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Overview of Scrum.

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Presentation on theme: "Overview of Scrum."— Presentation transcript:

1 Overview of Scrum

2 Agenda What is Agile ? Agile Vs Traditional project management
Agile Values and Principles Agile Triangle Agile Methodologies : Scrum, XP, Lean Agile Planning – Cone of uncertainty, planning levels Business case and Product vision Define- Project Scope, Use case, User story, Epic, Theme 2

3 Agenda Overview of Scrum development process Product owner
Scrum Master Scrum development team Communicating with the stakeholders in Scrum Types of Sprint meetings The Scrum process Pre-game phase Game phase Tracking sprint progress Burndown chart Sprint task board, Metrics Examples

4 What is Agile ? Agile software development describes a set of principles for software development under which requirements and solutions evolve through the collaborative effort of self-organizing cross-functional teams. Agile project management: - Respond to change - Use resources effectively - Foster strong ties with customers - Create customer solutions - Increase capacity 4

5 Agile Vs Traditional project management
Agile project management differs from traditional project management in four fundamental ways: 5

6 Agile Vs Traditional project management
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7 Agile Vs Traditional project management
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8 Agile Vs Traditional project management
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9 Agile Values 9

10 Agile Principles 10

11 Agile Triangle 11

12 Agile Methodologies 12

13 Agile Methodologies - Scrum
One of the key Scrum practices minutes daily meetings known as scrums. In Scrum meetings, each team member answers three questions: In Scrum, a sprint is a fixed-length development period, or iteration, with a clear goal, consisting of an agreed set of work items to complete. A single sprint lasts from two weeks to a month. A Scrum team uses two types of backlog: 13

14 Agile Methodologies - XP
XP is very disciplined approach and provides a programmer-centric model that is focused on the ongoing, rapid delivery of small releases of software. With XP, the interval between software releases is usually days. The period is further broken down into iterations, each lasting between one and four weeks. 14

15 Agile Methodologies - Lean
Lean software development provides guidelines for streamlining the development process so that teams can meet customer needs much more efficiently. 15

16 Agile Planning Types: Rolling wave planning- Planning in stages as a project progresses. Progressive elaboration Benefits of Planning A good agile plan: Basis for making decisions Establishes goal Maximize value Minimize cost 16

17 Agile Planning- Cone of uncertainty
In Agile project management, the Cone of Uncertainty describes the evolution of the amount of uncertainty during a project. Uncertainty not only decreases over time passing, but it also diminishes its impact by risk management, specifically by decision-making.

18 Agile Planning- Levels
Agile Planning occurs at various levels:

19 Agile Planning- Levels
Release Planning: Iteration planning:

20 Agile Planning- Business case and Product vision
Business case is a short document outlining: Opportunity, Goals, Strategy, Project vision, Milestones,Investment and expected payback. Product vision: The product vision is a description of: What will be delivered- which is encapsulated in a vision statement, of who will be involved in creating a product, and of how the work will be done.

21 Define- Project Scope, Use case, User story, Epic, Theme
Project Scope: A project's scope is the extent of the work it includes. Use Case: Use case provides an overview of a project's scope(similar to WBS). It describes how users must be able to interact with a system, and the required results. It also describes exceptions, or the steps that must occur in response to system errors. User Story: User stories break down the project's high-level requirements into specific, discrete requirements for particular product functions They are usually expressed using wording as : Epic: Epics are larger user stories that can't be implemented within the ideal time-frame of two to ten days, and for which the required work effort is difficult to estimate. Theme: An agile team may need to group user stories into themes in order to prioritize them as a set. The grouping criteria can be based on user stories relating to same feature, logical sequence, technical feasibility, and priorities.

22 Overview of Scrum development process
Scrum is a framework for developing complex products. Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). Thus Scrum is based on empirical process control where a Scrum team follows a continuous cycle of inspection and adaptation. Scrum framework: Roles : Product Owner, Scrum Master, Development Team Ceremonies : Sprint Planning, Sprint Review, Sprint Retrospective, Scrum of Scrums & Daily Scrum Meeting Artifacts : Product Backlog, Sprint Backlog, Burn down Chart, task boards etc.

