Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Radiometry Questions: –how “bright” will surfaces be? –what is “brightness”?

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Presentation transcript:

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Radiometry Questions: –how “bright” will surfaces be? –what is “brightness”? measuring light interactions between light and surfaces Core idea - think about light arriving at a surface around any point is a hemisphere of directions Simplest problems can be dealt with by reasoning about this hemisphere

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Lambert’s wall

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth More complex wall

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Foreshortening Principle: two sources that look the same to a receiver must have the same effect on the receiver. Principle: two receivers that look the same to a source must receive the same amount of energy. “look the same” means produce the same input hemisphere (or output hemisphere) Reason: what else can a receiver know about a source but what appears on its input hemisphere? (ditto, swapping receiver and source) Crucial consequence: a big source (resp. receiver), viewed at a glancing angle, must produce (resp. experience) the same effect as a small source (resp. receiver) viewed frontally.

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Solid Angle By analogy with angle (in radians), the solid angle subtended by a region at a point is the area projected on a unit sphere centered at that point The solid angle subtended by a patch area dA is given by Another useful expression:

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Measuring Light in Free Space Desirable property: in a vacuum, the relevant unit does not go down along a straight line. How do we get a unit with this property? Think about the power transferred from an infinitesimal source to an infinitesimal receiver. We have total power leaving s to r = total power arriving at r from s Also: Power arriving at r is proportional to: –solid angle subtended by s at r (because if s looked bigger from r, there’d be more) –foreshortened area of r (because a bigger r will collect more power

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Radiance All this suggests that the light transferred from source to receiver should be measured as: Radiant power per unit foreshortened area per unit solid angle This is radiance Units: watts per square meter per steradian (wm -2 sr -1 ) Usually written as: Crucial property: In a vacuum, radiance leaving p in the direction of q is the same as radiance arriving at q from p –which was how we got to the unit

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Radiance is constant along straight lines Power 1->2, leaving 1: Power 1->2, arriving at 2: But these must be the same, so that the two radiances are equal

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Irradiance How much light is arriving at a surface? Sensible unit is Irradiance Incident power per unit area not foreshortened This is a function of incoming angle. A surface experiencing radiance L(x  ) coming in from d  experiences irradiance Crucial property: Total power arriving at the surface is given by adding irradiance over all incoming angles --- this is why it’s a natural unit Total power is

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Light at surfaces Many effects when light strikes a surface -- could be: –absorbed –transmitted skin –reflected mirror –scattered milk –travel along the surface and leave at some other point sweaty skin Assume that –surfaces don’t fluoresce e.g. scorpions, washing powder –surfaces don’t emit light (i.e. are cool) –all the light leaving a point is due to that arriving at that point

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth The BRDF Assuming that –surfaces don’t fluoresce –surfaces don’t emit light (i.e. are cool) –all the light leaving a point is due to that arriving at that point Can model this situation with the Bidirectional Reflectance Distribution Function (BRDF) the ratio of the radiance in the outgoing direction to the incident irradiance

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth BRDF Units: inverse steradians (sr -1 ) Symmetric in incoming and outgoing directions - this is the Helmholtz reciprocity principle Radiance leaving a surface in a particular direction: –add contributions from every incoming direction

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Suppressing Angles - Radiosity In many situations, we do not really need angle coordinates –e.g. cotton cloth, where the reflected light is not dependent on angle Appropriate radiometric unit is radiosity –total power leaving a point on the surface, per unit area on the surface (Wm -2 ) –note that this is independent of the direction Radiosity from radiance? –sum radiance leaving surface over all exit directions, multiplying by a cosine because this is per unit area not per unit foreshortened area

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Radiosity Important relationship: –radiosity of a surface whose radiance is independent of angle (e.g. that cotton cloth)

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Suppressing the angles in the BRDF BRDF is a very general notion –some surfaces need it (underside of a CD; tiger eye; etc) –very hard to measure,illuminate from one direction, view from another, repeat –very unstable minor surface damage can change the BRDF e.g. ridges of oil left by contact with the skin can act as lenses for many surfaces, light leaving the surface is largely independent of exit angle – surface roughness is one source of this property

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Directional hemispheric reflectance Directional hemispheric reflectance: –the fraction of the incident irradiance in a given direction that is reflected by the surface (whatever the direction of reflection) –unitless, range is 0-1 Note that DHR varies with incoming direction –eg a ridged surface, where left facing ridges are absorbent and right facing ridges reflect.

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Lambertian surfaces and albedo For some surfaces, the DHR is independent of illumination direction too –cotton cloth, carpets, matte paper, matte paints, etc. For such surfaces, radiance leaving the surface is independent of angle Called Lambertian surfaces (same Lambert) or ideal diffuse surfaces Use radiosity as a unit to describe light leaving the surface DHR is often called diffuse reflectance, or albedo for a Lambertian surface, BRDF is independent of angle, too. Useful fact:

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Specular surfaces Another important class of surfaces is specular, or mirror- like. –radiation arriving along a direction leaves along the specular direction –reflect about normal –some fraction is absorbed, some reflected –on real surfaces, energy usually goes into a lobe of directions –can write a BRDF, but requires the use of funny functions

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Phong’s model There are very few cases where the exact shape of the specular lobe matters. Typically: –very, very small --- mirror –small -- blurry mirror –bigger -- see only light sources as “specularities” –very big -- faint specularities Phong’s model –reflected energy falls off with

Computer Vision - A Modern Approach Set: Radiometry Slides by D.A. Forsyth Lambertian + specular Widespread model –all surfaces are Lambertian plus specular component Advantages –easy to manipulate –very often quite close true Disadvantages –some surfaces are not e.g. underside of CD’s, feathers of many birds, blue spots on many marine crustaceans and fish, most rough surfaces, oil films (skin!), wet surfaces –Generally, very little advantage in modelling behaviour of light at a surface in more detail -- it is quite difficult to understand behaviour of L+S surfaces