1 Chapter Three Uniformly Accelerated Motion. 2  We introduce certain vector quantities -- position, displacement, velocity and acceleration -- used.

Slides:



Advertisements
Similar presentations
Introduction to Projectile Motion
Advertisements

By: Nahdir Austin Honors Physics Period 2
Section 3-5: Projectile Motion
Projectile motion.
Chapter 3: Motion in 2 or 3 Dimensions
Chapter 4: Kinematics in 2D  Motion in a plane, vertical or horizontal  But, the motion in the x- and y-directions are independent, except that they.
1 UCT PHY1025F: Mechanics Physics 1025F Mechanics Dr. Steve Peterson KINEMATICS.
Free Fall and Projectile Motion
Projectile Motion Chapter 3.
1© Manhattan Press (H.K.) Ltd. Monkey and hunter experiment Body projected horizontally under gravity Body projected horizontally under gravity Body projected.
General Physics 1, additional questions, By/ T.A. Eleyan
Motion in Two and Three Dimensions
Copyright © 2009 Pearson Education, Inc. PHY093 – Lecture 2b Motion with Constant Acceleration 2 Dimensions 1.
Motion Along a Straight Line
Projectiles The red ball is given a velocity U at an angle  to the horizontal U  The time taken for the ball to move up and down is the same time as.
Chapter Acceleration  How do you know when velocity is changing? What do you experience?  Particle-models can represent velocity Evenly spaced.
Projectile Motion Physics 6A Prepared by Vince Zaccone
Projectile Motion Physics 6A Prepared by Vince Zaccone
Linear Kinematics. Kinematics Study of motion of objects without regard to the causes of this motion.
Motion of an object is the continuous change in the position of that object. In this chapter we shall consider the motion of a particle in a straight.
One Dimensional Motion
Motion in One Dimension Average Versus Instantaneous.
Problems Ch(1-3).
AIM: How can we describe the path of an object fired horizontally from a height above the ground? DO NOW: A ball rolls off a table top with an initial.
Projectile Motion Review.
Physics 521 Section 2.4 and Chapter 3.  Acceleration is the rate at which the velocity of an object changes.  When the velocity changes ( ) during some.
PHYS 2010 Nathalie Hoffmann University of Utah
Vectors and Parametric Equations
3-7 Projectile Motion A projectile is an object moving in two dimensions under the influence of Earth's gravity; its path is a parabola.
Uniform Acceleration.
Honors Physics Chapter 3
Chapter 2 Kinematics: Description of Motion
Motion In One Dimension by: Heather Britton. Motion In One Dimension Kinematics - the study of how objects move Frame of reference - what you are comparing.
10.4 Projectile Motion Greg Kelly, Hanford High School, Richland, Washington Photo by Vickie Kelly, 2002 Fort Pulaski, GA.
Projectiles calculations Calculating the components of a vector using trigonometry and vertical and horizontal problems.
PDT 180 ENGINEERING SCIENCE Vectors And Scalars (Continue)
One Dimensional Kinematics: Problem Solving Kinematics in Two-Dimensions: Law of Addition of Velocities Projectile Motion 8.01 W02D1.
Physics 203 – College Physics I Department of Physics – The Citadel Physics 203 College Physics I Fall 2012 S. A. Yost Chapter 3 Motion in 2 Dimensions.
Projectiles Horizontal Projection Horizontally: Vertically: Vertical acceleration g  9.8 To investigate the motion of a projectile, its horizontal and.
10.4 Projectile Motion Fort Pulaski, GA. One early use of calculus was to study projectile motion. In this section we assume ideal projectile motion:
Chapter 2 Motion Motion. Motion Want to describe bodies in motion and how they behave in time Want to describe bodies in motion and how they behave in.
Projectiles (2D) A projectile is any object that is in a state of freefall, or in other words an object that is only acted upon by the force of gravity.
Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch.
MOTION IN ONE DIMENSION AVERAGE / INSTANTANEOUS SPEED POSITION AND DISPLACEMENT AVERAGE / INSTANTANEOUS VELOCITY AVERAGE / INSTANTANEOUS ACCELERATION.
Chapter 2 MOTION IN ONE DIMENSION. Particle: A point-like object – that is, an object with mass but having infinitesimal size.
CHAPTER 6 MOTION IN 2 DIMENSIONS.
Quadratics Review y = x 2. Quadratics Review This graph opens upwards y = x 2.
In chapter 1, we talked about parametric equations. Parametric equations can be used to describe motion that is not a function. If f and g have derivatives.
As a first step in studying classical mechanics, we describe motion in terms of space and time while ignoring the agents that caused that motion. This.
Projectile Motion.
Motion in Two Dimensions
3.2 Notes - Acceleration Part A. Objectives  Describe how acceleration, time and velocity are related.  Explain how positive and negative acceleration.
Displacement, Velocity, Constant Acceleration.
1 Vector Decomposition y x 0 y x 0 y x 0. 2 Unit vector in 3D Cartesian coordinates.
PHY 151: Lecture 4A 4.1 Position, Velocity, and Acceleration Vectors 4.2 Two-Dimensional Motion with Constant Acceleration 4.3 Projectile Motion.
1 Physics Chapter 2 Motion in One Dimension Topics:Displacement & Velocity Acceleration Falling Objects.
Physics 141MechanicsLecture 4 Motion in 3-D Motion in 2-dimensions or 3-dimensions has to be described by vectors. However, what we have learnt from 1-dimensional.
PHY 151: Lecture Position, Velocity, and Acceleration Vectors
Vectors and projectiles
ST.JOSEPH'S HIGHER SECONDARY SCHOOL
A ball is rolling along a flat, level desk. The speed of the ball is 0
Chapter 3 Kinetics in Two or Three Dimensions, Vectors (1 week)
Projectile Review.
Motion AS Physics Speed and Velocity Acceleration
Falling Objects.
Projectile motion Projectile Motion Subject to Gravity Assumptions:
Projectile Motion Discussion Questions
Chapter 2 Uniformly Accelerated Motion
Projectile Motion.
Fundamentals of Physics School of Physical Science and Technology
Presentation transcript:

1 Chapter Three Uniformly Accelerated Motion

2  We introduce certain vector quantities -- position, displacement, velocity and acceleration -- used to describe the motion of a body.

3 Speed and Velocity  The average speed is the distance traveled in any direction., divided by the time, or where  The displacement vector is defined as the vector difference between the final and the initial position vectors, namely, See Figure 3-1.

4 

5  The average velocity is defined as the ratio of the displacement vector to the time taken for the displacement to occur, namely,  The instantaneous velocity is defined as See Figure 3-2.

6 

7 where v x, v y ; and v z are the Cartesian components of v and x, y, and z are those of r.

8 Acceleration  If there is a velocity change in a certain time, we define the average acceleration as  The instantaneous acceleration as

9 Example 3-1  The position of a body on the x axis varies as a function of time according to the following equation Find its velocity and acceleration when t = 3 sec:

10 Sol  Since r = x,

11 Linear Motion -- Constant Acceleration  Because displacement, velocity, and acceleration are vectors, we may treat them by the method of Cartesian components.  Assume that the object moving in the x direction when it starts from or is passing the x = 0 point, and we have or  The acceleration is the rate of change of the velocity with time. See Figure 3-3.

12 

13  Informal derivation of equations associated with displacement, velocity, and acceleration. 1.

14 2. and 3.

15  Formal derivation of the above equations: 1. 2.

16 3.  The acceleration caused by gravity is usually written as the symbol g and has approximate sea-level value g= 9.8 m/sec 2.

17 Example 3-2  A boy throws a ball upward with an initial velocity of 12 m/sec. How high does it go?  Sol: We choose the starting point as the origin and the upward direction as positive.

18  Substituting the numerical value for the quantities in the equation,

19 Example 3-3  A boy throws a ball upward with an initial velocity of 12 m/sec and catches it when it returns. How long was it in the air?  Sol: We choose the starting point as the origin and the upward direction as positive.

20  (vector displacement is zero because it returns to his hand),  Using the fact that y = 0, we have and

21 Projectile Motion (1)  The projectile motion is defined as follows: the object moves in the x direction with its constant initial x velocity but its y velocity is incereaing downward owing to the acceleration of gravity.  See multiflash photograph.

22 Example 3-4  A ball moving at 2 m/sec rolls off of a 1-m-high table, Fig How far horizontally from the edge of the table does it land?  Sol: The ball will continue moving in the x direction as long as it is in the air.  where t f is the time that the ball is in the air. We have

23 

24  Thus,

25 Projectile Motion (2)  The general formula for the distance that a person can throw a ball or that a gun can fire a projectile. See Figure 3-5.

26 

27 since

28 Example 3-5  A boy stands on the edge of a roof 10 m above the ground and throws a ball with a velocity of 15 m/sec at an angle of above the horizontal. How far from the building does it land? See Fig  Sol: Let us choose the edge of the roof as the origin of the coordinate system. 1.

29 

30 2.

31  Subtituting the numerical values for y f, v 0y, and a y 3. What is v f ? DIY.

32 Homework  Homework :