23 Scrum in 100 words Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features. Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint.

24 Product Owner The product owner:
represents the interests of the customer, maintains the product backlog and measures profitability in terms of return on investment(ROI). works closely with the development team and is available to answer questions throughout the project. is also responsible for the below functions: An effective product owner has specific personal and professional qualities:

25 The Scrum Master: Scrum Master
provides training and guidance in the scrum approach, monitors the team's work, and attempts to remove any obstacles to productivity. is the expert on all Scrum-related issues and ensures that everyone works according to Scrum principles and practices. interacts closely with both the product owner and the development team. identifies and addresses obstacles to productivity and any performance issues in the development team. should posses the below qualities:

26 Scrum team The Scrum team/development team is a self-organizing, cross-functional team that takes responsibility for meeting the requirements in the product backlog. A Scrum team usually consists of five to nine individuals who share the responsibility for developing a product and delivering it to the product owner at the end of each sprint. The development team decides how best to develop required functionality self-organizing Cross-functional contacts the Product owner when any questions arise about customer requirements

27 Communicating with the stakeholders in Scrum
Effective communication is essential in the Scrum methodology. Scrum favors face-to-face communication over voice, text or even video communication. This is because it happens in real time, builds trust and encourages free flow of information. Additionally, visual forms of communication such as burndown charts, task boards, etc may be used to track and communicate progress. Reviews and demonstrations are also important for facilitating communication in Scrum. The types of meetings are:

28 Types of sprint meetings
Sprint planning meeting: A sprint planning meeting takes place at the start of each sprint. The purpose is for the product owner, Scrum Master, and the development team to negotiate the scope of the next sprint within a limited period of time, usually eight hours. The team prepares the sprint backlog and defines a sprint goal. Daily Scrum: During a daily Scrum or daily standup meeting which is usually minutes, team members discuss what was done during past day, what will happen during the next 24 hours, and any obstacles that have arisen. Scrum of scrums: Scrum of scrums is a meeting that takes place in large projects with multiple teams, to coordinate the work of the teams. A representative from each team meets after the daily standup meeting for not more than 15 minutes. Each representative outlines what the team did over the past 24 hours and what it will do that may affect other teams. The aim is to reveal problems or issues that may affect other teams. A Scrum of Scrums may be held only two or three times a week or daily depending on the project complexity.

29 Types of sprint meetings
Sprint review meeting: A Sprint review meeting is held at the end of each sprint and lasts for a maximum of four hours. During the meeting, the development team presents the result of the sprint to the product owner, the Scrum Master and other stakeholders. The product owner assesses the result against the sprint goal and amends the product backlog accordingly. Sprint Retrospective: Sprint Retrospective is held after the sprint review meeting by the Scrum Master to discuss with the development team how the sprint went and how it could have been improved in the next sprint.

30 The Scrum process

31 Pre-game phase During the Pre-game phase, initial planning and design takes place. The product owner: establishes project's goal defines product requirements creates an ordered list of requirements known as a product backlog decide on the number of product releases, set product delivery dates The development team reviews the backlog identify and assign deliverables to different sprints The development team and product owner review the product backlog to come up with a high- level design of how to implement items.

32 Game phase The game phase is where the core Scrum practices exist and where the bulk of the work is done. During the game phase, a Scrum team plans what work to include in each sprint and completes actual development tasks. Daily standup meetings happen during the sprint everyday to update everyone on their progress and any obstacles. Throughout the sprint, developers conduct unit tests and make corrections or improvements based on the results. Once a sprint ends, Sprint review meeting is conducted during which team presents the sprint result for customer review. Feedback is incorporated in plans for subsequent sprints. Sprint retrospective is conducted by the Scrum Master to review the sprint and identify possible improvements for upcoming sprints.

33 Tracking Sprint Progress- Sprint Burndown chart
A sprint burndown chart tracks the cumulative number of hours of work remaining in a sprint against the number of days left in the sprint. It is also a good visual indicator of team's velocity- the rate at which work is being completed- compared to the estimated velocity.

