assigned Estimated work remaining is updated daily

Managing the sprint backlog Any team member can add, delete or change the sprint backlog Work for the sprint emerges If work is unclear, define a sprint backlog item with a larger amount of time and break it down later Update work remaining as more becomes known

A sprint backlog Tasks Mon Tues Wed Thur Fri 8 10 16 8 16 12 4 12 16 8 Code the user interface Add error logging 8 10 16 8 16 12 4 12 16 8 4 11 8 8 Code the middle tier Test the middle tier Write online help Write the foo class

A sprint burndown chart Hours

Tasks Mon Tues Wed Thur Fri Code the user interface 8 4 12 16 8 10 16 7 11 8 Code the middle tier 16 Test the middle tier 8 Write online help 12 50 40 30 Hours 20 10 Mon Tue Wed Thu Fri

Scalability Typical individual team is 7 ± 2 people Factors in scaling Scalability comes from teams of teams Factors in scaling Type of application Team size Team dispersion Project duration Scrum has been used on multiple 500+ person projects

Scaling through the Scrum of scrums

Scrum of scrums of scrums

Where to go next www.mountaingoatsoftware.com/scrum www.scrumalliance.org www.controlchaos.com scrumdevelopment@yahoogroups.com

A Scrum reading list Agile and Iterative Development: A Manager’s Guide by Craig Larman Agile Estimating and Planning by Mike Cohn Agile Project Management with Scrum by Ken Schwaber Agile Retrospectives by Esther Derby and Diana Larsen

A Scrum reading list Agile Software Development Ecosystems by Jim Highsmith Agile Software Development with Scrum by Ken Schwaber and Mike Beedle Scrum and The Enterprise by Ken Schwaber Succeeding with Agile by Mike Cohn User Stories Applied for Agile Software Development by Mike Cohn

Copyright notice You are free: Under the following conditions to Share―to copy, distribute and and transmit the work to Remix―to adapt the work Under the following conditions Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Nothing in this license impairs or restricts the author’s moral rights. For more information see http://creativecommons.org/licenses/by/3.0/

Contact information Presentation by: Mike Cohn mike@mountaingoatsoftware.co m www.mountaingoatsoftware.com (720) 890-6110 (office) You can remove this (or any slide) but you must credit the source somewhere in your presentation. Use the logo and company name (as at bottom left, for example) or include a slide somewhere saying that portions (or all) of your presentation are from this source. Thanks.