Game Design Patterns Vitor Costa

Slides:



Advertisements
Similar presentations
Genre in Video Games. Genre- the type of game GenreDefinition (Conventions of Genre) Stealth First-person shooter Social-simulation Strategy Action/adventure.
Advertisements

Reading v. Gaming –massively multiplayer online role-playing game RPG MMORPG –role-playing game Second Life World of Warcraft (WoW) 46 million in the US.
Multiplayer Online Games An-Cheng Huang Bruce Maggs.
The Knowledge Lab ‘learning in online games’ experiment From The Online Game Experiment, part of the project Digital Technologies and Game Formats: Computer.
Acquiring English Through World of Warcraft: A Study of Overt Language Learning Strategies and Their Effects on English Language Development Principle.
Designing and developing a Massively Multiplayer Online Game.
The Elevator Pitch A multiplayer investment game designed to aid the academic study of virtual economies.
Game-based learning in virtual worlds: benefits and challenges Dr Nicola Whitton Education and Social Research Institute Manchester Metropolitan University.
Use free templates to create interactive multimedia activities and assessments. Play educational games on-line.
A night elf priest, pve a dwarf paladin, pvp Player culture in World of Warcraft learning making the game more fun tailoring game style WoW is a massively.
Coye Cheshire & Andrew Fiore June 28, 2015 // Computer-Mediated Communication Games!
Chris Harrison Stacey Kuznetsov Mariya Lysenkova Jennifer Refat Gabriel Sinkin.
MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness.
Online Gaming (for virtual living). Objectives – Understand the business related to online gaming works – Realise how online games are managed – Have.
Market Overview. SSMIC Game Development Workshop - Brian Robbins June 21,2007 Size of Industry Bigger than Movies! ◦$13.5 Billion in 2006 Traditional.
How Video Games Can Become Addictive Submitted by Mitchell Goss, Community Assistant, Garcia Hall, New Mexico State University.
A role-playing game RPG is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these.
Myoungkee Ahn Hyung Jun Byun Travis Germain John Jones Mentor: Wishaya Piyasirisin.
1 Efficient Management of Data Center Resources for Massively Multiplayer Online Games V. Nae, A. Iosup, S. Podlipnig, R. Prodan, D. Epema, T. Fahringer,
Blog Video ‘MMO addiction’ Audience and description.
MMO (Massively Multiplayer Online Game) MMO Demographics.
My Hobby is Gaming By: Anthony Lupi World of Warcraft The Elder Scrolls V: Skyrim Team Fortress 2 How I got started How long have you been doing it and.
Revealed Presented by Jaysheel D Bhavsar Jaysheel D Bhavsar.
MMORPG In Depth By Jonathan. Massively Multiplayer Online Roleplaying Game User created identities (characters) Persistent world User driven world.
Chapter 5 Role-Playing Writing and Performing Beyond the Classroom Playing Activities provide: Exploration of Informal Storytelling Opportunities to Meet.
Connecting Mobile Games and MMOs By Dan Roy This presentation will cover…  What motivates players to attempt to master an MMO?  How can mobile motivate.
Holistic Mobile Game Development with Unity 2015 Taylor & Francis. All rights Reserved.
Developing an MMO: key success factors APPLY SERIOUS GAMES 2007.
HUMAN INTERACTION IN INTERNET COMMUNITIES Jerry Chang April 2008.
University of Zagreb MMVE 2012 workshop1 Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs Mirko Sužnjević,
Tom Chilton Wow graphic designer Tom Chilton tom Chilton, lead designer of blizzard and one of the three main designers of the massive mmorpg (multiplayer.
Online Game Trojan SecurityLabs.websense.com Hermes Li.
Game Outcome The goal of a game is to produce a measurable outcome.
Patterns in game design
An introduction. Released in 2004 by Blizzard Entertainment. The story and myths continue from previous Blizzard games. Burning Crusade expansion was.
 I The game  II Gameplay  III Champions  IV A game… Not only !