34 Tracking Sprint Progress- Sprint task board, Metrics
A sprint task board is used to track the status of individual tasks. Task board makes it possible to see at a glance which tasks still have to be started, which are in progress and which have been completed. Task boards are also referred to as 'information radiators'. They are publicly displayed and used to convey status information to a team. Metrics mentioned below can also be used to track sprint progress.

35 Scrum origins Jeff Sutherland Ken Schwaber Mike Beedle
Initial scrums at Easel Corp in 1993 IDX and 500+ people doing Scrum Ken Schwaber ADM Scrum presented at OOPSLA 95 with Sutherland Author of three books on Scrum Mike Beedle Scrum patterns in PLOPD4 Ken Schwaber and Mike Cohn Co-founded Scrum Alliance in 2002, initially within the Agile Alliance

36 Scrum has been used by: Microsoft Yahoo Google Electronic Arts
High Moon Studios Lockheed Martin Philips Siemens Nokia Capital One BBC Intuit Intuit Nielsen Media First American Real Estate BMC Software Ipswitch John Deere Lexis Nexis Sabre Salesforce.com Time Warner Turner Broadcasting Oce

37 Scrum has been used for:
Commercial software In-house development Contract development Fixed-price projects Financial applications ISO 9001-certified applications Embedded systems 24x7 systems with % uptime requirements the Joint Strike Fighter Video game development FDA-approved, life-critical systems Satellite-control software Websites Handheld software Mobile phones Network switching applications ISV applications Some of the largest applications in use

38 Characteristics Self-organizing teams
Product progresses in a series of month- long “sprints” Requirements are captured as items in a list of “product backlog” No specific engineering practices prescribed Uses generative rules to create an agile environment for delivering projects One of the “agile processes”

39 The Agile Manifesto–a statement of values
Process and tools Individuals and interactions over Comprehensive documentation Working software over Contract negotiation Customer collaboration over Following a plan Responding to change over Source:

40 Project noise level Anarchy Complex Requirements Complicated Simple
Far from Agreement Anarchy Complex Requirements Complicated Source: Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum by Ken Schwaber and Mike Beedle. Simple Close to Agreement Technology Close to Certainty Far from Certainty

41 Potentially shippable
Scrum 24 hours Sprint 2-4 weeks Return Sprint goal Potentially shippable product increment Sprint backlog Return Cancel Gift wrap Coupons Cancel Gift wrap Coupons Product backlog

42 Putting it all together
Image available at

43 Sprints Scrum projects make progress in a series of “sprints”
Analogous to Extreme Programming iterations Typical duration is 2–4 weeks or a calendar month at most A constant duration leads to a better rhythm Product is designed, coded, and tested during the sprint

44 Sequential vs. overlapping development
Requirements Design Code Test Rather than doing all of one thing at a time... ...Scrum teams do a little of everything all the time Source: “The New New Product Development Game” by Takeuchi and Nonaka. Harvard Business Review, January 1986.

45 No changes during a sprint
Plan sprint durations around how long you can commit to keeping change out of the sprint

46 Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster
Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Product backlog Sprint backlog Burndown charts Artifacts

47 Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster
Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Artifacts Product backlog Sprint backlog Burndown charts

48 Product owner Define the features of the product
Decide on release date and content Be responsible for the profitability of the product (ROI) Prioritize features according to market value Adjust features and priority every iteration, as needed  Accept or reject work results

49 The ScrumMaster Represents management to the project
Responsible for enacting Scrum values and practices Removes impediments Ensure that the team is fully functional and productive Enable close cooperation across all roles and functions Shield the team from external interferences

50 The team Typically 5-9 people Cross-functional:
Programmers, testers, user experience designers, etc. Members should be full-time May be exceptions (e.g., database administrator)

51 The team Teams are self-organizing
Ideally, no titles but rarely a possibility Membership should change only between sprints

52 Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster
Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Product backlog Sprint backlog Burndown charts Artifacts

53 Sprint goal Sprint backlog Sprint planning meeting
Team capacity Sprint prioritization Analyze and evaluate product backlog Select sprint goal Sprint goal Product backlog Business conditions Sprint planning Decide how to achieve sprint goal (design) Create sprint backlog (tasks) from product backlog items (user stories / features) Estimate sprint backlog in hours Current product Sprint backlog Technology

