SCHEMATIC MANOEUVRE ILLUSTRATIONS

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Presentation transcript:

SCHEMATIC MANOEUVRE ILLUSTRATIONS Flying and Judging F3A SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE P-07 1

P-07.01: Take-off sequence (Award only 0 or 10 points) Upright flight 2700 TURN 520m Reversal of pilot’s choice 150m 300m 1200 900 TURN ZERO LINE - Any flying behind zero line scores zero points. If 270o turn and reversal is flown FAR outside of 60o right and left markers, score zero. Either TEN or ZERO for take-off sequence. Second attempt at take-off scores zero.

P-07.02: Half clover, with 2/4- pt. roll up and half roll down All radii are equal. 2/4-pt. Roll on middle of the vertical line 2/4 pt. roll 5

P-07.02: Half clover, with 2/4- pt. roll up and half roll down Half roll on middle of the vertical line 1/2- roll Upline and downline must coincide.

P-075.03: Half square loop on corner, with half rolls, exit inverted Half rolls on middle of the lines 1/2-roll 90° All radii are equal.. 1/2-roll 7

P-07. 04: Reverse Cuban eight from top, 2/4-pt roll and. 4/8-pt P-07.04: Reverse Cuban eight from top, 2/4-pt roll and 4/8-pt. rolls on downlines, exit inverted 2/4-pt. roll 4/8-pt. rolls All radii are equal. Rolls on middle of the lines.

P-07.05: Half reverse Cuban eigt from top, with 2/2-pt. roll   2/2 pt.-roll All radii are equal. 2/2-pt. roll on middle of the line.

P-07.06: 45 degrees down with 1-1/2 positive snap roll, exit inverted 1- 1/2 positive snap roll on middle of the line. All radii are equal.

P-07. 07: Push-push-push humpty bump with half roll P-07.07: Push-push-push humpty bump with half roll or 1/4 roll options, exit inverted Half roll on middle of the line. 1/2 roll All radii are equal.

P-07. 07: Push-push-push humpty bump with half roll P-07.07: Push-push-push humpty bump with half roll or 1/4 roll options, exit inverted Option 1/4 rolls on middle of the lines. 1/4 roll 1/4 roll All radii are equal.

P-07.08: Eight-point roll from inverted, exit inverted Roll rates must be same on all points. Duration of points must be same.

P-07.09: Stall Turn, half roll up, 2/2-pt. Roll down Half roll on middle of the line. ½ roll

P-07.09: Stall Turn, half roll up, 2/2-pt. Roll down 2/2 pt. Roll on middle of the line. 2/2 pt. roll

P-07.10: Loop with integrated 4-point roll on top The 4-point roll must be integrated with the loop. 90°

P-07.11: Immelmann turn ½ roll Half roll must be immediately after the half loop.

P-07.12: Square loop on corner from top, with half rolls All radii are equal. Half rolls on middle of the lines.

P-07.13: Figure 6 with half roll All radii are equal. Half roll on the middle of the line.

P-07.14: Hourglass, mid entry, with 2/4-pt. roll down , exit inverted 2/4-pt.roll on middle of the line. 45° 2/4-pt. roll exit inverted All radii are equal.

P-07.15: Three quarter vertical eight All radii are equal.

P-07.16: Reverse knife-edge, exit inverted The knife-edge segments are of equal length and duration, and must be long enough to demonstrate controlled, sustained knife-edge fligt. 1/4 roll 1/2 roll 1/4 roll

P-07.17: Half square outside loop, 2/4-pt. Roll up, exit inverted 2/4-pt. roll on middle of the line. 2/4-pt. roll All radii are equal..

P-07.18: 2-1/2 turns inverted spin Snap entry, zero points Forced entry, downgrade.

two half rolls opposite P-07.19: Half horizontal hourglass, half roll, and two half rolls opposite in uplines All radii are equal. two half rolls opposite Rolls on middle of the lines. 1/2 roll

P-07.20: Horizontal eight from top, with integrated half rolls The two outside loops are round. 1/2 roll 1/2 roll The half rolls are integrated with portions of the loop.

P-07.21: Half outside loop with full roll, exit inverted The full roll must be immediately after the half outside loop. full roll exit inverted

P-07.22: Six-sided loop, with 2/4-pt. roll on top All radii are equal. 60°

P-07.23 - Landing sequence (Award only 0 or 10 points) Upright flight 1800 TURN 1800 Kurve 1800 TURN 150m 300m 1200 If 180o turns are flown FAR outside of 60o right and left markers, score zero. ZERO LINE - Any flying behind zero line scores zero points. Turns must be either level or descending. Either TEN or ZERO for landing sequence. No hot-dogging! Peter Uhlig, im Januar 2005

Thank you! Have a good job! Gui Manesse May 2005