ARHunter: A Multiplayer Game Using Gestural Input in a Location-Sensitive and Immersive Environment Koji YataniUniversity of Tokyo Masanori SugimotoUniversity.
A website or program that collects related items of content and displays them or links to them. Website- Aggregator.
MMORPGs in the Educational Arena By Patrick LaPollo Jr.
 Network  Increasing Rate  United  Simple Online Games  Highly Advanced  Money  Free.
Virtual Economies Scott Woodward Chris Addy. Economies Economy refers to the human activities related with the production, distribution, exchange, and.
Behavior in Second Life: Redefining Fantasy in the Metaverse.
Virtual Economies Original topic by: Scott Woodward Chris Addy Adjusted by: Prof. Hector Munoz-Avila.
Contents Inside RuneScape What is RuneScape Introduction Video Do we care? Consequences Conclusion.
1 C28– May 14, 2008 Business 54 - Introduction to eCommerce Spring 2008.
The social side to online gaming Martyna Kwiatkowska - Topic Christian Tan - Topic Keith Perez - Topic 3.
Mankind “Mankind” A Technical Presentation A Massively Multiplayer Online Real-Time Strategy Game Steven Chu O2 Online Entertainment Ltd.
Security Issues Relating to Massive Multiplayer Online Games.
Video Game Addiction Are you addicted?.
DEUCEEirplay (c) DEUCE Eirplay Media © The contents of this plan are confidential and are not to be reproduced with express written.
Role Playing Games in the Library Diana Maliszewski James Maliszewski.
CS 592: Security Practicum Lecture 1 Introduction.
Why are video games bad for you ?. Do violent games effect children?
Video game blogger (1999 – 2011ish) Dark Age of Camelot, Mythic Entertainment (programmer) (2001 – 2006) Various titles, NCsoft and elsewhere (programmer/designer)
Project WGMud Garfield Freeman David Hakanson Josh Jost Eli Stevens Joan Qiong Wang Mentor: Dr. Palaniappan I am Jack's massively multi-player online game.
“It’s more than a game, it’s your life”.. Gamers spend on average 8 hours weekly playing online. Young people sleep 2 to 3 hours less per night than 10.
基 督 再 來 (一). 經文: 1 你們心裡不要憂愁;你們信神,也當信我。 2 在我父的家裡有許多住處;若是沒有,我就早 已告訴你們了。我去原是為你們預備地去 。 3 我 若去為你們預備了地方,就必再來接你們到我那 裡去,我在 那裡,叫你們也在那裡, ] ( 約 14 : 1-3)
By: Techysense.comTechysense.com. Game lovers look for enchanting changes in the game every now and then. Few of the games have an online option to play.
Computer Game Culture What defines the group and its actions? The tasks The roles chosen The value of groups / networks Actions determined by value Other.
Game Outcome The goal of a game is to produce a measurable outcome.
Video Game Addiction Does Exist!
World of WarCraft Group 2.
BACK SOLUTION:
פרופ' מיכאל פרי המרכז ללימודים אקדמיים
Слайд-дәріс Қарағанды мемлекеттік техникалық университеті
.. -"""--..J '. / /I/I =---=-- -, _ --, _ = :;:.
II //II // \ Others Q.
I1I1 a 1·1,.,.,,I.,,I · I 1··n I J,-·
PICK 6 Game Board
. '. '. I;.,, - - "!' - -·-·,Ii '.....,,......, -,
Presentation transcript:

Game Design Patterns Vitor Costa

Game Design Patterns Interruptability “Game Design Patterns for Mobile Games” Ola Davidsson, Johan Peitz, Staffan Björk

Interruptability Description  Games take more time than a player can dedicate to  Players can end play sessions without disrupting the game play for other players Consequences  When player is interrupted, he/she experiences Downtime  Especially important to consider if the game has a Persistent Game World  Allows both Asynchronous Games and Late-Arriving Players

Interruptability Using the Pattern  Can be used in two main ways  Game Pauses Freezes the updating of the game May not be possible in Multiplayer Games  No-Ops Multiplayer Games, Real-Time Games Affect game ballance negatively  Solution The player is still in the game when not actively participating

Interruptability Relations  Downtime  Persistent Game Worlds  Asynchronous Games  Late-Arriving Players  No-Ops  Game Pauses  Multiplayer Games

Interruptability Examples  Massive Multiplayer Online Role Playing Games  Ragnarok  RuneScape  EverQuest  EverQuest II  World of Warcraft

Game Design Patterns Vitor Costa