54 Sprint planning Team selects items from the product backlog they can commit to completing Sprint backlog is created Tasks are identified and each is estimated (1-16 hours) Collaboratively, not done alone by the ScrumMaster High-level design is considered As a vacation planner, I want to see photos of the hotels. Code the middle tier (8 hours) Code the user interface (4) Write test fixtures (4) Code the foo class (6) Update performance tests (4)

55 The daily scrum Parameters Not for problem solving
15-minutes Stand-up Not for problem solving Whole world is invited Only team members, ScrumMaster, product owner, can talk Helps avoid other unnecessary meetings

56 Everyone answers 3 questions
What did you do yesterday? 1 What will you do today? 2 Is anything in your way? 3 These are not status for the ScrumMaster They are commitments in front of peers

57 The sprint review Team presents what it accomplished during the sprint
Typically takes the form of a demo of new features or underlying architecture Informal 2-hour prep time rule No slides Whole team participates Invite the world

58 Sprint retrospective Periodically take a look at what is and is not working Typically 15–30 minutes Done after every sprint Whole team participates ScrumMaster Product owner Team Possibly customers and others

59 This is just one of many ways to do a sprint retrospective.
Start / Stop / Continue Whole team gathers and discusses what they’d like to: Start doing Stop doing This is just one of many ways to do a sprint retrospective. Continue doing

60 Scrum framework Roles Ceremonies Artifacts Product owner ScrumMaster
Team Roles Sprint planning Sprint review Sprint retrospective Daily scrum meeting Ceremonies Product backlog Sprint backlog Burndown charts Artifacts

61 This is the product backlog
The requirements A list of all desired work on the project Ideally expressed such that each item has value to the users or customers of the product Prioritized by the product owner Reprioritized at the start of each sprint This is the product backlog

62 A sample product backlog
Backlog item Estimate Allow a guest to make a reservation 3 As a guest, I want to cancel a reservation. 5 As a guest, I want to change the dates of a reservation. As a hotel employee, I can run RevPAR reports (revenue-per-available-room) 8 Improve exception handling ... 30 50

63 The sprint goal Life Sciences
A short statement of what the work will be focused on during the sprint Life Sciences Support features necessary for population genetics studies. Database Application Make the application run on SQL Server in addition to Oracle. Financial services Support more technical indicators than company ABC with real-time, streaming data.

64 Managing the sprint backlog
Individuals sign up for work of their own choosing Work is never assigned Estimated work remaining is updated daily

65 Managing the sprint backlog
Any team member can add, delete or change the sprint backlog Work for the sprint emerges If work is unclear, define a sprint backlog item with a larger amount of time and break it down later Update work remaining as more becomes known

66 A sprint backlog Tasks Mon Tues Wed Thur Fri 8 10 16 8 16 12 4 12 16 8
Code the user interface Add error logging 8 10 16 8 16 12 4 12 16 8 4 11 8 8 Code the middle tier Test the middle tier Write online help Write the foo class

67 A sprint burndown chart
Hours

68 Tasks Mon Tues Wed Thur Fri Code the user interface 8 4 12 16 8 10 16
7 11 8 Code the middle tier 16 Test the middle tier 8 Write online help 12 50 40 30 Hours 20 10 Mon Tue Wed Thu Fri

69 Scalability Typical individual team is 7 ± 2 people Factors in scaling
Scalability comes from teams of teams Factors in scaling Type of application Team size Team dispersion Project duration Scrum has been used on multiple person projects

70 Scaling through the Scrum of scrums

71 Scrum of scrums of scrums

72 A Scrum reading list Agile and Iterative Development: A Manager’s Guide by Craig Larman Agile Estimating and Planning by Mike Cohn Agile Project Management with Scrum by Ken Schwaber Agile Retrospectives by Esther Derby and Diana Larsen

73 Reference Agile Software Development Ecosystems by Jim Highsmith
Agile Software Development with Scrum by Ken Schwaber and Mike Beedle Scrum and The Enterprise by Ken Schwaber Succeeding with Agile by Mike Cohn User Stories Applied for Agile Software Development by Mike Cohn Skillsoft Learning portal.


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