What is a WebQuest. TOPICS: Background Definition WebQuest Levels Level 1 (Short Term) Level 2 (Longer Term) Examples of WebQuests Critical and Non-Critical.

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Presentation transcript:

What is a WebQuest

TOPICS: Background Definition WebQuest Levels Level 1 (Short Term) Level 2 (Longer Term) Examples of WebQuests Critical and Non-Critical Elements of WebQuests Designing WebQuests WebQuest Follow-up Presentation Resource Materials

Background: Bernie Dodge of San Diego State University offers some orientation, focus and refinement of our use of the internet in the classroom in the structure of a WebQuest. Because “there is no agreed upon terminology for the kinds of instructional activities they are creating for themselves, and the field would benefit from having a few clear categories to describe the new forms of learning environments now opening up to us,” Mr. Dodge set out “to give a name to what we're doing... and for the early stages of the Ed First Partnership and to propose a set of desirable attributes for such activities.”

Definition: A WebQuest is an inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the internet, optionally supplemented with video- conferencing.

Two “proposed” Levels: Short Term WebQuests Longer Term WebQuests

Short Term WebQuests The instructional goal of a short term WebQuest is knowledge acquisition and integration, described as Dimension 2 in Marzano's (1992) Dimensions of Thinking model. At the end of a short term WebQuest, a learner will have grappled with a significant amount of new information and made sense of it. A short-term WebQuest is designed to be completed in one to three class periods.

Examples of Short Term WebQuests: Short Term WebQuest Exercise 1: Goal: Research and answer a series of questions how Archaeotype, a simulated archaeological dig, was conceived and implemented at two very different school sites. Also explain what Archaeotype was and what problems and successes came with its implementation. Time and Student divisions: about 2 hours and involved students working in groups. Resources: project reports and theoretical papers on the Web, copies of a portion of the Archaeotype documentation, and interaction with a teacher at Juarez-Lincoln via video conference, or with a staff member at the Dalton School in New York via speakerphone. Activities: Experience each of these sources of data and spend time telling each other

Examples of Short Term WebQuest (Cont’d): Short Term WebQuest Exercise 2: Goal: Expose the students to a variety of ways in which schools portrayed themselves on the web in preparation for creating their own school’s web pages. Also to be able to articulate general principles of good and not-so-good design for school web sites. Resources: web pages put up by schools.

Longer Term WebQuest The instructional goal of a longer term WebQuest is what Marzano calls Dimension 3: extending and refining knowledge. After completing a longer term WebQuest, a learner would have analyzed a body of knowledge deeply, transformed it in some way, and demonstrated an understanding of the material by creating something that others can respond to, on-line or off-. A longer term WebQuest will typically take between one week and a month in a classroom setting.

Some ideas for Longer Term WebQuests: 1. A searchable database in which the categories in each field were created by the learners. 2. A micro world that users can navigate through that represents a physical space. 3. An interactive story or case study created by learners. 4. A document that describes an analysis of a controversial situation, takes a stand, and invites users to add to or disagree with that stand. 5. A simulated person who can be interviewed on-line. The questions and answers would be generated by learners who have deeply studied the person being simulated.

Thinking skills that a Longer Term WebQuest activity might require include these (from Marzano, 1992): 1.Comparing:Identifying and articulating similarities and differences between things. 2.Classifying:Grouping things into definable categories on the basis of their attributes. 3.Inducing:Inferring unknown generalizations or principles from observations or analysis. 4.Deducing:Inferring unstated consequences and conditions from given principles and generalizations. 5.Analyzing errors:Identifying and articulating errors in one's own or others' thinking. 6.Constructing support:Constructing a system of support or proof for an assertion. 7.Abstraction:Identifying and articulating the underlying theme or general pattern of information. 8.Analyzing perspectives:Identifying and articulating personal perspectives about issues.

Critical Attributes of WebQuests WebQuests of either short or long duration are deliberately designed to make the best use of a learner's time. Learners should have “a clear task in mind.”

Critical Attributes of WebQuests (Cont’d) To achieve efficiency and clarity of purpose, WebQuests should contain at least the following parts: An introduction that sets the stage and provides some background information. A task that is doable and interesting. A set of information sources needed to complete the task. Many (though not necessarily all) of the resources are embedded in the WebQuest document itself as anchors pointing to information on the World Wide Web. Information sources might include web documents, experts available via or real-time conferencing, searchable databases on the net, and books and other documents physically available in the learner's setting. Because pointers to resources are included, the learner is not left to wander through web space completely adrift.

Critical Attributes of WebQuests (Cont’d) A description of the process the learners should go through in accomplishing the task. The process should be broken out into clearly described steps. Some guidance on how to organize the information acquired. This can take the form of guiding questions, or directions to complete organizational frameworks such as timelines, concept maps, or cause-and-effect diagrams as described by Marzano (1988, 1992) and Clarke (1990). A conclusion that brings closure to the quest, reminds the learners about what they've learned, and perhaps encourages them to extend the experience into other domains.

Non-critical attributes of a WebQuest include these: WebQuests are most likely to be group activities, although one could imagine solo quests that might be applicable in distance education or library settings. WebQuests might be enhanced by wrapping motivational elements around the basic structure by giving the learners a role to play (e.g., scientist, detective, reporter), simulated personae to interact with via , and a scenario to work within (e.g., you've been asked by the Secretary General of the UN to brief him on what's happening in sub-Saharan Africa this week.) WebQuests can be designed within a single discipline or they can be interdisciplinary.

Design Steps: Go from the simple and familiar to the more complex and new. Starting within a single discipline and a short-term WebQuest and then moving up to longer and more interdisciplinary activities.

Design Steps (Cont’d): The first stage for a teacher in learning to be a WebQuest designer is to become familiar with the resources available on- line in their own content area. Toward that end, we've prepared a Catalog of Catalogs of Web Sites for Teachers. This provides short list of starting points for exploration broken down by subject matter discipline. The next step is to organize one's knowledge of what's out there. Spending a few hours on Non-WebQuest 3 will guide the teacher in organizing the resources in their discipline into categories like searchable database, reference material, project ideas, etc. Following that, teachers should identify topics that fit in with their curriculum and for which there are appropriate materials on-line. A template is available that guides the teacher through the process of creating a short-term, single discipline WebQuest. Here are the recommended steps:

Follow-up to WebQuest-ing: Putting the results of their thinking process back out onto the internet serves three purposes: it focuses the learners on a tangible and hi- tech task; it gives them an audience to create for; and it opens up the possibility of getting feedback from that distant audience via an embedded form.

References (Presentation Resources): Clarke, J. H. (1990). Patterns of thinking: Integrating learning skills in content teaching. Needham Heights MA: Allyn and Bacon. Dodge, Bernie (1995). “Some Thoughts About WebQuests.” Marzano, R. J., Brandt, R.S., Hughes, C.S., Jones, B. F., Presseisen, B, Z., Rankin, S. C., & Suhor, C. (1988). Dimensions of thinking: A framework for curriculum and instruction. Alexandria VA: Association for Supervision and Curriculum Development. Marzano, R. J. (1992). A different kind of classroom: Teaching with dimensions of learning. Alexandria VA: Association for Supervision and Curriculum Development.